Truxa Posted April 7, 2014 Share Posted April 7, 2014 Hi! I intend to upload (almost) all crash logs in this topic, if that's allowed. Perhaps for the Dev's a nice way to have all my logs sorted in 1 post. This first one happened to me whilst sprinting after purchasing the SBH unit on the map "Islands". Nod had all buildings alive, GDI only barracks (red in the UI; indicating near death) Below the Fatal Error lines at t he end of the log. [0457.87] Log: === Critical error: === Fatal error! Address = 0x2091a7b (filename not found) [in C:\Games\Renegade X Beta 2\Binaries\Win32\UDK.exe] Address = 0x81c9bc (filename not found) Address = 0x209319a (filename not found) [in C:\Games\Renegade X Beta 2\Binaries\Win32\UDK.exe] Address = 0x1579c6c (filename not found) [in C:\Games\Renegade X Beta 2\Binaries\Win32\UDK.exe] Address = 0x1579c6c (filename not found) [in C:\Games\Renegade X Beta 2\Binaries\Win32\UDK.exe] Address = 0x1558fa5 (filename not found) [in C:\Games\Renegade X Beta 2\Binaries\Win32\UDK.exe] Address = 0x1579e1e (filename not found) [in C:\Games\Renegade X Beta 2\Binaries\Win32\UDK.exe] Address = 0x1579be5 (filename not found) [in C:\Games\Renegade X Beta 2\Binaries\Win32\UDK.exe] Address = 0x1577836 (filename not found) [in C:\Games\Renegade X Beta 2\Binaries\Win32\UDK.exe] I realy regret the fact these crashes keep occuring as I am a firm believer that this is the main thing that is wrecking the games playerbase atm. Hope it gets fixed soon! Cheers, Trux Launch.log Quote Link to comment Share on other sites More sharing options...
Truxa Posted April 13, 2014 Author Share Posted April 13, 2014 After a few crashes, another one here. between 35-40 people playing, mapswitch crash, crashed after voting thus upon reloading a new map. Launch.log Quote Link to comment Share on other sites More sharing options...
Dropveter2 Posted April 13, 2014 Share Posted April 13, 2014 I also had a crash during game. Log included Launch.log Quote Link to comment Share on other sites More sharing options...
Truxa Posted April 25, 2014 Author Share Posted April 25, 2014 Crashed 2 seconds after joining server. I heard the obelisk charging, saw that GDI has a building lost and NOD all buildings intact. Launch.log Quote Link to comment Share on other sites More sharing options...
Truxa Posted April 25, 2014 Author Share Posted April 25, 2014 tired of trying to play. Crash 4 seconds after map finished, selecting new maps. Crash during the voting period (it didnt end yet!) Last log entries are different than that of the others i've seen: [0318.13] Log: Bringing up level for play took: 0.044073 [0318.13] ScriptLog: Turret destroyed [0318.13] ScriptLog: Turret destroyed [0318.13] ScriptLog: Turret destroyed [0318.13] ScriptLog: Turret destroyed [0318.13] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH envyentry.TheWorld:PersistentLevel.Rx_Pawn_SBH_21 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:06BF [0318.13] ScriptWarning: Accessed None Rx_Pawn_SBH envyentry.TheWorld:PersistentLevel.Rx_Pawn_SBH_21 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:06D3 [0320.44] Critical: appError called: Rendering thread exception: Fatal error! Address = 0x0 (filename not found) [0320.44] Critical: Windows GetLastError: De bewerking is voltooid. (0) [0320.59] Log: === Critical error: === Rendering thread exception: Fatal error! Address = 0x0 (filename not found) System.Runtime.InteropServices.SEHException error in UDK: Een extern onderdeel heeft een uitzondering veroorzaakt. bij GuardedMainWrapper(Char* , HINSTANCE__* , HINSTANCE__* , Int32 ) bij ManagedGuardedMain(Char* CmdLine, HINSTANCE__* hInInstance, HINSTANCE__* hPrevInstance, Int32 nCmdShow) Launch.log Quote Link to comment Share on other sites More sharing options...
Truxa Posted April 27, 2014 Author Share Posted April 27, 2014 Before anyone noticing, yeah i'm dutch [5041.82] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned envyentry.TheWorld:PersistentLevel.Rx_Building_Barracks_Internals_3.SkeletalMeshComponent_5499 RX_BU_Barracks.Mesh.SK_BU_GDI_BAR 1 0 1 0 [5046.18] Critical: appError called: Rendering thread exception: Fatal error! Address = 0x0 (filename not found) [5046.18] Critical: Windows GetLastError: De bewerking is voltooid. (0) [5046.24] Log: === Critical error: === Rendering thread exception: Fatal error! Address = 0x0 (filename not found) System.Runtime.InteropServices.SEHException error in UDK: Een extern onderdeel heeft een uitzondering veroorzaakt. bij GuardedMainWrapper(Char* , HINSTANCE__* , HINSTANCE__* , Int32 ) bij ManagedGuardedMain(Char* CmdLine, HINSTANCE__* hInInstance, HINSTANCE__* hPrevInstance, Int32 nCmdShow) EDIT: Upload failed with notification: The file is too big, maximum allowed size is 1 MiB. Quote Link to comment Share on other sites More sharing options...
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