Lostalot Posted August 8, 2016 Share Posted August 8, 2016 The grunts aren't the best infantry, everyone knows that, there's a reason most of them are free. But if you're lacking credits or your HON/Bar is down wouldn't be nice if they had a few perks to keep it interesting, we've all played a game when both infantry buildings are down and it gets a little stale. Let's mix it up and give us a reason to keep playing. What I propose is simple, give the grunts perks. These perks aren't game breakers and only have a small chance to trigger (1%) but they do mix it up and keep it interesting. The purk list: Soldier - 2nd wind - When reduced to 0hp they instantly regenerate back to 100hp Shotgunner - Double-Double-Barrel - 4x as many pellets come flying out Grenadier/Flamer - BOOM! - When reduced to 0hp they explode as if they had c4 strapped to them Marksman - Mortal Shot - Insta-kill! Engineer - Durka Durka - When placing C4 it attaches to yourself... Officer - Rainbow Smoke - Their smoke grenade detonate in clouds of red, green and blue smoke. Rocket Trooper - Nuke Trooper - The rocket explodes with a nuclear blast (buildings unaffected) Now before you panic, remember, it's a 1% chance. So we'll be seeing these effects once, maybe twice, per match. That's not to say we can't include a server side setting to adjust the chances. Quote Link to comment Share on other sites More sharing options...
Henk Posted August 8, 2016 Share Posted August 8, 2016 I like exploding grenadiers and flamethrowers (and chems and mc farlands), and rainbow smoke. Quote Link to comment Share on other sites More sharing options...
Neutron Posted August 14, 2016 Share Posted August 14, 2016 The grunts aren't the best infantry, everyone knows that, there's a reason most of them are free. But if you're lacking credits or your HON/Bar is down wouldn't be nice if they had a few perks to keep it interesting, we've all played a game when both infantry buildings are down and it gets a little stale. Let's mix it up and give us a reason to keep playing.What I propose is simple, give the grunts perks. These perks aren't game breakers and only have a small chance to trigger (1%) but they do mix it up and keep it interesting. The purk list: Soldier - 2nd wind - When reduced to 0hp they instantly regenerate back to 100hp Shotgunner - Double-Double-Barrel - 4x as many pellets come flying out Grenadier/Flamer - BOOM! - When reduced to 0hp they explode as if they had c4 strapped to them Marksman - Mortal Shot - Insta-kill! Engineer - Durka Durka - When placing C4 it attaches to yourself... Officer - Rainbow Smoke - Their smoke grenade detonate in clouds of red, green and blue smoke. Rocket Trooper - Nuke Trooper - The rocket explodes with a nuclear blast (buildings unaffected) Now before you panic, remember, it's a 1% chance. So we'll be seeing these effects once, maybe twice, per match. That's not to say we can't include a server side setting to adjust the chances. I think it will only ruin the gameplay in my opinion. The Nuke Trooper idea sounds kinda stupid and overpowered in my opinion. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.