Totem Arts Staff Handepsilon Posted September 19, 2019 Totem Arts Staff Share Posted September 19, 2019 Wouldn't call this any official thing, but I've been starting to work on a small project called 'Cooperative Mode'. I did not base this from any of Ren's mods or anything. Instead, I base this more on Unreal Tournament's Assault mode - a gametype in UT where your objective is to complete a set of tasks in limited time. GENERAL CONCEPT The type is simple, all players will spawn on same team and has to work together to complete several different objectives (mostly in sequence). Opposing them and assisting them will be a set of predetermined NPC soldiers, fully customizable by mappers. Players will be able to buy classes and vehicles like normal, except for the latter, instead of coming out of buildings, they will come from methods already determined by mapper. The PT themselves won't be in buildings as well unless the map says so. Players can fail the mission and has the chance to restart the map to start over, or change map. DEMO The following video(s) are a WIP progress and does not reflect the final form. Scorpion Hunter Alpha test (special thanks to Nexus for the map) POSSIBLE IDEAS - Pickup objective - Starting only as a base infantry - Enemies dropping weapons (to tie in with above - Character limit - Building reclamation/capture 1 3 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Nexus51325 Posted September 20, 2019 Totem Arts Staff Share Posted September 20, 2019 Damn, i can't wait to see that in action ! Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.