Hello,
I noticed the following bug when remapping my keys :
When changing the "Reload" key, in my case to a button on my mouse, only the "GBA_Reload" behaviour is kept, not the "GBA_PickupDeployedActor"
UDKInput.ini:
Bindings=(Name="ThumbMouseButton",Command="GBA_Reload",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
As long as the "R" key has not been remapped, the following line stays in the config file
Bindings=(Name="R",Command="GBA_Reload | GBA_PickupDeployedActor",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
However, when you use the "R" key for something else, you then lose completely the ability to pickup explosives.
Of course, adding "| GBA_PickupDeployedActor" works so it is not a huge deal, but I still wanted to report that.
Thanks!