iownthisnick Posted February 19, 2015 Share Posted February 19, 2015 Hi, I was wondering if the way the game is designed and coded allowed for maps where more than 2 teams would compete against one another. I thought the idea of having maps which pit 3 or 4 teams against one another (on new maps created by the team, of course) would be really interesting. This is more of a long-term or hypothetical question, really. I was just wondering what you devs thought of it, or if it even crossed your mind. Quote Link to comment Share on other sites More sharing options...
RypeL Posted February 19, 2015 Share Posted February 19, 2015 Too much code would need to be chnanged and i dont see enough good in such a mode to make it worthi it. Quote Link to comment Share on other sites More sharing options...
Truxa Posted February 19, 2015 Share Posted February 19, 2015 How do you immagine winning conditions? Example 4 teams: Team 1 gets killed and cannot play AT ALL untill 2 more teams get wooped. Same for 2nd team to get killed. Immagine a map like Field, 2 teams "on standby" while the other 2 teams duke it out for final victory. It's no fun if it's a stalemate situation. Another example for 4 teams: 2x Nod vs 2x GDI, they are allied to eachother, so you basically get the same as it is now, but with 2 bases. Lose 1 base and that team is weaker for it, fighting against 2 teams. (as the destroyed base doesnt get to play anymore AND being "on standby") Another: 2x Nod vs 2x GDI, unallied, so each team has 3 foes. Both Nod's and 1 GDI team decide to pummel 1 team. Unfair game imo. Result in a 1v1v1 where 2 teams decide to pummel the other. Result in a 1v1 as it is now, stalemate ensues and the other 2 destroyed teams are "on standby" again waiting for a winner to emerge. Quote Link to comment Share on other sites More sharing options...
iownthisnick Posted February 19, 2015 Author Share Posted February 19, 2015 Team 1 gets killed and cannot play AT ALL untill 2 more teams get wooped. Same for 2nd team to get killed.Immagine a map like Field, 2 teams "on standby" while the other 2 teams duke it out for final victory. It's no fun if it's a stalemate situation. I hadn't thought about that aspect. It's true that players would be stuck either watching or leaving the server, which is probably the only C&C game where this could actually be an issue. I think there would be ways to design maps or game modes to circumvent this issue (say, make victory possible at a given point total, or make such a game more limited in time), but I guess there remains the issue of code, which I expected would be a problem. Thanks for the replies! Quote Link to comment Share on other sites More sharing options...
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