Totem Arts Staff Totem Arts Posted May 23, 2022 Totem Arts Staff Share Posted May 23, 2022 "Welcome Back, Commander!" We are releasing preliminary patch notes to keep the community updated on our progress with Renegade X, although it may be slower than it used to be. We are expecting this patch to be pushed to live within the next couple weeks. Spoiler | Bug Fixes | Fixed a bug where the Nuke crate would not damage infantry Fixed a bug where you wouldn't switch to a different weapon once you used your C4 or grenade Fixed a bug where Nod would not receive VP from building rewards in certain cases Fixed a bug where the Repair Gun beam would go through certain walls in 3rd person mode Fixed a bug where players would get kicked incorrectly for "ghost client" Added another fix for the soundbug | Changes | Veterancy System Added a 1 VP reward for destroying enemy AT mines | Balance | Marksman Rifle; Sniper Rifle; Ramjet Rifle: Added a spread penalty while moving | Visuals / Audio | Fixed a bug where weapon attachments would spawn inside of the character mesh instead of their designated holsters Fixed a bug where wheel particles effects continued to play while there was no driver Fixed a bug where a white dot would remain when aiming down the sight Fixed a bug where "{TEXT}" was visible when spotting commander abilities (Spy Plane f.e.) | Maps | Field Fixed a bug where a material was missing from the bridge near the waterfall Mesa Aligned collision with the visuals of the landscape to prevent bullets from colliding with air Tomb Fixed an issue where grenades would fall through the ground around the Hand of Nod and Airstrip Under Fixed an issue where the Silo chimney particle effect didn't appear Internal Revision: 12146 Quote Link to comment Share on other sites More sharing options...
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