Totem Arts Staff TK0104 Posted August 26, 2016 Totem Arts Staff Share Posted August 26, 2016 Yo, So most of the bugs are fixed so I thought it would be a good idea to make a new topic about it. CNC-River introduces like in CNC-Headlands a destructable Silo. It takes place around mid night somewhere in a nature area where GDI and Nod got a base with outposts around the map. A small preview of the map: Download Link: https://drive.google.com/file/d/0B2ze9D ... sp=sharing 1 Quote Link to comment Share on other sites More sharing options...
CoreDefender Posted August 26, 2016 Share Posted August 26, 2016 (edited) Great job, games will last longer on this map because of the additional building. Edited November 4, 2016 by CoreDefender Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted August 26, 2016 Author Totem Arts Staff Share Posted August 26, 2016 Right now I don't know how to add those things. I asked nBab about it but it is a mystery for him too Quote Link to comment Share on other sites More sharing options...
Ruud033 Posted August 27, 2016 Share Posted August 27, 2016 Normally those things spawn at predefined sockets (which aren't in the mesh by default) YOu'll need to add these manually. Just study the code, it'll make sense to you Quote Link to comment Share on other sites More sharing options...
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