Totem Arts Staff Madkill40 Posted October 12, 2018 Totem Arts Staff Share Posted October 12, 2018 CnC RPG mode - Each base has 1 of each T1, T2 and T3 character patrolling the base, all other players have an basic soldier skin (they pick one of the 4 free infantrt units as an base class) As they play through at each rank-up they select an stat upgrade based on an existing character i.e. Speed of an Hotwire or Defense of an Gunner etc. But their model remains the same All guns can be purchased through the PT terminal Second rank up they pick their attack bonus i.e. Anti-tank, anti-inf At the last rank they get to pick two, one def buff and one attack buff i.e. Speed or armour / rate of fire or base damage These bonuses apply to all weapons All patrolling bots start at Veteran, T2 are Elite, T3 are heroic Bots patrolling cannot purchase vehicles and they don't respawn When you die your exp bar resets, so if you're Veteran and are nearly Elite but then die - you're still Veteran but the exp bar starts from the beginning - Maps to have patrolling bots would need to be modified to enable this, as well as to prevent bots from running off elsewhere As there is in the SDK an 'Rx_Game' it would probably need 'Rx_RPGame' Longevity per game would be insane - maybe, I'd imagine that even if an RPG server is empty it would still be enticing for an solo player to join and be able to enjoy themselves, newbies would also have an easier time learning the types of units and weapons (the game mode would need an disclaimer or two) I wonder how much of this could be done with an mutator - player limit would likely need to be 32 Given that OldRen had an more basic version of this TDM style this might be worth exploring, if anybody who can dabble with mutators is interested Commander mod would either be disabled or rewarded to the first player to reach Heroic Quote Link to comment Share on other sites More sharing options...
Eagle XI Posted October 12, 2018 Share Posted October 12, 2018 this would only encourage min-maxing, would you not like to have emp nade with your dozagun equipped sbh loadout, ofcourse you would. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Madkill40 Posted October 13, 2018 Author Totem Arts Staff Share Posted October 13, 2018 Stealth generator wouldn't be purchasable or gained through a stats-buff Given the player's character base stats would be buff'd there may be other weapons which gain an vast advantage too, it certainly would be tricky... perhaps depending on which free infantry class a player picks this determines which weapons are or become available to the player; but the stats buff options would still possibly be the same for each player per rank-up - if rank-ups were limited to Veteran, Elite and Heroic anyway. An improved rate-of-fire with Gunner's rocket launcher and buff to anti-inf could be more devastating than an doza gun Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.