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BLaZor

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Everything posted by BLaZor

  1. QUOTE (=HT=Duro @ Sep 30 2009, 04:12 AM) <{POST_SNAPBACK}> May I ask why exactly do we need the Titan Pack? :blink:
  2. Just looking at an older build: The radar should look like that, but with the same style as the current one. (If that makes any sense :huh Slightly transparent green/red background, but solid opaque outline. Deffo looks better with the pics of the weapons. Just size them down to the current size!
  3. QUOTE (Mighty BOB! @ Sep 29 2009, 10:53 PM) <{POST_SNAPBACK}> Dude I agree with your post 100% ! If you look at this: http://www.renegade-x.com/Forums/index.php...post&id=390 I prefer the structures to be on the side and the money etc where it is now. I think one should reduce the transparency slightly like you pointed out on the radar, but it should be almost translucent when it comes to the health. Also, I was thinking for the weapons, we use little images of them instead of outlines. That way you can see it clearly no matter what map you're playing on.
  4. QUOTE (Demigan @ Sep 29 2009, 08:58 PM) <{POST_SNAPBACK}> :lol: As weird as this sounds, some people who play games actually cannot see very well. They see most things but not everything. The HUD atm is alright I think. I do like the yellow for GDI and the red one for Nod. I prefered the older health bars where it was just one bar instead of many blocks. Maybe if you unified both factions HUD's but keep one or two features like the radar with it's respective faction colours, it might do the trick. I can understand that in the brighter maps especially Hourglass, you can't see a damn thing. I think the HUD needs more translucency (Opaque) so that you can see it clearly, but retain it's cool see through effect.
  5. QUOTE (tw1x @ Sep 29 2009, 09:14 PM) <{POST_SNAPBACK}> Yup thats the one! It's basically an up-to-date version of UT3, featuring the latest updates and the Titan Pack. Bought it yesterday myself!
  6. BLaZor

    So like...

    http://www.renegade-x.com/Forums/index.php...amp;#entry24279 QUOTE ((NE)Fobby(GEN) @ Sep 27 2009, 01:45 AM) <{POST_SNAPBACK}> You guys should read the pages a little more slowly.
  7. QUOTE (AsgarothXc @ Sep 29 2009, 06:07 PM) <{POST_SNAPBACK}> Any private beta testers who use steam, can you please explain how you installed this? Just copy to installation directory like normal?
  8. QUOTE (Mighty BOB! @ Sep 29 2009, 05:18 AM) <{POST_SNAPBACK}> I know! I was merely iterating the error ingame!
  9. Relax! :lol: The mod isn't going anywhere, not unless NOD freezes time! :blink:
  10. QUOTE (General_Cyber @ Sep 28 2009, 11:49 PM) <{POST_SNAPBACK}> I'm pretty sure someone will upload a torrent. Best form of distribution imo.
  11. QUOTE (Demigan @ Sep 28 2009, 09:59 PM) <{POST_SNAPBACK}> Definitely agree there. I'm not too clued up about the bible, but I can see the similarities between those two. QUOTE ((NE)Fobby(GEN) @ Sep 28 2009, 10:36 PM) <{POST_SNAPBACK}> Yup, hence their full title is "Brotherhood of NOD." Isn't Tiberian Sun a different universal from the regular numbered Command and Conquer series? http://en.wikipedia.org/wiki/Brotherhood_of_Nod Quite an interesting read at the bottom. I didn't think games could have this level of depth when it comes to the story lines.
  12. QUOTE (=HT=Duro @ Sep 28 2009, 08:03 PM) <{POST_SNAPBACK}> hah I thought Kane thought his baldness was a disability. Hence NOD GDI stands for Global Defense Initiative, I'm pretty sure NOD does stand for something.
  13. Nod = National Organization on Disability :lol: (not laughing at disabled people btw)
  14. QUOTE (Doomgiver @ Sep 28 2009, 11:54 AM) <{POST_SNAPBACK}> Read the update... No bots are implemented yet, but in the future its a possibility.
  15. QUOTE (Mighty BOB! @ Sep 28 2009, 03:49 AM) <{POST_SNAPBACK}> Cool cool! Bought it today off steam. Cheap as chips! :lol:
  16. The one thing that's bugging me atm is that outline of the units. It's great thats it's finally been wrapped properly but I'm not sure about it sticking in the foreground. Ie, the green lines should be behind the engineer. (not visible where the engi is) Although this can easily be avoided if you switch to the 1st person view. I could be wrong though, just my opinion!
  17. QUOTE (Jngdwe @ Sep 17 2009, 10:39 PM) <{POST_SNAPBACK}> Got it mate! Btw, is UT3 Black a special edition or something?
  18. Brilliant Update! I just cannot wait any longer!
  19. giranmoo2 That's because I was a n00b back then and didn't know what cool gaming aliases you can use. I now use "BLaZor"
  20. QUOTE (DXR_13KE @ Sep 26 2009, 05:19 PM) <{POST_SNAPBACK}> Crap I missed it. I'll just buy it in the shop for 5 quid!
  21. QUOTE (Sn1p3r87 @ Sep 25 2009, 09:18 PM) <{POST_SNAPBACK}> You can Force AA on Ut3 for some time now! http://www.hardforum.com/showthread.php?t=1245051 http://www.hardforum.com/showpost.php?p=10...p;postcount=10# I noticed how jagged and edgy the HD trailer was, hopefully this fix will sort out those issues! I can't wait to Play Ren X with smooth and detailed textures!
  22. QUOTE (Demigan @ Sep 22 2009, 09:20 PM) <{POST_SNAPBACK}> Awesome! Thanks for your indepth reply mate! I never played on servers that had those types of crates. The only way I knew how to get credits was by either; waiting for the harvester to return to base or keep on attacking the opposition. Also, you said release date is the 30th. What about the time difference? I'm about 5 hours ahead of the US as I live in the UK. Is it the 30th local time?
  23. QUOTE ((NE)Fobby(GEN) @ Sep 22 2009, 03:32 PM) <{POST_SNAPBACK}> I haven't played the game in ages, but I don't remember there being crates? Was that boxes you destoyed to gain credits and ammo?
  24. UT3's AI is awesome. I don't know what crap that dude was talking. :huh: Besides, the only thing we can actually change movement wise is the movement scripts for the characters.
  25. QUOTE (R315r4z0r @ Sep 9 2009, 01:52 PM) <{POST_SNAPBACK}> Thanks!
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