Totem Arts Staff yosh56 Posted November 17, 2014 Totem Arts Staff Share Posted November 17, 2014 Sheesh, I could keep this forum alive by my damn self at this rate. This is more of something I noticed and mostly just wanted to ask about, but are there any plans to use Renegade's explosion resistant armours for infantry? I had mentioned it in a topic about mines, but I think it's worth blatantly bringing up in a topic of its own. For those unaware, the Nod FlameThrower and Chem Trooper had 50% damage reduction to explosions. I personally think this is a system that could have gone further and been better suited to other infantry as well, but I'm more concerned with whether or not there are any plans to implement the special armour again (And maybe not even JUST on those two infantry)? Quote Link to comment Share on other sites More sharing options...
Truxa Posted November 17, 2014 Share Posted November 17, 2014 For those unaware, the Nod FlameThrower and Chem Trooper had 50% damage reduction to explosions. I didnt know this fact, perhaps flame troopers are the best mine-runners then? Quote Link to comment Share on other sites More sharing options...
Canucck Posted November 17, 2014 Share Posted November 17, 2014 [scale_SkinFlameThrower] None=1.0000 Steel=2.0000 Steel_NoBuilding=2.0000 Shrapnel=1.0000 Explosive=0.7500 Explosive_NoBuilding=0.7500 Shell=2.0000 Shell_NoBuilding=2.0000 Flamethrower=0.1000 TiberiumRaw=1.0000 TiberiumBullet=1.0000 TiberiumShrapnel=1.0000 C4=2.0000 Laser=1.0000 Laser_NoBuilding=1.0000 Repair=1.0000 IonCannon=1.0000 Nuke=1.0000 Fire=0.1000 Chem=1.0000 Electric=0.1000 Visceroid=1.0000 Earth=1.0000 RegenHealth=1.0000 BlamoKiller=10000.0000 Death=10000.0000 Harmless=0.0000 [scale_SkinChemWarrior] None=1.0000 Steel=2.0000 Steel_NoBuilding=2.0000 Shrapnel=1.0000 Explosive=0.7500 Explosive_NoBuilding=0.7500 Shell=2.0000 Shell_NoBuilding=2.0000 Flamethrower=1.0000 TiberiumRaw=0.0000 TiberiumBullet=0.1000 TiberiumShrapnel=0.0500 C4=2.0000 Laser=1.0000 Laser_NoBuilding=1.0000 Repair=1.0000 IonCannon=1.0000 Nuke=1.0000 Fire=1.0000 Chem=0.1000 Electric=1.0000 Visceroid=1.0000 Earth=1.0000 RegenHealth=1.0000 BlamoKiller=10000.0000 Death=10000.0000 Harmless=0.0000 [scale_ShieldFlameThrower] None=1.0000 Steel=2.0000 Steel_NoBuilding=2.0000 Shrapnel=1.0000 Explosive=0.5000 Explosive_NoBuilding=0.5000 Shell=2.0000 Shell_NoBuilding=2.0000 Flamethrower=0.1000 TiberiumRaw=1.0000 TiberiumBullet=1.0000 TiberiumShrapnel=1.0000 C4=1.0000 Laser=1.0000 Laser_NoBuilding=1.0000 Repair=1.0000 IonCannon=1.0000 Nuke=1.0000 Fire=0.1000 Chem=1.0000 Electric=0.1000 Visceroid=1.0000 Earth=1.0000 RegenHealth=1.0000 BlamoKiller=10000.0000 Death=10000.0000 Harmless=0.0000 [scale_ShieldChemWarrior] None=1.0000 Steel=2.0000 Steel_NoBuilding=2.0000 Shrapnel=1.0000 Explosive=0.5000 Explosive_NoBuilding=0.5000 Shell=2.0000 Shell_NoBuilding=2.0000 Flamethrower=1.0000 TiberiumRaw=0.0000 TiberiumBullet=0.5000 TiberiumShrapnel=0.2500 C4=2.0000 Laser=1.0000 Laser_NoBuilding=1.0000 Repair=1.0000 IonCannon=1.0000 Nuke=1.0000 Fire=1.0000 Chem=0.1000 Electric=1.0000 Visceroid=1.0000 Earth=1.0000 RegenHealth=1.0000 BlamoKiller=10000.0000 Death=10000.0000 Harmless=0.0000 Direct hits (from shells, C4 attached to them) weren't reduced, just AoE Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff yosh56 Posted November 17, 2014 Author Totem Arts Staff Share Posted November 17, 2014 Indeed, I was just referring to the splash damage anyway. I remember the GDI Shotgunners also having an explosion resistance for some reason, but that's just something someone said and I don't know for a fact. Also, the fact that their armour blocked more damage than their health is an interesting concept. Should think about having armour be more a part of the game than just the same as health and bypassed by only Tiberium weaponry. Quote Link to comment Share on other sites More sharing options...
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