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[Tutorial] Create a custom kill sound


NodSaibot

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  • Totem Arts Staff

To begin, you must have the Renegade X SDK. Knoweldge of how to use the SDK is not required, as this guide is thorough and simple.

First, you need to open the editor using the StartEditor.bat file. If you have not opened the editor before, you will need to build scripts. It will prompt you for an answer, click yes. Let it go until it reaches the bottom and says it's done. It will say something like:

 

Success - 0 error(s), 0 warning(s)

Execution of commandlet took:  6.94 seconds

 

After that, close the command prompt window, and press StartEditor.bat again. Now you will need to build shaders. This will probably take 30mins-1hr depending on your CPU specs. Once it's done, you won't need to do it again, so let it finish.

Your sound file should be a 16-bit WAV file. If it is not, I recommend using Audacity. A guide for using Audacity to change file format is here.

 

You are now in the editor. It should look something like this:

image.thumb.png.4345d500ae27e5d559cd94f471fe46f4.png

The Content Browser is highlighted and the icon to open it again is also highlighted in the above image. The hotkey to open the content browser is CTRL+SHIFT+F.

At the bottom left of the Content Browser, you can see NEW and IMPORT. You will want to click IMPORT. Find your file and double click to open it.

 

image.thumb.png.191680b70e42fd143b7447f77f422dcc.png

 

You will now see this window. You need to click on the grey bar that says None to see the additional properties.

image.png.4ac4e38a6e731d910c9f049af0df88ed.png

 

Click Auto Create Cue, and create a unique package name for your package. I will be using RX_CustomSound for my package name and S_Wow for the WAV file in the package. Once you press OK, you will be taken to the newly created package.

image.thumb.png.24da8f70b21f49033800944c4db057ea.png

 

Right click the SoundCue and press Edit Using Sound Cue Editor

image.png.2d016c54697b82bf1d6b4720eb8e2812.png

 

You will then need to click this speaker, then change the Sound Class to Announcer_UI  if you want it to be affected by the same sound slider in the default kill sounds. If you do not set a Sound Class, it will play at FULL VOLUME in-game.

image.thumb.png.45a627b9db63ba30dcec67e45acfc8e5.png

 

You can now close the Sound Cue Editor and return back to your package. Now, you can right click the Sound Cue again and click save. Find a place to save it inside the UDKGame\Content\ directory. The name of this file is going to be your package name. Make sure to write down or remember the name of the Sound Cue in your package, as this is vital to loading it in your client. My package and Sound Cue name is RX_CustomSound.S_Wow_Cue

After you have saved it, you can exit the SDK. Now navigate to the place where you saved your package

image.png.e984c4eab3f416707c55a964050d8990.png

 

Copy your package, then go to your regular game installation directory and go to the UDKGame\CookedPC\ directory and create a new directory called Custom.

 

image.png.cb81db593981743cc445db3e19b302e4.png

Put your package in there.

image.png.001f4ab4143f3181df265b0b6a4114b2.png

Now navigate to the Config directory of your game, UDKGame\Config\ and open UDKGame.ini then scroll all the way to the bottom. Under the RenX_Game.Rx_Controller and RenX_GameX.S_Controller section, you can put your killsound.

It should look like: CustomKillSound=YOURPACKAGE.YOURSOUNDCUE

image.png.a1773a48cb652e503ba46bdf0afa8b9b.png

Now, the final step. Open your game and go to the in-game settings and go to the Audio tab. Click the drop-down menu for kill sounds, scroll to the bottom and click Custom. The play button for custom sounds is currently broken, and will be fixed in the next patch. Click Apply, and you are now using a custom killsound!

 

 

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