StoerFaktoR Posted August 23, 2016 Share Posted August 23, 2016 Hey there my name is Chris and first i want to say that this game is absolutely great and the devs make a great job Please keep on it My questions... Is it possible to keep the bots after a mapchange on a map? After every mapchange i have to relogin as administrator that i can make the admin addbots command ... And is there maybe a way to change the names of the bots? Regards Chris Quote Link to comment Share on other sites More sharing options...
Fffreak9999 Posted August 23, 2016 Share Posted August 23, 2016 1: if you use a bat file to open the server you can add a optional statement to start with bots I think it is something like ?initialbots=10 2: You can find the bot names in the configs of the server. Try looking at the UDK configs and it should list the bot names in one of them. Quote Link to comment Share on other sites More sharing options...
StoerFaktoR Posted August 23, 2016 Author Share Posted August 23, 2016 Thank you! ?initialbots=10 does not work for me but not so tragic Regards Chris Quote Link to comment Share on other sites More sharing options...
Fffreak9999 Posted August 23, 2016 Share Posted August 23, 2016 I'll try find what it should be later for you. Quote Link to comment Share on other sites More sharing options...
StoerFaktoR Posted August 23, 2016 Author Share Posted August 23, 2016 Thanks alot Quote Link to comment Share on other sites More sharing options...
Fffreak9999 Posted August 23, 2016 Share Posted August 23, 2016 Try the following ?GDIBotCount=3?NODBotCount=3 Quote Link to comment Share on other sites More sharing options...
StoerFaktoR Posted August 23, 2016 Author Share Posted August 23, 2016 It also doesn't work but it's no problem. I will make a macro script or will try find another solution. But anyway thanks for your help and your time Regards Chris Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted August 23, 2016 Totem Arts Staff Share Posted August 23, 2016 a really getto way of doing it is to use irc ... use a highlight to search map changers "CNC-Whiteout loaded" and have it respond with the add bots command or make a custom script to do the same thing within irc script would be 1000% better as it could determine who / what said "CNC-mapname loaded" Quote Link to comment Share on other sites More sharing options...
Agent Posted August 24, 2016 Share Posted August 24, 2016 The solution freak mentioned should work, which would add the configured bot counts on match start. That's also how the Skirmish menu adds bots to the match. The skirmish menu also tacks on the following value, though I suspect it's currently unused. "?Numplay=" $ (SelectedMap.GDIBotValue + SelectedMap.NodBotValue) Example: ?Numplay=6?GDIBotCount=3?NodBotCount=3 @kenz: There's already a bot-side plugin that regulates bots, though to be frank I haven't tested to see if it still works. It's perfectly possible that it may have broken with the recent RCON updates (but would be easily fixable). The plugin's named "RenX.MinPlayers", and what it actually does is regulates the bot count to enforce a minimum number of "players" (bots + humans). This means that as players join bots get naturally be phased out, and as players leave bots gradually get added. It's imperfect though. Honestly though if you're just setting up a small server (i.e: a LAN server), it's not really worth the hassle to setup an administration bot for just one plugin. Quote Link to comment Share on other sites More sharing options...
StoerFaktoR Posted August 24, 2016 Author Share Posted August 24, 2016 Works now!! Thnx Quote Link to comment Share on other sites More sharing options...
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