Ban4life Posted February 7, 2009 Share Posted February 7, 2009 I'm not sure, but I think i've made/seen this topic before. I've professionalised this one. Everybody has probably seen the extras vehicles/infantry in renegade. There will be new in renegade-x. I would like to make a list of suggestions for the moderators Though they are fun to post, and please do, I will not add vehicles that are really strong. The reason is more or less explained at the infantry part. The vehicles have to fit in the renegade style. like: Mortar humvee (humvee with a grenade launcher, shoots a bit faster and has more ammo) Flamebuggy (a buggy with a slightly more powerfull flamethrower.) Infantry is a bit different topic. Like giving people a working powersuit and/or mutating them so they have advantages. If they would become more powerfull (and they quickly would be) than the normal guys, making games with lots of money crooked, as most people wouldnt keep to the 1000 credit people. Vehicle list: GDI -mortar humvee NOD -Flame buggy Infantry list GDI - NOD -mutant (the one that can punch or has the sydney chem gun) Quote Link to comment Share on other sites More sharing options...
R315r4z0r Posted February 7, 2009 Share Posted February 7, 2009 Mortar Humm-vee I can agree with.. But Flame Buggy? I don't see how that "fits the Renegade style" like you say.. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff [NE]Fobby[GEN] Posted February 7, 2009 Totem Arts Staff Share Posted February 7, 2009 We don't plan on adding any extra vehicles. The only added vehicles you will see (later on) will be the the Recon Bike and SSM and possibly the GDI A-10 Warthog. Quote Link to comment Share on other sites More sharing options...
epicelite Posted February 7, 2009 Share Posted February 7, 2009 What about pickup, sedan, chameleon? Quote Link to comment Share on other sites More sharing options...
Jointn00b Posted February 7, 2009 Share Posted February 7, 2009 QUOTE (epicelite @ Feb 7 2009, 11:48 PM) <{POST_SNAPBACK}> What about pickup, sedan, chameleon?[/b] Would be very unlogical as they don't add anything to the game except useless vehicles that suck up vehicle limit lol Quote Link to comment Share on other sites More sharing options...
Saga Posted February 7, 2009 Share Posted February 7, 2009 Regarding the vehicle limit, personally I think 7 is too low for large 32+ player servers. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff [NE]Fobby[GEN] Posted February 7, 2009 Totem Arts Staff Share Posted February 7, 2009 Vehicle limits will be up to the host, the standard will be 7 but the server host can have whatever vehicle limit he desires. QUOTE What about pickup, sedan, chameleon?[/b] Considering the time it takes for us to model a vehicle, unwrap, apply normal maps, texture, apply a specular map and throw in game, we will most likely not be recreating the pickup, sedan, and chameleon, simply because they held no formal purpose in the game. Most servers had them disabled, and the ones that didn't were filled with players wasting their time with these vehicles and not doing anything useful. Quote Link to comment Share on other sites More sharing options...
Saga Posted February 8, 2009 Share Posted February 8, 2009 QUOTE (NEFobbyGEN @ Feb 7 2009, 06:53 PM) <{POST_SNAPBACK}> Vehicle limits will be up to the host, the standard will be 7 but the server host can have whatever vehicle limit he desires.[/b] That what I was hoping to hear. Quote Link to comment Share on other sites More sharing options...
R315r4z0r Posted February 8, 2009 Share Posted February 8, 2009 The default vehicle limit wasn't 7, it was 8. The Harvester counts as a vehicle for your team, so that means the total limit is 8, but only 7 was the available for human controlled vehicles. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff [NE]Fobby[GEN] Posted February 8, 2009 Totem Arts Staff Share Posted February 8, 2009 Yes, I know. I meant 7 as the standard amount of vehicles your team is capable of buying. Quote Link to comment Share on other sites More sharing options...
epicelite Posted February 8, 2009 Share Posted February 8, 2009 How about a simple syster that allows more vehicles when there are more players? Quote Link to comment Share on other sites More sharing options...
Ban4life Posted February 8, 2009 Author Share Posted February 8, 2009 QUOTE (R315r4z0r @ Feb 8 2009, 02:47 AM) <{POST_SNAPBACK}> The default vehicle limit wasn't 7, it was 8. The Harvester counts as a vehicle for your team, so that means the total limit is 8, but only 7 was the available for human controlled vehicles.[/b] So let me get this straight... if you lost your ref, you dont have a harvy, and you can have 8? Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff [NE]Fobby[GEN] Posted February 8, 2009 Totem Arts Staff Share Posted February 8, 2009 QUOTE So let me get this straight... if you lost your ref, you dont have a harvy, and you can have 8?[/b] Yup. But, if you don't have a refinery, your team will (most of the time) not be able to afford 8. Quote Link to comment Share on other sites More sharing options...
Dehumanization Posted August 16, 2009 Share Posted August 16, 2009 NOD "Flea"- ATV that has a machine gun and has the ability to jump in the air. Great for jumping over small obstacles and incoming missiles. "Chemical Sprayer" like the flame tanks "Leach" A light vehicle that shoots out a continuous beam of energy that does damage to enemy vehicles while healing itself. "Parasite" Nod Buggy w/o gun but teammates can hang off the sides and use their weapons like the buggies from Borderlands. GDI Striker APC Bradley Tanks Ion Tank Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff [NE]Fobby[GEN] Posted August 16, 2009 Totem Arts Staff Share Posted August 16, 2009 QUOTE (NEFobbyGEN @ Feb 7 2009, 02:41 PM) <{POST_SNAPBACK}> We don't plan on adding any extra vehicles. The only added vehicles you will see (later on) will be the the Recon Bike and SSM and possibly the GDI A-10 Warthog.[/b] Quote Link to comment Share on other sites More sharing options...
Dehumanization Posted August 16, 2009 Share Posted August 16, 2009 I know Fobby, but what if someone wants to make a mod that adds more vehicles to your mod (a mod for a mod) and is looking for ideas. I would like to see some of my ideas added to this mod if someone designs extra vehicles. The Flea would be cool for the setting. Oh what would NOD have to counter act the A-10 warthog? Maybe a stealthfighter? Quote Link to comment Share on other sites More sharing options...
Xaivor44 Posted August 18, 2009 Share Posted August 18, 2009 it is a good idea, BUT it won't be implemented in this mod; So I'd drop it. Also, don't double post. Quote Link to comment Share on other sites More sharing options...
EaZiE Posted August 18, 2009 Share Posted August 18, 2009 Some badass water units ^^ Big ass gdi navy ships ect like from the old school games. (I'm not expecting this to actually be done) Quote Link to comment Share on other sites More sharing options...
Dehumanization Posted August 18, 2009 Share Posted August 18, 2009 Yeah but Nod doesn't have water units..i can wait for that when the make Red Alert Renegade with the Unreal 3 engine. Quote Link to comment Share on other sites More sharing options...
EaZiE Posted August 19, 2009 Share Posted August 19, 2009 QUOTE (Dehumanization @ Aug 18 2009, 11:10 PM) <{POST_SNAPBACK}> Yeah but Nod doesn't have water units..i can wait for that when the make Red Alert Renegade with the Unreal 3 engine.[/b] nod have submarines n shit. Quote Link to comment Share on other sites More sharing options...
An4x1mandr0s Posted August 19, 2009 Share Posted August 19, 2009 Nod and GDI have a navy..................they just barley use it :lol: Navy was planned for Tiberian Dawn on both sides but it was cut for (insert reason here) Quote Link to comment Share on other sites More sharing options...
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