HaTe Posted April 11, 2015 Share Posted April 11, 2015 Not sure if that has been reported, but the HoN windows will not break when a tank shoots at them. Just tested with the MRLS and light tank. The HoN does not take damage at all, even if the user is aiming at the inside of the HoN through the window. This also goes for the airstrip windows, so I guess it is just windows in general. I'd also like to point out that shooting the doors gives you a red reticle and then a hitmarker when aiming at the floor on the other side of the door, but it does no damage. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff yosh56 Posted April 12, 2015 Totem Arts Staff Share Posted April 12, 2015 Known. Even better, rockets shot from INSIDE the HON often are stopped by the HON windows whether they're broken or not. It coincidentally gets rid of a B2B spot on Complex though. Quote Link to comment Share on other sites More sharing options...
Ruud033 Posted April 13, 2015 Share Posted April 13, 2015 This is because windows break client-side only I think Quote Link to comment Share on other sites More sharing options...
Truxa Posted April 13, 2015 Share Posted April 13, 2015 This is because windows break client-side only I think Could be it, just join a game on a marathon server when already 1 hour is played. You'll see the Hon glass still being there, but after 1 hour play, you'd guess the glass is damaged by people jumping out. Old Ren had the same thing where glass broke client-side. Quote Link to comment Share on other sites More sharing options...
HaTe Posted April 13, 2015 Author Share Posted April 13, 2015 It broke client side, yes. But the direct damage from the shell broke the window. Splash damage was calculated server side, but the direct hit damage was determined client side. So you couldn't break the glass with splash, but only a direct hit with a warhead. Quote Link to comment Share on other sites More sharing options...
Ruud033 Posted April 13, 2015 Share Posted April 13, 2015 It broke client side, yes. But the direct damage from the shell broke the window. Splash damage was calculated server side, but the direct hit damage was determined client side. So you couldn't break the glass with splash, but only a direct hit with a warhead. Problem solved. I've heard devs talking about this as well. Quote Link to comment Share on other sites More sharing options...
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