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Posted (edited)

What happened to the forum spoiler code?

Last time that I made a spoiler, it inserted a huge "nerdy" emoticon.
And today, it inserts multiple white button-up white-collar shirts. Pages long.

When I open the same spoiler with another (clean) browser, same view. Seems server-side.
Has the webserver been hacked, or did I make enemies lol.

1.png

Edited by DugeHick
up screen
  • Totem Arts Staff
Posted
Spoiler

 

Spoiler
Spoiler

 

 

I just used it the other day and I don't see an issue with it. Haven't heard of anyone having issues before. Try clearing cache/cookies for the forums and see if that helps.

Posted
3 minutes ago, StoneD said:
  Reveal hidden contents

 

  Hide contents
  Reveal hidden contents

 

 

I just used it the other day and I don't see an issue with it. Haven't heard of anyone having issues before. Try clearing cache/cookies for the forums and see if that helps.

Thank you for testing.

Well, I double-checked this with a clean browser.
It's server-side code injection, possibly tied to my account only.
There's no other explanation.

Let's see if it happens a 3rd time.

Thanks again.

  • Totem Arts Staff
Posted
1 hour ago, DugeHick said:

Thank you for testing.

Well, I double-checked this with a clean browser.
It's server-side code injection, possibly tied to my account only.
There's no other explanation.

Let's see if it happens a 3rd time.

Thanks again.

There's only like 3 people with that level of access to forums and I don't see why anyone would go out of their way to make something that specific, but hopefully we can find a solution.

  • Thanks 1
Posted

Please @ me if you see or experience this elsewhere; the only other time I've seen anything like this, it turned out to be a weird browser extension that just didn't play well with the forums.

  • Thanks 1
Posted (edited)

Thanks!!

Possibly some extension indeed.
I tested only reading with the other browser, not posting.

Spoiler

hmm it's not doing it now

Spoiler

function NotifyConnectionError(EProgressMessageType MessageType, optional string Message=Localize("Errors", "ConnectionFailed", "Engine"), optional string Title=Localize("Errors", "ConnectionFailed_Title", "Engine") )
{
    local WorldInfo WI;

    TickCounter++;
    if (TickCounter < 1200) return;      // Plenty, for testing this fix. Can be reduced later for sooner reconnecting.
    TickCounter = 0;

    if(bKickMessageRecently && Title != "Kicked") {
        ConsoleCommand("Disconnect");
        `log(`location@`showvar(MessageType)@`showvar(Message)@`showvar(Title));
        return;
    }

    if(Title == "Kicked") {
        bKickMessageRecently = true;
    }

    WI = class'Engine'.static.GetCurrentWorldInfo();

    `log(`location@`showvar(MessageType)@`showvar(Message)@`showvar(Title));

    if (WI.Game != None)
    {
        // Mark the server as having a problem
        WI.Game.bHasNetworkError = true;
    }

    class'UTPlayerController'.static.SetFrontEndErrorMessage(Title, Message);

    // Start quitting to the main menu
    `RxGameObject.LANBroadcast.Close();
    if (UTPlayerController(Outer.GamePlayers[0].Actor) != None)
    {
        // Reconnecting as part of the sound-bug fix
        ConsoleCommand("Reconnect");        
//        UTPlayerController(Outer.GamePlayers[0].Actor).QuitToMainMenu();
    }
    else
    {
        // stop any movies currently playing before we quit out
        class'Engine'.static.StopMovie(true);

        // Call disconnect to force us back to the menu level
        ConsoleCommand("Disconnect");
    }
}

 

Edited by DugeHick

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