Wrench Posted August 19, 2015 Share Posted August 19, 2015 I just thought of an idea about the game ending, when a base gets fully destroyed, the other team has to kill every living player. they cant purchase at the terminal, they dont get credits, they just have what they have and trying to survive. All the remaining players are visible and shown on the radar and they get some extra survival points what ya think? maybe too aggressive but fun? Quote Link to comment Share on other sites More sharing options...
Ap2000 Posted August 19, 2015 Share Posted August 19, 2015 Hm. I wouldn't mind that as long as it's only when a base gets completely destroyed. There also should be a timer of maybe 1~2 minutes. RenX isn't really a game where you have to wait long to play and this could change that quite a bit. Probably also not very motivating when you were just defeated and now have to run/hide for your life or wait for ther others in your team to get killed. Quote Link to comment Share on other sites More sharing options...
Wrench Posted August 19, 2015 Author Share Posted August 19, 2015 Well it was just a random idea Quote Link to comment Share on other sites More sharing options...
RoundShades Posted August 19, 2015 Share Posted August 19, 2015 Kind of like loosing at TF2, where you hear "boo!" and you cannot use your weapons but the enemy can and they can just giblit up any remaining enemies they encounter for another 15 seconds while the map resets/changes? Quote Link to comment Share on other sites More sharing options...
Wrench Posted August 19, 2015 Author Share Posted August 19, 2015 so its a no Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted August 19, 2015 Totem Arts Staff Share Posted August 19, 2015 It's kinda like Titanfall no? your team lose and the other team needs to prevent you from escaping by either destroying you or your transport Quote Link to comment Share on other sites More sharing options...
Wrench Posted August 20, 2015 Author Share Posted August 20, 2015 trying to escape sounds actuall alot better, i would love to see that because.. its like the ending is rushed, you hear a boom, blackscreen, mission accomplished and the player is like wat wouldn`t it be better when you have to try to escape? and the escape is not far away so other people doesnt have to wait long who got killed (deathcam,..) Quote Link to comment Share on other sites More sharing options...
Ap2000 Posted August 20, 2015 Share Posted August 20, 2015 trying to escape sounds actuall alot better, i would love to see that because..its like the ending is rushed, you hear a boom, blackscreen, mission accomplished and the player is like wat wouldn`t it be better when you have to try to escape? and the escape is not far away so other people doesnt have to wait long who got killed (deathcam,..) Define "far away". One could be in the enemy base and then the home base would be quite far away. Quote Link to comment Share on other sites More sharing options...
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