HaTe Posted March 7, 2016 Share Posted March 7, 2016 https://renegade-x.com/forums/viewtopic ... ilit=split Class is overused relative to everything else. Was in the original, and is in Renegade X now as well. That's primarily because of it's versatility. Should be split up into 2 different units that have specific specialties. GDI Medicus / Nod Specialist : Repairs infantry, mines & c4s, and beacons slightly faster than the Hotwire / Technician (and does slightly less than the current amount to everything else). Equipped with: 1 timed c4s, 2 remote c4s, 3 proximity mines, and a silenced machine pistol. Special feature: can pick up 1 remote c4 from any dead enemy engineer, specialist, or medicus (so long as their body is still there). GDI Hotwire / Nod Technician : Repairs vehicles and buildings slightly faster than the Medicus / Specialist (and does slightly less than the current amount to everything else). Equipped with: 2 Timed c4s, an Incineration c4*, 2 anti-tank mines, and a heavy pistol. *Incineration c4 (ic4) = c4 that does damage over time to any (enemy) unit it is attached to. 10 damage per second to any vehicle or infantry. 2 damage per second to a MCT. 0.33 damage per second to buildings (non-MCT). Lasts 45 seconds if not disarmed. Special feature: This c4's damage does not set off any building alarm (no "Building is under attack" announcement). Can literally just re-skin the current class to make the 2 new ones visually. It would take some work, but it is something that has been needed for a long time. I did all the calculations to make sure that the damage outputs were relatively balanced. Quote Link to comment Share on other sites More sharing options...
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