Blastburn94 Posted August 18, 2016 Share Posted August 18, 2016 On the map "Under", there are some vague locations that can be called out when targeting a hostile entity. These locations, "Ice Cave" and "Rock Corridor" are very basic and don't give enough detail as to where they are. For example, I think it'd be better to add a faction prefix to them like "GDI Ice Cave" as it would alleviate a lot of confusion I (and likely others) get from these callouts. Another thing I've noticed is both the health and armor of buildings are overlaid on top of each other, causing the health to be hard to read when the armor is equal to or greater than it. I feel a simple solution would be to just put the health bar right below the armor bar. Quote Link to comment Share on other sites More sharing options...
Henk Posted August 18, 2016 Share Posted August 18, 2016 Armor bar below health bar please. So you dont get an empty space between the building icon and the health bar when the armor is depleted. Quote Link to comment Share on other sites More sharing options...
Blastburn94 Posted August 20, 2016 Author Share Posted August 20, 2016 The health and armor bars could instead be placed above the icon to fix that issue and maintain the "armor before health" damage mechanic. Quote Link to comment Share on other sites More sharing options...
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