[B]Veyron Posted November 16, 2017 Posted November 16, 2017 (edited) edited: I need to re-instate my issue here. I import an animation from 3DSmax that's between certain frames/times the animation does NOT start at the 0 mark it starts at 5 seconds. when I import the animation into the SDK it starts at the 0 mark and renders animation not previewed in 3dsmax and looks weird. How can I start an animation at the 5second mark so as to not render this other animation? Edited November 21, 2017 by ☢☢☢☢ Quote
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