Yeah, was guessing about rebuilding/caching shaders. If a map has been loaded up for once, the loading-up process for that specific map is nearly as fast as it was before. Though before this patch and after a complete, clean and fresh reinstall of my OS and RenX, the loading-up process of maps didnt take that long.. I do clean up my caches nearly everyday. EDIT_001: On Map "Tomb", I solely insta rushed GDI REF as a Nod Engy. 1 Timed C4 and 2 Remote C4 nearly killed their REF. As about