Daxter Posted March 14, 2016 Share Posted March 14, 2016 guess what, after one year of thinking, i decided to try that udk stuff out and make a map . i remember a map in old ren uaow that i kinda liked and want to recreate it for ren x. the road will be a long one before the map i wish will be done and that udk edit stuff is really difficult to use. its nothing like the map editor from c&c, civilization, stronghold 2 or codename panzers: phase 2. i hope i can ask for help in case i fucked something up or dont understand something ^^. anways, to the map itself. i fooled around a bit with that udk for the first time and thanks to kenz i was able to actually make hills (who the heck came up with pressing left streg and left click to actually be able to make hills???). after a while and testing shit out i did a REALLY rough first look of the map: i know i know, it looks awful right now. today or so i will redo the terrain. and wqhen i learned a lot more i will be able to proceed way faster than...well, today e.g. when its done, i hope it ill be good enough so we can have one more map in the map rotation xP. but first things first ofc. the map will be a non flying map. no ramps on the buildings (but i might rethink it if the map is good enough to be able to handle orcas and apaches without having glitches and so on). no bas2base possible due to the mountains. every base has its own mountain as you might already see on the pic. inside this mountain i will place an infantry path to higher position where you can look on the field (middle map). via infantry path you also can go directly to the field at the sides of the map i will also place a bunker or something on the top of the hills and ofc a way leading to it. tib fields will be somewhere in the middle aswell as one tib silo. directly in the middle (if you want, its the connection between nod inf path and gdi inf path) i wanna place a small open canalisation or a little river and a small village. now to the name of the map: i called it pitch black 'cause it will be at night. i wanna use streetlamps along the main paths and inf paths (aswell as the village and both bases) to lighten things out. only a weak blueish withish light will lighten the map a bit. but dont worry, you will see enough when im done with the lights and so on. the buildings: all normal buildings and 3 secondary defences (3 turrets and 3 GTs). mapsize is 505x505. a bit big duh, maybe i will narrow the playground a bit... i hope im done with the map in 2 weeks or so. let's see... im new to udk and learning by doing kinda takes a while ^^. my list for the next 3 days: today i will redo the terrain so it looks a lot...better tomorrow i will replace the buildings and try my first bunker with inf path ^^ the day after tomorrow i will place all other bunkers i wanna have. critics and tips are ofc. welcome. oh and just saying: i dont give a fuck about aestethics. if m finished map doesnt look appealing, dont hesitate to make it look nicer. i just wanna make a functional and balanced map, styling isnt my taste ^^. m questions right now: why are turrets and guntowers in "vehicles" and not in "buildings"? is it, 'cause they dont have a terminal, just plain healthpoints? Quote Link to comment Share on other sites More sharing options...
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