zukov Posted December 23, 2021 Share Posted December 23, 2021 I'm wondering if possible to import the height maps and colormaps from C&C3TW through Worldbuilder. And if possible to generate automatically the tiberium fields and roads too. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff NodSaibot Posted December 24, 2021 Totem Arts Staff Share Posted December 24, 2021 If you're asking if it's possible to recreate C&C3 maps in UDK using the heightmaps from C&C3, yes it is possible to import heightmaps into UDK. https://docs.unrealengine.com/udk/Three/LandscapeCreating.html#Importing a Heightmap and Layers Whether or not they're in the correct format or would work, I wouldn't know specifically. You can't auto create tib fields or roads in UDK. Quote Link to comment Share on other sites More sharing options...
zukov Posted December 24, 2021 Author Share Posted December 24, 2021 at least with a mask map you have a "copy carbon" for the roads, evenless the heightmap need some work in world machine or some terrain generators (i think is too small) Thanks for the answer Quote Link to comment Share on other sites More sharing options...
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