ex_member Posted November 23, 2017 Posted November 23, 2017 (edited) ... Edited September 22, 2018 by ex_member 1 Quote
--==00G==-- Posted November 26, 2017 Posted November 26, 2017 How big of an issue are hacks in reality? I play on semi off times ( NA represent!), and only a few days a week, so I have seen very few. Also admittedly my latency is high enough I probably won't notice any but the most obvious. Quote
ex_member Posted November 26, 2017 Author Posted November 26, 2017 (edited) ... Edited September 22, 2018 by ex_member 1 Quote
Totem Arts Staff NodSaibot Posted November 26, 2017 Totem Arts Staff Posted November 26, 2017 There are indeed plenty of hacks and I know specifically of 1 edit you can make to your config files to turn off the display and collision of leaves in plants and foliage. Most of the time the trees block some shots on angles, but you can make them disappear entirely. Speed hacks, damage hacks, rate of fire hacks... They're all out there and RenX only has detection for 1 of those, and it's not that great at that. 2 Quote
RoundShades Posted November 26, 2017 Posted November 26, 2017 Really, it's still up to "report suspects and a demo-recording can be reviewed by a server operator to issue a ban". AFAIK, the demo will not match the anything consistently when hacking. Bullets flying won't match damage hit (there is no lag in a demo, just raw simulated data), characters will moonwalk, cats and dogs living together. It's obvious. Unfortunately, it does require manpower rather than being automated, not sure how VAC or anything handles it but I want to believe it's mostly peer-reporting. Some research might reveal unreal3 games that can record data and a bot issue a ban. 1 Quote
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