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Tommy

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  • Birthday 11/27/1996

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  1. Tommy

    Ingame voices

    UModel (also known as Unreal Viewer) is a simple tool that allows extracting files from Renegade X and other Unreal Engine games, if you don't wanna download the whole SDK for that
  2. There are over-amplified sounds but no pr0n
  3. Version 4.20.69

    351 downloads

    This package will add a variety of 20 different killsounds which are being played randomly when you kill somebody. You wanna know which sounds these are? FIND OUT YOURSELF YA PLEB might gonna add more at some point Installation instuctions: copy the file in your game's directory into UDKGame/CookedPC open the UDKGame.ini file in UDKGame/Config scroll down to the very bottom of the file until you see [RenX_Game.Rx_Controller] and [RenX_GameX.S_Controller] after CustomKillsound= add TRR_CustomStuff.Kill_Sounds.SC_Killsounds and save the file open your game, go into the settings menu and change your killsound to custom ??? profit
  4. View File [Killsound] Cynthia's Meme Killsound Collection This package will add a variety of 20 different killsounds which are being played randomly when you kill somebody. You wanna know which sounds these are? FIND OUT YOURSELF YA PLEB might gonna add more at some point Installation instuctions: copy the file in your game's directory into UDKGame/CookedPC open the UDKGame.ini file in UDKGame/Config scroll down to the very bottom of the file until you see [RenX_Game.Rx_Controller] and [RenX_GameX.S_Controller] after CustomKillsound= add TRR_CustomStuff.Kill_Sounds.SC_Killsounds and save the file open your game, go into the settings menu and change your killsound to custom ??? profit Submitter Cynthia Submitted 12/11/2020 Category Modifications  
  5. Renegade X doesn't support joysticks/controllers officially. They just happen to be there because the engine already include those, though they lack anything specific to Renegade X.
  6. In recent patches we increased the fidelity of certain assets such as weapons and characters quite a bit in terms of texture resolution
  7. Building destroyed messages are not affected by the under attack cooldown and will always be played
  8. It actually is zoomed in too much on pretty much all vehicles. It can be temporarily fixed by switching between first and third person view
  9. Try to use 64-bit client (can be changed in Launcher settings)
  10. Reloading while having a full clip is a thing because it was a thing in original Renegade and tbh I do it all the time because idk Repair facility shows no icon cause it isn't a significant building. Those buildings won't throw any EVA warnings on attack and also won't be required to be destroyed to win
  11. You can try running the UDK.exe file with compatibility mode to WIndows 7. That fixed the sound bug pretty much for me
  12. NvN Under was created before that change on original Under. Since NvN Under already behaves different in that area due to the Obelisk having a better sight compared to the AGT, I decided not to implement that
  13. I think at worst it only demonetizes the video
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