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Posts posted by Agent
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Did you add a firewall exception for the bot?
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I'm probably going to actually remove RenX.Ladder.Web at some point; I just need to change the underlying database structure is all.
In the meantime, here is the config for RenX.Ladder.Web that the official leaderboard uses:
Spoiler; File: RenX.Ladder.Web
;; Name of the leaderboard table page (Default: )
LadderPageName=; Name of the search table page (Default: search)
SearchPageName=search; Name of the profile page (Default: profile)
ProfilePageName=profile; Path for the pages to be reached at (Default: /)
Path=/; Name of the file that is prepended before every page
HeaderFilename=html\RenX.Ladder.Web.Header.html; Name of the file that is appended to every page
FooterFilename=html\RenX.Ladder.Web.Footer.html; Name of the file that defines the profile page layout
ProfileFilename=html\RenX.Ladder.Web.Profile.html; Name of the file that is prepended to leaderboard tables
LadderTableHeaderFilename=html\RenX.Ladder.Web.Ladder.Table.Header.html; Name of the file that is appended to leaderboard tables
LadderTableFooterFilename=html\RenX.Ladder.Web.Ladder.Table.Footer.html; Number of entries to display per table page
EntriesPerPage=50; Minimum number of input characters on the search page
MinSearchNameLength=3; Defines the layout of the leaderboard table rows
EntryTableRow=<tr><td class="data-col-a">{RANK}</td><td class="data-col-b"><a href="profile?id={STEAM}&database={OBJECT}">{NAME}</a></td><td class="data-col-a">{SCORE}</td><td class="data-col-b">{SPM}</td><td class="data-col-a">{GAMES}</td><td class="data-col-b">{WINS}</td><td class="data-col-a">{LOSSES}</td><td class="data-col-b">{WLR}</td></tr>; Defines the layout of the 'previous' button on profiles
EntryProfilePrevious=<form class="profile-previous"><input type="hidden" name="database" value="{OBJECT}"/><input type="hidden" name="id" value="{WEAPON}"/><input class="profile-previous-submit" type="submit" value="↩ Previous" /></form>; Defines the layout of the 'next' button on profiles
EntryProfileNext=<form class="profile-next"><input type="hidden" name="database" value="{OBJECT}"/><input type="hidden" name="id" value="{VSTEAM}"/><input class="profile-next-submit" type="submit" value="Next ↪" /></form>;EOF
And attached are the files in the html directory.
HTTPServer is bound to 0.0.0.0 on port 80.
ForceDefault is set to true on RenX.Ladder.All-Time.
The plugins loaded: IRC.Core CoreCommands PluginManager ExtraCommands RenX.Core RenX.Commands RenX.Logging RenX.ModSystem RenX.Listen RenX.Ladder HTTPServer RenX.Ladder.Web RenX.Ladder.All-Time RenX.Ladder.Yearly RenX.Ladder.Monthly RenX.Ladder.Weekly RenX.Ladder.Daily RenX.ServerList
Hope this helps,
Jessica
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So I see I need to write a "delentry" command for the leaderboard...
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3 hours ago, Fffreak9999 said:
2) When you open the launcher, make sure there is no name in the launcher (as to allow Steam to provide the name)
This step is unnecessary.
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This is not a global issue; you should contact that server's administrators if you wish to appeal a ban.
Their website is at tyrant.gg.
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Are you trying to set bTestMode on every Controller? If so then you're not having a replication issue; you have to iterate through every controller and set the variable on the server, which then replicates to the client for their respective controller. Every player has a separate Controller.
I'm sure you can find an example of iterating through AllControllers in Rx_Game somewhere.
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Tossed a vote for APB, but I still doubt I'd be willing to bother with it honestly.
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Look it up.
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In the future, you can just look here: https://renegade-x.com/launcher_data/version/release.json
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I replaced the non-working timer on the front post with an embedded Calendar entry. This should correctly display in whatever your local timezone is.
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!noob freak
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Feel free to find someone familiar with both UnrealScript and Flash. The vote menu and player list at the top right should honestly be converted into flash elements.
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I wouldn't mind just italicizing automatic/radio messages. This is actually how they're distinguished when getting logged to IRC.
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We definitely do not need any additional units.
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Try opening up task manager and seeing in there's a "Renegade X Launcher.exe" process lingering around anywhere. If there is, kill it. If not... try restarting?
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That sounds certainly possible.
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I made some minor edits to remove the fluff someone else must have added. Yes, that script works and I originally wrote it for the PUG server some time ago.
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Let's avoid any long discussions about this. We all have access to the news and there are plenty of other (better) outlets for politics.
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There were some Renegade community maps with a construction yard -- its function was essentially just providing the base with automatic repairs.
If we added a construction yard to Renegade X, it would probably be tied into building reconstruction in some way as well.
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Apparently Diogo is Kaiser. Let me know if that becomes/remains a frequent pattern.
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From what I can recall, the initial rationale for reducing the player limit from 64 to 40 was for performance issues that occurred at higher player counts -- this was originally meant to be a temporary change. I'm not against raising this hard limit back up to 64 whilst leaving the default value at 40, thus eliminating the need for a mutator.
I'm also not against refusing servers with player limits above 64 from the server list, though. Much of the game's UI (launcher included) assumes that there will be at most 64 players at any given time in addition to balancing issues.
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I did say player count rather than limit, ya know
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Any server with a player count exceeding 64 will not appear on the launcher.
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It's funny because I didn't suggest that, unless you're suggesting that Japan started nuclear bombs and the US started 9/11.
Howto set replicated variable with unrealscript
in General
Posted
Other than seamless travel, it is absolutely impossible to transfer anything that extends from Actor between levels, because an Actor exists on the level itself. I've been passing certain non-Actor variables such as the connection to the server list through Rx_GameEngine lately, but this isn't at all intended to be used by modders since including an Actor in there literally crashes the game client. I'm sure I could create some sort of interface for this though if it's genuinely useful -- just be aware that however I implement it, it wouldn't accept Actors in any way.
The options available to you are: