Jump to content

bAllowWeaponDrop=true not working


iTweek.
 Share

Recommended Posts

  • 3 months later...

They were never finished and then put on hold cause project lead demanded a different system for them (armor drops etc and complex rules for weapon drop chances etc). Since then they are put on hold waiting for a dev wanting to pick this up again. Or for someone to do a mutator.

Link to comment
Share on other sites

  • Developer
They were never finished and then put on hold cause project lead demanded a different system for them (armor drops etc and complex rules for weapon drop chances etc). Since then they are put on hold waiting for a dev wanting to pick this up again. Or for someone to do a mutator.

They're live on All Deck All Day, though I went about doing them in a more roundabout way than using an actual weapon pick-up, which still results in having to reload a weapon before it will actually fire.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...