Ruud033 Posted January 7, 2017 Share Posted January 7, 2017 Hello fellow community members and map designers, I thought I'd share this with you. This is an advanced audio tutorial (see PDF) which helped me a lot with understanding and developing the sound environment in maps. I hope it'll help you with the stuff you're doing. It's quite something. As sound always gives the complete immersive experience, I'd highly recommend you read this Kind regards, Ruud The_game_Audio_Tutorial.pdf 4 Quote Link to comment Share on other sites More sharing options...
Ruud033 Posted July 13, 2017 Author Share Posted July 13, 2017 Bump, I've seen many ppl asking questions about sound in the UDK lately, the tutorial I posted here explains a lot. 1 Quote Link to comment Share on other sites More sharing options...
Radeon3 Posted August 8, 2017 Share Posted August 8, 2017 I remember, in the past this fantastic book gave me a very detailed insight about how the UDK audio system works. Shame I no longer have their map nor they host it anymore. Quote Link to comment Share on other sites More sharing options...
Madkill40 Posted August 9, 2017 Share Posted August 9, 2017 In the UDK there are global sounds and local sounds, it annoys me that some of the sound files are global-only. Quote Link to comment Share on other sites More sharing options...
Ruud033 Posted August 21, 2017 Author Share Posted August 21, 2017 On 9-8-2017 at 11:51 AM, Madkill40 said: In the UDK there are global sounds and local sounds, it annoys me that some of the sound files are global-only. What do you mean? you can turn any global sound to a local sound. Quote Link to comment Share on other sites More sharing options...
Madkill40 Posted August 22, 2017 Share Posted August 22, 2017 14 hours ago, Ruud033 said: What do you mean? you can turn any global sound to a local sound. Well that's good to know. How? Quote Link to comment Share on other sites More sharing options...
Ruud033 Posted August 22, 2017 Author Share Posted August 22, 2017 8 hours ago, Madkill40 said: Well that's good to know. How? Use the attenuation node in the soundque. 1 Quote Link to comment Share on other sites More sharing options...
Madkill40 Posted January 11, 2018 Share Posted January 11, 2018 I wish the sounds were better labelled and categorized Quote Link to comment Share on other sites More sharing options...
Ruud033 Posted January 21, 2018 Author Share Posted January 21, 2018 Sorry, that's just UDK Quote Link to comment Share on other sites More sharing options...
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