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Forced Respawn


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I think there should be a short forced re-spawn timer in order to prevent dead players from spying on the enemy team whenever they get killed in the middle of the enemy base or main hub of enemy activity. After a few seconds the player camera should default-return to the players own base. This would still leave enough time to understand who and how you were killed without being able to relay important details or the actions/plan of the enemy team.

You could also maybe blur the screen or fade it down to black so its not possible to see what's going on behind, but I imagine my first idea of moving the camera would be easier to implement.

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