Gthebeast Posted December 18, 2020 Share Posted December 18, 2020 Hello, I noticed the following bug when remapping my keys : When changing the "Reload" key, in my case to a button on my mouse, only the "GBA_Reload" behaviour is kept, not the "GBA_PickupDeployedActor" UDKInput.ini: Bindings=(Name="ThumbMouseButton",Command="GBA_Reload",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False) As long as the "R" key has not been remapped, the following line stays in the config file Bindings=(Name="R",Command="GBA_Reload | GBA_PickupDeployedActor",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False) However, when you use the "R" key for something else, you then lose completely the ability to pickup explosives. Of course, adding "| GBA_PickupDeployedActor" works so it is not a huge deal, but I still wanted to report that. Thanks! Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted December 29, 2020 Totem Arts Staff Share Posted December 29, 2020 oh yeah, menu's kinda not letting double binding sadly.... so changing things that does it (like alt radio and walk button) will break the functionality. Not sure how to really tackle it tho Quote Link to comment Share on other sites More sharing options...
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