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Explosion Resistance


yosh56

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  • Totem Arts Staff

Sheesh, I could keep this forum alive by my damn self at this rate.

This is more of something I noticed and mostly just wanted to ask about, but are there any plans to use Renegade's explosion resistant armours for infantry? I had mentioned it in a topic about mines, but I think it's worth blatantly bringing up in a topic of its own.

For those unaware, the Nod FlameThrower and Chem Trooper had 50% damage reduction to explosions. I personally think this is a system that could have gone further and been better suited to other infantry as well, but I'm more concerned with whether or not there are any plans to implement the special armour again (And maybe not even JUST on those two infantry)?

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[scale_SkinFlameThrower]

None=1.0000

Steel=2.0000

Steel_NoBuilding=2.0000

Shrapnel=1.0000

Explosive=0.7500

Explosive_NoBuilding=0.7500

Shell=2.0000

Shell_NoBuilding=2.0000

Flamethrower=0.1000

TiberiumRaw=1.0000

TiberiumBullet=1.0000

TiberiumShrapnel=1.0000

C4=2.0000

Laser=1.0000

Laser_NoBuilding=1.0000

Repair=1.0000

IonCannon=1.0000

Nuke=1.0000

Fire=0.1000

Chem=1.0000

Electric=0.1000

Visceroid=1.0000

Earth=1.0000

RegenHealth=1.0000

BlamoKiller=10000.0000

Death=10000.0000

Harmless=0.0000

[scale_SkinChemWarrior]

None=1.0000

Steel=2.0000

Steel_NoBuilding=2.0000

Shrapnel=1.0000

Explosive=0.7500

Explosive_NoBuilding=0.7500

Shell=2.0000

Shell_NoBuilding=2.0000

Flamethrower=1.0000

TiberiumRaw=0.0000

TiberiumBullet=0.1000

TiberiumShrapnel=0.0500

C4=2.0000

Laser=1.0000

Laser_NoBuilding=1.0000

Repair=1.0000

IonCannon=1.0000

Nuke=1.0000

Fire=1.0000

Chem=0.1000

Electric=1.0000

Visceroid=1.0000

Earth=1.0000

RegenHealth=1.0000

BlamoKiller=10000.0000

Death=10000.0000

Harmless=0.0000

[scale_ShieldFlameThrower]

None=1.0000

Steel=2.0000

Steel_NoBuilding=2.0000

Shrapnel=1.0000

Explosive=0.5000

Explosive_NoBuilding=0.5000

Shell=2.0000

Shell_NoBuilding=2.0000

Flamethrower=0.1000

TiberiumRaw=1.0000

TiberiumBullet=1.0000

TiberiumShrapnel=1.0000

C4=1.0000

Laser=1.0000

Laser_NoBuilding=1.0000

Repair=1.0000

IonCannon=1.0000

Nuke=1.0000

Fire=0.1000

Chem=1.0000

Electric=0.1000

Visceroid=1.0000

Earth=1.0000

RegenHealth=1.0000

BlamoKiller=10000.0000

Death=10000.0000

Harmless=0.0000

[scale_ShieldChemWarrior]

None=1.0000

Steel=2.0000

Steel_NoBuilding=2.0000

Shrapnel=1.0000

Explosive=0.5000

Explosive_NoBuilding=0.5000

Shell=2.0000

Shell_NoBuilding=2.0000

Flamethrower=1.0000

TiberiumRaw=0.0000

TiberiumBullet=0.5000

TiberiumShrapnel=0.2500

C4=2.0000

Laser=1.0000

Laser_NoBuilding=1.0000

Repair=1.0000

IonCannon=1.0000

Nuke=1.0000

Fire=1.0000

Chem=0.1000

Electric=1.0000

Visceroid=1.0000

Earth=1.0000

RegenHealth=1.0000

BlamoKiller=10000.0000

Death=10000.0000

Harmless=0.0000

Direct hits (from shells, C4 attached to them) weren't reduced, just AoE

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  • Totem Arts Staff

Indeed, I was just referring to the splash damage anyway. I remember the GDI Shotgunners also having an explosion resistance for some reason, but that's just something someone said and I don't know for a fact.

Also, the fact that their armour blocked more damage than their health is an interesting concept. Should think about having armour be more a part of the game than just the same as health and bypassed by only Tiberium weaponry.

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