zul Posted December 17, 2014 Share Posted December 17, 2014 First off, love your work. This feels as good as it should and you should feel good for it. Since how it's in beta, i thought there would be an idea thread but couldn't find one. So here are two ideas i think would benefit gameplay: - tank UI (lower-right): have spinning turret/hull animation. It can be a little confusing to drive a tank when it occupies half of the screen; even more so when the turret is larger than the actual hull. - have default option for barrack classes. As long as the barracks/HoN is up, and the classes are free, there's no reason you should have to interact with a console every time you spawn. It would bring an older game design up to date. - Flame tank buff. I might be alone on this, but I feel that the much of the strength of Nod, in the strategies, came from it's mobility and stealth. Since in Renegade you can't exactly dig underground with a flame tank, they changed the design. The multiplayer maps also aren't large enough for the stealth tanks to fully dominate. I feel that a good way to boost Nod armor would be to think about buffing the Flame tank in some way. I believe it would be easier to modify and balance due to it's close range. Just a few ideas. As it is, i love the game. well: i've learned my lesson. There's a Feedback board. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted December 17, 2014 Totem Arts Staff Share Posted December 17, 2014 Nod is already too powerful without buffing the flame tank... GDI's the one supposed to be focused on strength, not Nod Quote Link to comment Share on other sites More sharing options...
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