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  • Totem Arts Staff
Posted

i had this thought righ now. i know there are 7 levels of bots, which get harder yeah but still not like unexpected human player.

so my question is: can we make an unpredictable, skilled for any situation, who knows how to move, aim, and even hold back to take cover, bot? 

perhaps using machine learning techniques and save those results that he learn into database which he will use to make better decisions at combat? 

 

think about this challanging bot. we can go crazy with it like 7 humans vs 7 vs crazy master bots . it could be diffcult as fuck and will get worse lol!

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