~Aydynbek~ Posted January 21, 2009 Share Posted January 21, 2009 Since there are alot of leet modelers/modders in this mod, i would like a little help. I was modeling nod wall 2 days ago, and i tried to put it ingame and it looked so ugly The render of the model on 3ds max 2009 looks good( link removed ) + there is not smothing. But ingame, in ut3 its kinda messed up : [attachment=220] The ingame smothing is at 30-45. Well, if i even set it to 0, 180, or 90 it shows differently but still ugly. What shall i do to fix it? I would be happy if any of you help. I have this problem for a long time. Its gonna be 2 years now since i started modeling and this is the most common problem i had. I'm not Aydynbek. I'm ferkhat. This was an accidental post, i didnt know that my brother was logged in in this computer. Quote Link to comment Share on other sites More sharing options...
MightyBOB Posted January 21, 2009 Share Posted January 21, 2009 What detail settings do you have in Unreal? Can you show us wireframe overlaid on top of your max renders? Quote Link to comment Share on other sites More sharing options...
~Aydynbek~ Posted January 22, 2009 Author Share Posted January 22, 2009 Ok, here is wireframe. [attachment=223] And i dont understand what you said about detail in Unreal + you see that some faces in the model are kinda black, what causes it? Quote Link to comment Share on other sites More sharing options...
JeepRubi Posted January 22, 2009 Share Posted January 22, 2009 Those are the smoothing groups, using auto smoothing groups is never a very good idea. Try defining them manually. Here's a good tutorial explaining smoothing groups. http://www.fgiservices.com/Smoothing/Smoothing_home.html Quote Link to comment Share on other sites More sharing options...
~Aydynbek~ Posted January 22, 2009 Author Share Posted January 22, 2009 QUOTE (JeepRubi @ Jan 21 2009, 07:40 PM) <{POST_SNAPBACK}> Those are the smoothing groups, using auto smoothing groups is never a very good idea. Try defining them manually.Here's a good tutorial explaining smoothing groups. http://www.fgiservices.com/Smoothing/Smoothing_home.html[/b] Thanks for the tutorial. And, what you mean by "auto" and "manualy". Whats the difference between them? Quote Link to comment Share on other sites More sharing options...
Guest Posted January 22, 2009 Share Posted January 22, 2009 well... ones auto smoothing... ones manual lol Manual is you have to select and group the smoothing group by hand, auto is much quicker and gives a better effect most of the time Quote Link to comment Share on other sites More sharing options...
MightyBOB Posted January 22, 2009 Share Posted January 22, 2009 QUOTE (~Aydynbek~ @ Jan 21 2009, 05:19 PM) <{POST_SNAPBACK}> Ok, here is wireframe. Are you on low, medium, or high graphic detail settings in Unreal? Unreal automatically generates levels of detail when you change the settings to lower and sometimes that can make models look bad.Also how did you model that? Did you use booleans? It appears that you have N-gons (polygons with more than 4 sides) which are bad. That and you have to triangulate it before you export it to Unreal. Quote Link to comment Share on other sites More sharing options...
~Aydynbek~ Posted January 22, 2009 Author Share Posted January 22, 2009 No, i dont use boolean tool. I did before and got tired of it. Its not a good tool to use. I will use the tutorial that JeepRubi gave me and i will show the results Thanks all. Renegade-X team is the nicest team i have ever seen, there arent alot of mod teams out there that help fans. Edit: What rendering plugin do you guys use? I use Light Tracer and its not really good, doesnt show alot of detals. Quote Link to comment Share on other sites More sharing options...
Guest Posted January 23, 2009 Share Posted January 23, 2009 DOH, why are you using the Smooth modifier... Use Mesh or Turbo Smooth, better control and effect, also wont kill your mesh as bad, depending on how you have modeled it (to allow proper highpoly detailing) add me on msn Tw34km3@gmail.com Quote Link to comment Share on other sites More sharing options...
~Aydynbek~ Posted January 23, 2009 Author Share Posted January 23, 2009 MeshSmooth and TurboSmooth are not good tools. They arent smoothing the way I want them too... They are making the model look so bad. + I added you on my msn. Quote Link to comment Share on other sites More sharing options...
Ric Posted January 25, 2009 Share Posted January 25, 2009 I would recommend learning how to assign smoothing groups manually. That way if you do decide to use the likes of mesh/turbo smooth you can ask it to smooth by smoothing group giving you much better results. I'm sure Killa can help you out though. Ric Quote Link to comment Share on other sites More sharing options...
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