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Posts posted by Agent
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Now you're just being silly.
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The camos have increasingly grown on me. I don't think a setting for toggling camos is at all desirable, as it'd be both grossly inconsistent and potentially affect balance.
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New Forums!
in News
Lots of peanutbuttermagic
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Very good games today! Glad I didn't miss it.
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Merged & moved; please keep bug reports in the Bug Reports forum.
Bug is already fixed and will be included in the next patch.
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It would certainly be possible, albeit a slight pain in the ass. It wouldn't be particularly useful I think beyond a neat factor.
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While the values shouldn't have changed too awfully much, the GitHub repo is actually pretty out of date, as well as the SDK.
Once again though, thanks for the continued contributions to the Wiki Jarzey. It's much appreciated.
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It'd be a nice touch if they had a small explosion, but I wouldn't expect that to actually get implemented.
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New Forums!
in News
No idea, however:
lol
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Variable spread would be the way to go with the sniper, yeah.
They're not too broken though anymore.
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New Forums!
in News
The SDK download isn't up yet.
There is a mobile version, and it looks fine on Firefox, Chrome, and Internet Explorer.
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Spies are fine as they are
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I can see it now... Get a spy engineer and refill enough times to blow up the building with remotes.
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Do not do either of those things. There are plenty of better ways to implement that based on how UDK parses INI files. You can read more about that here.
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New Forums!
in News
Fixed.
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New Forums!
in News
I'm well aware of the post counts being wrong. That's a byproduct of deleting roughly 70,000 duplicate threads yesterday that were sitting the in news section. You can thank phpBB for that I guess.
I'll fix it soon.
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Absolutely none of the assets can be used in a for-profit product. I wouldn't recommend using any of the assets since essentially all of the assets belong to the individuals who made the assets. In addition, many assets are subject to EA's intellectual property rights for Command & Conquer, meaning we can't authorize you to use them at all beyond Renegade X. In shorter words, no, you can't use the assets without permission from whoever created that individual asset.
As far as code goes, the situation is similar in that individuals still own most of the code which they contributed to the project. With that said, I don't really care if you use anything that I've personally written. However it's very difficult to figure out who wrote what, and the only parts I would be totally comfortable saying you can feel free to use however you like are the repositories (Jupiter, Jupiter Bot) already ISC licensed on my Github profile. Those aren't part of the base game though; they're external applications.
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Yeah, further vehicle specialization would be quite nice.
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I added them to the download description for RenX earlier tonight, actually. You can see there here:
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The system requirements state that you should have at least 2 GB of RAM. You probably can't run Renegade X.
Source:
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New Forums!
in News
Hotmail / Live / Outlook users should now be able to receive emails (most notably, activation emails).
As far as I'm aware, every relevant service accepts our emails now.
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A tutorial level is still planned
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New Forums!
in News
The width of the forums is now described as:
body { width: 1200px; max-width: 100%; min-width: 60%; }
Which means the forums shouldn't be tiny on, say, 4K monitors (which sadly I do not actually own and therefore can't see how it looks on -- if someone could take a screenshot of the forums on their 4K monitor and post it that'd be really nice).
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Old aiming
in Renegade X
Posted
X is used for toggling fire mode.