RelentlessChaos Posted April 3, 2015 Share Posted April 3, 2015 Sometimes people will sneak into bases and completely annihilate a building with seconds. No nukes or any previous damage. What is it that they are doing? I tried using mines and C4 / timed C4 etc. on a master console with a tech, but I couldn't get it all the way down. Maybe about 40% health. Quote Link to comment Share on other sites More sharing options...
Truxa Posted April 3, 2015 Share Posted April 3, 2015 When you are succesful in infiltrating a building, do this: As a tech/hotty, place BOTH your timed C4 first. Then place your REMOTE C4. ALL on the MCT! Thats very important! Now, when the 1st Timed C4 blows, set off your REMOTE C4's, just 2 seconds later, your 2nd Timed C4 will blow and kills the building. To the unwary, it seems as if the building blew up in no-time, because ALL the charges blew in matter of seconds, it's just a matter of timing the timed C4's. A single Timed C4 deals 40% building damage when placed on a MCT. A single Remote C4 deals 20% building damage when placed on a MCT. When all C4's blow, they deal a total of 120% building damage. Timed C4 on the outside wall = 10% Remote C4 on the outside wall = 5% Totalling 30% for all 4 C4's. Perhaps you "missed" the MCT? Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted April 3, 2015 Totem Arts Staff Share Posted April 3, 2015 Unless you die. In that case, there are factors that would stop the destruction 1. Repair team managed to recover the building (usually hard to do) 2. You died before you can blow up the remote, which immediately removes your remotes from existence Quote Link to comment Share on other sites More sharing options...
RoundShades Posted April 3, 2015 Share Posted April 3, 2015 Theoretically, does this mean, as a protip, that you don't actually need 1 of the remotes? Just 1 remote and both the 2 timed? Just wondering, as that would mean you can place all, but if you are shot at with 10 seconds or so to spare, you can toss the other 1 at an enemy to try and flip a gunfight. That does mean though, even 1% of repair would prevent destruction, unless you intentionally let it land on the ground inside the building, which will give you 5% of overlap no? Quote Link to comment Share on other sites More sharing options...
Truxa Posted April 3, 2015 Share Posted April 3, 2015 Hande, his question was HOW do people do this shit! In that situation, you are required to be allive, because shit has happened! So, dieing or killing the infiltrator is off-topic. Recovering the building can happen, if they manage to heal/repair 20% of the building health within 2 seconds (=interval between tossing 1st and 2nd timed C4) Yes Bro, but as you also mentioned, when 2 engineers or a hotty/techy are removing the timed C4's, 1 blows, just a millisecond of building repair would elliminate your chances of destroying the building. That extra 20% building-damage is imho vital to the destruction, detection might get them to repair the building fast enough. Quote Link to comment Share on other sites More sharing options...
HaTe Posted April 3, 2015 Share Posted April 3, 2015 Protip: place proxies before remotes and after timed. Place them at the PT closest to where the enemy team is most likely to run into the building from. Possibly overmining in order to kill a building is understandable. Strategy that any pro player in renegade used. May as well help some X'ers too. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted April 3, 2015 Totem Arts Staff Share Posted April 3, 2015 Hande, his question was HOW do people do this shit! In that situation, you are required to be allive, because shit has happened!So, dieing or killing the infiltrator is off-topic. Recovering the building can happen, if they manage to heal/repair 20% of the building health within 2 seconds (=interval between tossing 1st and 2nd timed C4). Yeah, I was just referring of his case where he failed to bring the building down. Also, killing the infiltrator does not guarantee safety. A tech can detonate the remotes, dies, and waits/hopes for the building to go down along with him. It's a fifty fifty chance, really. Quote Link to comment Share on other sites More sharing options...
RoundShades Posted April 3, 2015 Share Posted April 3, 2015 Hande, his question was HOW do people do this shit! In that situation, you are required to be allive, because shit has happened!So, dieing or killing the infiltrator is off-topic. Recovering the building can happen, if they manage to heal/repair 20% of the building health within 2 seconds (=interval between tossing 1st and 2nd timed C4). Yeah, I was just referring of his case where he failed to bring the building down. Also, killing the infiltrator does not guarantee safety. A tech can detonate the remotes, dies, and waits/hopes for the building to go down along with him. It's a fifty fifty chance, really. Note the following video at 2 minutes in. The engi uses his 2 remotes, his 1 time, and then the shotgunner's 1 timed. The enemy doesn't repair from outside and fights the shotgunner. It is too late once the fight is over, and they can't repair fast enough to save it. They might have, if they repaired from outside, the 20 seconds it took for the shotgunners timed c4 to detonate. But, in this thread, the point is, 2 timed and 2 remote, a la 1 tech or 1 engie+1 any other class, can kill a building "instantly" if all c4 goes off at once. In that vid, the 2 remote and 2 timed kills the building with lack of enemy repair. If it all went off at once, it would be instakill. it only kills because not enough repair over the 20 second gap the building sat injured. Quote Link to comment Share on other sites More sharing options...
RelentlessChaos Posted April 3, 2015 Author Share Posted April 3, 2015 Ty guys, I tried it out on an empty server. 2 timers and 2 c4 did the trick. Quote Link to comment Share on other sites More sharing options...
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