Henk Posted August 25, 2015 Share Posted August 25, 2015 Hi, I've posted this on the tmx forums but I'll post it here too to reach more people who might be able to help: I've been getting really dark shadows in some places somehow, even if i put a lot of lights in, when I build lights, some parts are as dark as a black hole. The barracks are the worst: http://i.imgur.com/6TqQI4f.jpg This is before building lights, and just after placing a couple of extra lights to brighten the path between WF and tunnel up: http://i.imgur.com/6lUJEco.jpg And this is how it looks after building lights: http://i.imgur.com/XJ8S0dJ.jpg Those rocks do seem to accept the light, but the terrain doesn't.. there's both spotlights and pointlights there. Another example, pre-built: http://i.imgur.com/Tw52JtA.jpg and then built: http://i.imgur.com/sMBlLfi.jpg (especially the rocks on the left are way too dark. I've tried a lot of different settings, copied lights from nightmaps where they DID work, but I can't find what's causing this. I'm getting pretty sick of having to build lights for 18 minutes very time just to find out that it didn't work how I wanted to, if anyone can help or has ideas, please help. Quote Link to comment Share on other sites More sharing options...
Ruud033 Posted August 25, 2015 Share Posted August 25, 2015 Check the number of light bounces in the world settings, maybe increase that? Default is 3 I think.. You could also try n set a small pointlight at that place and see if it resolves your issues.. does not have to be to bright. Check if the skybox does not drop a shadow / accept decals. Do you have a cloud function somewhere? If you're still in deep shit after that, try n compare the world settings of a night map and your map! Edit: what is your landscape's lightmapresolution? Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted August 25, 2015 Totem Arts Staff Share Posted August 25, 2015 are you not useing swarm (lightmass) ? Quote Link to comment Share on other sites More sharing options...
Henk Posted August 25, 2015 Author Share Posted August 25, 2015 Number of light bounces is 3, I had lots of pointlights (I had about 12 extra in the barracks to try and lighten it and it didn't change a thing), the skybox was set to cast shadows, but when i disabled that it didnt change anything (neither after or before building lights). I've tried Lightmap resolutions of 1, 2 and 6, 6 looked horrible, not much difference between 1 and 2. Then i copied all the world info settings from field, I already copied the DominantDirectional Light, still the same problem. And yes I use lightmass. I have sortof fixed it.. I made a copy of Field, removed everything but the skybox and dominant light, then I copied everything (except skybox and dominant light) from Snow and pasted it in, it looks good now. But I'm still very curious what caused this (and this solution feels a bit wrong to me lol ). One other thing I forgot to note; the shadows change when I zoom out, and they actually look more smooth and less dark, what did I do to cause this? Maybe the problem lies in that.. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted August 25, 2015 Totem Arts Staff Share Posted August 25, 2015 you probably messed with a setting that you went meant to i do it all the time Quote Link to comment Share on other sites More sharing options...
Ruud033 Posted August 26, 2015 Share Posted August 26, 2015 I've tried Lightmap resolutions of 1, 2 and 6, 6 looked horrible, not much difference between 1 and 2.... One other thing I forgot to note; the shadows change when I zoom out, and they actually look more smooth and less dark, what did I do to cause this? Maybe the problem lies in that.. What?!? I don't know about the default value, but I think it's 64! I use 32 myself. Maybe that's why the shadows act weird or so? Anyways, glad it's fixed. Quote Link to comment Share on other sites More sharing options...
Henk Posted August 26, 2015 Author Share Posted August 26, 2015 Are we talking about the same thing? The Static Lighting Resolution of the landscapes.. some other maps: Complex: 2 in tunnels & 1 on the surface Under: 6 (both i think) Field: 1 Goldrush: 8 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted August 26, 2015 Totem Arts Staff Share Posted August 26, 2015 the fact you was getting problems with meshes as well points to the light it self might be that you had a crappy cascading shadow setting Quote Link to comment Share on other sites More sharing options...
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