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Seems like every time I reinstall the game it comes up with a new launch problem. Any help would be much appreciated. Running Win7 Pro SP1 x64. Didn't change any hardware from last time I played a few months ago, only added another stick of RAM.

Built with UDK has stopped working. Fresh install, updated, once launched just loads on a black screen indefinitely until it decides to stop working. No audio. Tried a few possible fixes already, didn't help.

Spoiler

Log: Log file open, 10/29/17 20:12:41
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
DevConfig: GConfig::Find has loaded file:  ..\..\Engine\Config\ConsoleVariables.ini
Init: Version: 12791
Init: Epic Internal: 0
Init: Compiled (32-bit): Jan 29 2015 19:31:11
Init: Changelist: 2424394
Init: Command line: -nomoviestartup -ini:UDKGame:DefaultPlayer.Name=AZ-Stalker
Init: Base directory: C:\Games\Renegade X\Binaries\Win32\
[0000.20] Init: Computer: AZ-PC
[0000.20] Init: User: Antonio
[0000.20] Init: CPU Page size=4096, Processors=2
[0000.20] Init: High frequency timer resolution =2.733867 MHz
[0000.20] Init: Memory total: Physical=6.0GB (6GB approx) Pagefile=12.0GB Virtual=4.0GB
[0000.20] Log: Steam Client API initialized 0
[0000.20] Log: Steam Game Server API initialized 0
[0000.25] Init: WinSock: I am AZ-PC (192.168.0.25:0)
[0000.25] Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
[0000.25] Init: Object subsystem initialized
[0000.37] Log: Shader platform (RHI): PC-D3D-SM3
[0000.37] Error: Error, Manifest doesn't exist: ..\..\UDKGame\Script\Manifest.txt
[0000.40] Log: PhysX GPU Support: DISABLED
[0000.41] Init: Initializing FaceFX...
[0000.41] Init: FaceFX 1.7.4 initialized.
[0007.08] Init: Finished loading startup packages in 6.15 seconds
[0007.10] Log: 75633 objects as part of root set at end of initial load.
[0007.10] Log: 0 out of 0 bytes used by permanent object pool.
[0015.11] Log: Initializing Engine...
[0015.24] Init: UEngine initialized
[0015.28] Init: XAudio2 using 'Speakers + Headphones (Logitech) (High Definition Audio Device)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
[0015.50] Init: XAudio2Device initialized.
[0015.64] Init: Client initialized
[0018.16] Log: Steam Client API is unavailable
[0018.23] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
[0018.23] Warning: Warning, Failed to find object 'Class None.'
[0018.23] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
[0018.23] Warning: Warning, Failed to find object 'Class None.'
[0018.23] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
[0018.23] Warning: Warning, Failed to find object 'Class None.'
[0018.23] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
[0018.23] Warning: Warning, Failed to find object 'Class None.'
[0018.24] Log: LoadMap: RenX-FrontEndMap?Name=AZ-Stalker?Team=255
[0021.50] Log: Game class is 'Rx_Game_MainMenu'
[0021.53] Log: Primary PhysX scene will be in software.
[0021.53] Log: Creating Primary PhysX Scene.
[0021.54] Log: Bringing World RenX-FrontEndMap.TheWorld up for play (0) at 2017.10.29-20.13.02
[0021.57] ScriptWarning: Accessed array 'Rx_MapListManager_0.AvailableGameProfiles' out of bounds (0/0)
    Rx_MapListManager RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_MapListManager_0
    Function RenX_Game.Rx_MapListManager:GetCurrentGameProfileIndex:00D3
[0021.57] ScriptLog: INITIAL:  -1 -1
[0021.60] ScriptLog: Game profile Index was NONE
[0021.62] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo
[0021.62] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo
[0021.62] Log: MIC::SetTextureParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo
[0021.62] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo_Colour
[0021.62] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo_Colour
[0021.62] Log: MIC::SetVectorParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo_Colour
[0021.62] ScriptLog: GDI:0.0000
[0021.62] ScriptLog: Nod:0.0000
[0021.84] ScriptWarning: Accessed array 'ProviderList' out of bounds (26/26)
    Rx_Game_MainMenu RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_MainMenu_0
    Function RenX_Game.Rx_Game:Setup

 

Edited by AZ-Stalker

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