DoctorAnubis Posted July 26, 2016 Share Posted July 26, 2016 (edited) Edited April 9, 2019 by DoctorAnubis Quote Link to comment Share on other sites More sharing options...
Ryz Posted July 26, 2016 Share Posted July 26, 2016 Wow, just wow! Good you implemented the CCTV system by the way! Quote Link to comment Share on other sites More sharing options...
DoctorAnubis Posted July 26, 2016 Author Share Posted July 26, 2016 Wow, just wow! Good you implemented the CCTV system by the way! Thank you. Yes, it was an absolute nightmare to build. Hopefully it works correctly I accidentally built the map with preview lighting. Let me know if you find anything too game breaking Quote Link to comment Share on other sites More sharing options...
Ryz Posted July 26, 2016 Share Posted July 26, 2016 Didnt test everything (ofc), mainly cause of my first note! Notes: The Skirmish timer is 4.30 / 5 min, or maybe that's my game settings? Lights and map looks amazing I am curious how this will play with 'two bases' for each faction and a lot of ways to infiltrate I like the PP maintenance shaft cause it also has a real purpose (infiltrating) Also nice the WF gun emplacement Destroying the defence turrets can be best done by standing under them + timed Water isn't reachable at many places cause invisible walls. Is this on purpose? Maybe you should add a speedboat? I've said this about several maps before (Crashsite for example and Fort) and while those maps amaze me cause of the design (Crashsite) and the features (Fort) I think your map is at least as interesting as those, or maybe even more interesting. Tip for everyone, go check it out! Quote Link to comment Share on other sites More sharing options...
Ruud033 Posted July 27, 2016 Share Posted July 27, 2016 ParadiseDOWNLOAD LINKhttp://maps.constructivetyranny.com/data/public/c87ff6 Can you create a new download link please? I've created a new .zip file in your directory with the GUID Number (important). Thanks. Quote Link to comment Share on other sites More sharing options...
DoctorAnubis Posted July 28, 2016 Author Share Posted July 28, 2016 ParadiseDOWNLOAD LINKhttp://maps.constructivetyranny.com/data/public/0782e7 Can you create a new download link please? I've created a new .zip file in your directory with the GUID Number (important). Thanks. Done. Should be correct now Quote Link to comment Share on other sites More sharing options...
DoctorAnubis Posted August 9, 2016 Author Share Posted August 9, 2016 UPDATED 09/08/2016 - Terrain Adjustments - Middle 'Island' adjusted to block exploits - Sorted side rope bridge collisions - Included more spotting volumes - Team specific endgame cam fixed - Added collision to palm trees - Found those missing textures - Adjusted tiberium in cave - Moved some volcano rocks - Changed volcano Smoke - Added occasional volcano rumble - Added various vehicle blocking volumes - Improved Mammoth MK. II Ladders - Raised Nod Towers - Fixed lighting on lockers - Repositioned tiberium weapon centers - Removed broken purchase terminals - Communications Center now correctly activates tunnel terminals - Added Door to Security Offices - Installed Security Office Alarm System - Improved CCTV Camera controls - Layout of maintenance tunnels changed so it's much easier to defend - Added Kane Hologram to Temple of Nod - Added Light inside Weapons Factory - Added Auto Defense Flame Thrower Tower in Maintenance - Fixed ceiling turrets - Ceiling turrets removed until a fix is found - Various Optimizations Quote Link to comment Share on other sites More sharing options...
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