MrSeriousOak Posted July 1, 2016 Share Posted July 1, 2016 Is it possible to have 2 Nod teams to fight each other? From what I understand, it more or less a case of Team 1 and Team 2? I think a map where 2 splinter factions fighting it out would be cool Quote Link to comment Share on other sites More sharing options...
Agent Posted July 1, 2016 Share Posted July 1, 2016 There's a substantial amount of team-specific code in RenX that makes proper "Nod vs Nod" impractical. That said one could create a new gamemode and just replace all of GDI's assets with Nod ones I suppose. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff DaKuja Posted July 1, 2016 Totem Arts Staff Share Posted July 1, 2016 I can see the Battles where Nod Vs. Nod plays - The Battlefield: No one there! The Bases: No one there! All the Guys runnin' around as SBHs Quote Link to comment Share on other sites More sharing options...
MrSeriousOak Posted July 2, 2016 Author Share Posted July 2, 2016 Ah ok, also understand when I said "from what I understand" that also means I know nothing so yeah. I was not really thinking about the SBHs and realize that stealth is a bit of a problem, but then again in the C&C universe I guess those splinter factions barely had access to stealth Quote Link to comment Share on other sites More sharing options...
RypeL Posted July 2, 2016 Share Posted July 2, 2016 Stealth vs Stealth could be fun. Why should that be a problem. If both teams would want to run SBH then so be it. As agent said doing it the proper way, eg removing all GDI reference from the UI, would be quite a bit of work. But if you let UI aside it should be pretty easy (as GDI can already steal Nod vehicles the game code is ready for having both sides using both sides vehicles for instance). As it would be a fun, spin off kind of thing anyway nobody would care if the second Nod team would still be called GDI in the UI at some places. Except for the vocal perfectionists of course. Building two Nod bases with Nid buildings might already work without having to change gamecode, as every building has a teamnumber and there shouldn't be much hard coded GDI or Nod references. The buildings teamnumbers can be set in the mapeditor. Then you would need to make it so that GDI gets the Nod PT menu. With a bit of luck that might be doable by just changing like 5 lines of code. That might be it to get it to work if you let aside team 2 still be called GDI in the Hud and game messages etc. (sure it's typically more work then one thinks at first but generally I think this should be quite easy. not that I'm going to do it... just theocrafting) Quote Link to comment Share on other sites More sharing options...
testman Posted July 2, 2016 Share Posted July 2, 2016 I would very much like to see this happen. Quote Link to comment Share on other sites More sharing options...
Chrisjh0223 Posted July 10, 2016 Share Posted July 10, 2016 I remember a few Tiberian Sun Nod missions where you were up against a rival Nod division, so in terms of story the game mode would make good sense. And let's not forget this topic: viewtopic.php?f=13&t=74613 Barclinxox's personal vendetta against SBH Spy is solved! Both rival divisions can acquire an SBH Spy! Once you are done the coding as RypeL mentioned, the only thing you may have left to do is color coding character skins/textures and building colors for the second division. Quote Link to comment Share on other sites More sharing options...
MrSeriousOak Posted July 12, 2016 Author Share Posted July 12, 2016 If I ever get around to downloading the UDK I will try and see what I can do (After watching kenz's tutorials). So if it works, yay! If not then I guess I will have to wait until I learn some code. Quote Link to comment Share on other sites More sharing options...
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