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Posted (edited)

edited:  I need to re-instate my issue here.  I import an animation from 3DSmax that's between certain frames/times the animation does NOT start at the 0 mark it starts at 5 seconds.  

when I import the animation into the SDK it starts at the 0 mark and renders animation not previewed in 3dsmax and looks weird.  

How can I start an animation at  the 5second mark so as to not render this other animation? 

Edited by ☢☢☢☢

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