Jump to content

Reload key remapping does not keep the pickup behaviour


Gthebeast

Recommended Posts

Hello,

I noticed the following bug when remapping my keys :

When changing the "Reload" key, in my case to a button on my mouse, only the "GBA_Reload" behaviour is kept, not the "GBA_PickupDeployedActor"

UDKInput.ini:

Bindings=(Name="ThumbMouseButton",Command="GBA_Reload",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)

As long as the "R" key has not been remapped, the following line stays in the config file

Bindings=(Name="R",Command="GBA_Reload | GBA_PickupDeployedActor",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)

However, when you use the "R" key for something else, you then lose completely the ability to pickup explosives.

Of course, adding "| GBA_PickupDeployedActor" works so it is not a huge deal, but I still wanted to report that.

Thanks!

Link to comment
Share on other sites

  • 2 weeks later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...