ex_member Posted March 5, 2016 Share Posted March 5, 2016 (edited) ... Edited September 22, 2018 by ex_member Quote Link to comment Share on other sites More sharing options...
Bananas Posted March 6, 2016 Share Posted March 6, 2016 Airstrip is a pain to place in maps. Especially so the plane doesn't fly through stuff. Putting beacons in the airstrip lights is a little meh though. Quote Link to comment Share on other sites More sharing options...
Henk Posted March 7, 2016 Share Posted March 7, 2016 And I was wondering why the WF has to be such a tall building, ideal for Nod's Artillery. Also a pain when making maps sometimes. Quote Link to comment Share on other sites More sharing options...
Bananas Posted March 7, 2016 Share Posted March 7, 2016 What if we just select the buildings and shrink them 50% !!! Problems solved. Mappers unite. Make buildings for ants. Quote Link to comment Share on other sites More sharing options...
DoctorB0NG Posted March 7, 2016 Share Posted March 7, 2016 What if we just select the buildings and shrink them 50% !!! Problems solved. Mappers unite. Make buildings for ants. Quote Link to comment Share on other sites More sharing options...
Ruud033 Posted March 7, 2016 Share Posted March 7, 2016 What if we just select the buildings and shrink them 50% !!! Problems solved. Mappers unite. Make buildings for ants. I like dis Quote Link to comment Share on other sites More sharing options...
Agent Posted March 7, 2016 Share Posted March 7, 2016 What if we just select the buildings and shrink them 50% !!! Problems solved. Mappers unite. Make buildings for ants. I like dis 10/10 would like again Quote Link to comment Share on other sites More sharing options...
RoundShades Posted March 7, 2016 Share Posted March 7, 2016 When toying with mapping myself, and this is slightly illegit but functions as intended, if you bury the end of your airstrip and/or slant your landing pad up onto a hill where sand sort of brushes up onto the length of it, and then encase the buried end of the strip in solid geometry, then it can't be beaconed or shot. Good tip for making a GDI and Nod base that are equal sized. Another good tip that is also illegitimate, is making a building just tall enough to block vision between two sides, and then placing projectile-blocking volumes up high to block artillery. Because if they have no line of sight of something, it isn't a stretch that they simply aren't hitting it, let them figure out why. Quote Link to comment Share on other sites More sharing options...
Mystic~ Posted March 7, 2016 Share Posted March 7, 2016 I have another idea (see video)... I always thought that the Weapons factory was well, sort of, factory shaped! It's shaped appropriately considering tanks are magicked out of thin air. The airstrip is harder to hit from distance because it's profile is so flat, this cancels out it's greater surface area. You could always make the runway section take less damage, but I'm not convinced it's needed. I'm more bothered about GDIs more frequent ability to destroy tanks as they are delivered because whenever under siege Nod loses its tank effectiveness. I'm against hiding blue beacons inside other blue coloured lights. I also think the Airstrip tower should get the interior elevator that Thommy once put in Training-Yard or at the very least not require elite jumping skills to get inside. These imo are some of the most non-user/gamer friendly things in Ren-X. Quote Link to comment Share on other sites More sharing options...
Henk Posted March 7, 2016 Share Posted March 7, 2016 I'm against hiding blue beacons inside other blue coloured lights. I also think the Airstrip tower should get the interior elevator that Thommy once put in Training-Yard or at the very least not require elite jumping skills to get inside. These imo are some of the most non-user/gamer friendly things in Ren-X. It's also in Reservoir (my WIP map), one of the first things I put in as soon as the SDK was out, and it will stay in the map. It works, but in 3rd person mode the camera is a bit shaky, same as when you stand on vehicles sometimes, nothing I can do about that. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted March 8, 2016 Totem Arts Staff Share Posted March 8, 2016 ...elite jumping skills... Once I lost the airstrip because someone planted the beacon inside and I kept failing to get inside the tower. I pretty much agree with this word 1 Quote Link to comment Share on other sites More sharing options...
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