iTweek. Posted March 29, 2015 Share Posted March 29, 2015 bAllowWeaponDrop=true is not working Good Afternoon. I have found that no longer works at the Last patch. I have it set in the UDKRenegadeX.ini and in the start command. ..?MineLimit=60?AdminPassword=?bAllowWeaponDrop=true? you can fix? Quote Link to comment Share on other sites More sharing options...
Yemataragee Posted July 14, 2015 Share Posted July 14, 2015 I like to learn different significantly. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff yosh56 Posted July 14, 2015 Totem Arts Staff Share Posted July 14, 2015 bAllowWeaponDrop didn't do anything in beta 4 either. It is hard-coded out since weapon drops were pretty buggy. Quote Link to comment Share on other sites More sharing options...
RypeL Posted July 14, 2015 Share Posted July 14, 2015 They were never finished and then put on hold cause project lead demanded a different system for them (armor drops etc and complex rules for weapon drop chances etc). Since then they are put on hold waiting for a dev wanting to pick this up again. Or for someone to do a mutator. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff yosh56 Posted July 14, 2015 Totem Arts Staff Share Posted July 14, 2015 They were never finished and then put on hold cause project lead demanded a different system for them (armor drops etc and complex rules for weapon drop chances etc). Since then they are put on hold waiting for a dev wanting to pick this up again. Or for someone to do a mutator. They're live on All Deck All Day, though I went about doing them in a more roundabout way than using an actual weapon pick-up, which still results in having to reload a weapon before it will actually fire. Quote Link to comment Share on other sites More sharing options...
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