Jump to content

Black Screen at Launch, No Audio, Stopped Working


AZ-Stalker

Recommended Posts

Seems like every time I reinstall the game it comes up with a new launch problem. Any help would be much appreciated. Running Win7 Pro SP1 x64. Didn't change any hardware from last time I played a few months ago, only added another stick of RAM.

Built with UDK has stopped working. Fresh install, updated, once launched just loads on a black screen indefinitely until it decides to stop working. No audio. Tried a few possible fixes already, didn't help.

Spoiler

Log: Log file open, 10/29/17 20:12:41
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
DevConfig: GConfig::Find has loaded file:  ..\..\Engine\Config\ConsoleVariables.ini
Init: Version: 12791
Init: Epic Internal: 0
Init: Compiled (32-bit): Jan 29 2015 19:31:11
Init: Changelist: 2424394
Init: Command line: -nomoviestartup -ini:UDKGame:DefaultPlayer.Name=AZ-Stalker
Init: Base directory: C:\Games\Renegade X\Binaries\Win32\
[0000.20] Init: Computer: AZ-PC
[0000.20] Init: User: Antonio
[0000.20] Init: CPU Page size=4096, Processors=2
[0000.20] Init: High frequency timer resolution =2.733867 MHz
[0000.20] Init: Memory total: Physical=6.0GB (6GB approx) Pagefile=12.0GB Virtual=4.0GB
[0000.20] Log: Steam Client API initialized 0
[0000.20] Log: Steam Game Server API initialized 0
[0000.25] Init: WinSock: I am AZ-PC (192.168.0.25:0)
[0000.25] Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
[0000.25] Init: Object subsystem initialized
[0000.37] Log: Shader platform (RHI): PC-D3D-SM3
[0000.37] Error: Error, Manifest doesn't exist: ..\..\UDKGame\Script\Manifest.txt
[0000.40] Log: PhysX GPU Support: DISABLED
[0000.41] Init: Initializing FaceFX...
[0000.41] Init: FaceFX 1.7.4 initialized.
[0007.08] Init: Finished loading startup packages in 6.15 seconds
[0007.10] Log: 75633 objects as part of root set at end of initial load.
[0007.10] Log: 0 out of 0 bytes used by permanent object pool.
[0015.11] Log: Initializing Engine...
[0015.24] Init: UEngine initialized
[0015.28] Init: XAudio2 using 'Speakers + Headphones (Logitech) (High Definition Audio Device)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
[0015.50] Init: XAudio2Device initialized.
[0015.64] Init: Client initialized
[0018.16] Log: Steam Client API is unavailable
[0018.23] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
[0018.23] Warning: Warning, Failed to find object 'Class None.'
[0018.23] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
[0018.23] Warning: Warning, Failed to find object 'Class None.'
[0018.23] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
[0018.23] Warning: Warning, Failed to find object 'Class None.'
[0018.23] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
[0018.23] Warning: Warning, Failed to find object 'Class None.'
[0018.24] Log: LoadMap: RenX-FrontEndMap?Name=AZ-Stalker?Team=255
[0021.50] Log: Game class is 'Rx_Game_MainMenu'
[0021.53] Log: Primary PhysX scene will be in software.
[0021.53] Log: Creating Primary PhysX Scene.
[0021.54] Log: Bringing World RenX-FrontEndMap.TheWorld up for play (0) at 2017.10.29-20.13.02
[0021.57] ScriptWarning: Accessed array 'Rx_MapListManager_0.AvailableGameProfiles' out of bounds (0/0)
    Rx_MapListManager RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_MapListManager_0
    Function RenX_Game.Rx_MapListManager:GetCurrentGameProfileIndex:00D3
[0021.57] ScriptLog: INITIAL:  -1 -1
[0021.60] ScriptLog: Game profile Index was NONE
[0021.62] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo
[0021.62] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo
[0021.62] Log: MIC::SetTextureParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo
[0021.62] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo_Colour
[0021.62] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo_Colour
[0021.62] Log: MIC::SetVectorParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo_Colour
[0021.62] ScriptLog: GDI:0.0000
[0021.62] ScriptLog: Nod:0.0000
[0021.84] ScriptWarning: Accessed array 'ProviderList' out of bounds (26/26)
    Rx_Game_MainMenu RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_MainMenu_0
    Function RenX_Game.Rx_Game:Setup

 

Edited by AZ-Stalker
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...