About This File
CNC - Forest
- Refinery - Barracks/Hand of Nod - Weapons Factory/Airstrip - Tiberium Team Silo
- Medium sized map with much space for Infantry and Tank actions
- not based on Old RenX maps
What's New in Version 3.0
Released
3.0
- full scaled rework
2.8.3
- just fixing some minor details to get everything perfect
- little (for the player not noticeable) Kismet changes to prevent weird bugs
2.8.2
- all Players will receive 170 credits after the first Harvester dump (for explanation refer to forum topic)
- added some EVA announcements
- fixed Harvester stuck
- added destroyable obstacels
- fixed stuck spot at Medical Center
- changed tree materials
- changed some rendering properties
- fixed some bad collisions
2.8.1
- fixed mutiple stuck spots
- GDI Deco comm center is visible now
- changed some tree materials
- fixed Kane screen isn't moving the way it is supposed to
- updated preview image
2.8
General:
- reduced package size by removing night assets
- area around Nod gun emplacement is now only Infantry
- added Endgame Camera
- fixed Tib Sun GDI logo needs BH packages
- fixed bad culling
Envoirment:
- added wind and bird sounds
- reduced river size
- added Kane speech
- added Kismet stuff (for example Tib Grow sequence)
- added screens for bunker PC
- rendering changes, scene is brighter now
Income:
- Team Silo credits reduced from 1 per tick to 0.5 per tick
- Credits per Harvester dump increased from 160 to 180
2.7.1
- fixed tanks are able to shoot GDI Refinery from unfair spots
- blocked Infantry from going up the rocks next to their bunkers near the bridge
2.7
General:
- fixed GDI GT, it is now able to cover the ref back door properly
- removed night version because of bad preformance (for now)
- fixed some bad culling
- fixed bad tank blocking volume near Airstrip tower which prevented tanks to block the entrance
Envoirment:
- removed pipeline part at the GDI back entrance, they were just too annoying for tanks
- made pipeline smaller to allow Infantry to walk underneath it without big problems
- added new Tiberium area on Nod Infantry Path
- added Magic Mushrooms from CNC-Tunnels
- Tiberium Meshes are now using more detailed material
- made blue tiberium meshes a bit smaller, they looked unnatural
- added a more mossy material to rocks that are near the river
- replaced rocks near bridge with new ones, that area should look better now
Income changes:
- the Team Silos are now significant, which means they will be shown in the HUD and they need to be destroyed to win the map
- set Credits per Tick for Team Silos from 0.5 to 1
- Credits per Harvester turn increased from 150 to 160
2.6.1
- updated minimap (thanks to @Madkill40)
- re-added Forest Night
2.6
- small changes to the field layout
- added and modifed some envoirmental elements
- added one extra GT in both bases
- turned Hond about 90° to make sneaking more difficult
- changed lightning angle
- improved spotting areas
- added birds
to do: update mini map
2.5.1
- removed a flame tank
2.5
- blocked unfair nuke spots
- added better collision to 2 kind of trees (thanks to @Nexus51325 who helped me with that)
- replaced plants at Nod wall, so they are directed to the south
- increased tank limit
- set airstrike cooldown from 45 to 40 seconds
- fixed broken rock collision at the main field
- moved 2 crate positions into each base, so base locked teams also get the opportunity to get cool stuff
- crates will not spawn nukes anymore
- added sound effects to the tiberium field (somehow forgot that the past years)
- minor material changes
- minor lightning changes
2.4
- replaced pipes with another mesh
- added walls at infantry path entrance which provides both teams the same possibilities to attack the enemy Harvester
- changed lightning
- updated Team Silo
- fixed Harvester stucks
- Harvesters of both teams need now the same amount of time for one dump
- optimized package size
2.3.2
- fixed Night Lightning
- made aristrip lamps smaller
2.3.1
- just some little things in the .ini files and UI I forgot to add in 2.3
2.3
- reduced strip lamp size by 50%, to prevent beacons stuck in it
- fixed grass collision
- preformance tweaks
- changed Night lightning
- reduced package size
2.2
- fixed CNC-ForestDay .ini file
- landscape changes near Hand of Nod
- fixed collision problems between a rock and a destroyed Mamooth tank
- set the mine limit from 18 up to 20
- removed one container near the Hand of Nod to prevent sneaking through the Window
- removed collision for tanks from the airstrip lamps, to prevent wierd stucks
- reduced size of tree chunks, to make it less noticeable, that they have no collision
- some changes in culling to prevent players to look into areas, that they are not supposed to see
- fixed green lights inside the Nod Refinery, that were supposed to be blue
- removed some trees in the Field, to give tanks more space to operate
- removed some trees in the base, to give tanks better cover
- some lightning and fog changes to Forest Night
- preformance tweaks
2.1
- added medical center
- lightning tweaks to Forest Night
2.0
- fixed mini map
- added new tiberium silo
- fixed water material
1.9
Bug Fixes
- fixed bunker ground
- fixed floating trees
- fixed floating wall
Known Bugs
- Mini Map need to be redone
- wrong water material
New things
- added night version
1.8
- updated Team Silo version
- improved preformance
- fixed bunker ground
1.7
- improved preformance
- fixed weird collision near backpath
- added Flag for GDI Team Silo
- fixed spawn killing spawn killing from tanks
1.6
- fixed stuck spot near bridge
- added RX_BU_Ramps and RX_BU_Ramps_TeamSilo to prevent server errors
- added ramps to the Team Silos
- fixed sky material
- added walls to the GDI infantry entrance to prevent spam fire to defend the Silo
- many things that I don't remember anymore, I've done much more
1.5 (You don't have to re-download the Team Silo. No changes also at the night version)
- changed lightning (used lights, sky and properties from CNC-Gobi
- fixed bugs
- made Nod Infantry entrance smaller to protect the Harvester a bit more
- added noew materials
- moved airstrip to prevent tank spawn killing (thanks to Try-Out for this suggestion )
- added blocking volumes to prevent wall climbing
- some things I don't remember anymore, was a long time and I worked a bit earlier already on this version, but then the hurry was preventing me from working
1.4.3 (You don't have to re-download the Team Silo)
- updated Mini Map
1.4.2
- changed sky material
- optimized package size
- fixed world properties
- fixed preview images
1.4.1
- fixed Config files
- fixed Team Silo zip
- fixed Kill Z on Forest Night
1.4
- added day and night version
- added bushes
- replaced old bunkers with new ones
- material working
- removed soem usless things from package
- opzimized prefrmance
- added some decals and prefabs
- optimized volumes
- moved Tiberium Team Silo closer to base
- some more things, that I don't remember anymore