Log: Log file open, 04/07/14 16:51:27 Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini Init: Version: 10907 Init: Epic Internal: 0 Init: Compiled (32-bit): Jul 1 2013 15:00:14 Init: Changelist: 1715227 Init: Command line: 88.198.16.101:7778?name=Truxa Init: Base directory: C:\Games\Renegade X Beta 2\Binaries\Win32\ [0000.25] Init: Computer: TRUXA-PC [0000.25] Init: User: Pim [0000.25] Init: CPU Page size=4096, Processors=8 [0000.25] Init: High frequency timer resolution =3.312871 MHz [0000.25] Init: Memory total: Physical=16.0GB (16GB approx) Pagefile=31.9GB Virtual=4.0GB [0000.42] Log: Steam Client API initialized 1 [0000.48] Log: Steam Game Server API initialized 1 [0000.51] Init: WinSock: I am Truxa-PC (192.168.0.2:0) [0000.51] Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes. [0000.51] Init: Object subsystem initialized [0000.54] Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 660 [0000.54] Log: Adapter has 1989MB of dedicated video memory, 0MB of dedicated system memory, and 2048MB of shared system memory [0000.56] Log: Shader platform (RHI): PC-D3D-SM3 [0000.56] Error: Error, Manifest doesn't exist: ..\..\UDKGame\Script\Manifest.txt [0000.59] Log: PhysX GPU Support: DISABLED [0000.59] Init: Initializing FaceFX... [0000.59] Init: FaceFX 1.7.4 initialized. [0000.60] Init: XAudio2 using 'Headset (Playback) (Creative USB Headset)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3) [0003.46] Init: Finished loading startup packages in 2.74 seconds [0003.46] Log: 73193 objects as part of root set at end of initial load. [0003.46] Log: 0 out of 0 bytes used by permanent object pool. [0003.46] Log: Initializing Engine... [0003.46] Warning: Warning, Failed to load 'ApexDestructibleDamageParameters UDK_APEXDamageMap.UDKDamageMap': Failed to find object 'ApexDestructibleDamageParameters UDK_APEXDamageMap.UDKDamageMap' [0003.50] Init: UEngine initialized [0003.58] Init: XAudio2Device initialized. [0003.59] Init: Client initialized [0004.84] Log: Initializing Steamworks [0004.85] Log: Logged in as 'Truxa' [0004.87] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0004.87] Warning: Warning, Failed to find object 'Class None.' [0004.87] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0004.87] Warning: Warning, Failed to find object 'Class None.' [0004.87] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0004.87] Warning: Warning, Failed to find object 'Class None.' [0004.87] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0004.87] Warning: Warning, Failed to find object 'Class None.' [0004.87] Init: WinSock: Socket queue 32768 / 32768 [0004.89] Log: LoadMap: RenX-FrontEndMap?Name=Truxa?Team=0 [0009.29] Log: Game class is 'Rx_Game' [0009.31] Log: Primary PhysX scene will be in software. [0009.31] Log: Creating Primary PhysX Scene. [0009.31] Log: Bringing World renx-frontendmap.TheWorld up for play (0) at 2014.04.07-16.51.36 [0009.34] ScriptLog: GDI:0.0000 [0009.34] ScriptLog: Script call stack: Function RenX_Game.Rx_Game:PreBeginPlay Function UTGame.UTTeamGame:PreBeginPlay Function RenX_Game.Rx_Game:CreateTeam [0009.34] ScriptLog: Nod:0.0000 [0009.84] Log: Bringing up level for play took: 0.536431 [0009.84] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game renx-frontendmap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0009.84] ScriptLog: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating [0009.84] ScriptWarning: Accessed None 'Pawn' Rx_Controller renx-frontendmap.TheWorld:PersistentLevel.Rx_Controller_0 Function RenX_Game.Rx_Controller:SetOurCameraMode:0018 [0009.84] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game renx-frontendmap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0009.84] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game renx-frontendmap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0009.84] ScriptWarning: Player start not found, using last start spot Rx_Game renx-frontendmap.TheWorld:PersistentLevel.Rx_Game_0 Function Engine.GameInfo:RestartPlayer:0227 [0009.85] Error: Can't start an online game that hasn't been created [0009.85] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionMultiplier [0009.85] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionContrast [0009.85] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalParticleValue [0009.85] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalSecondaryParticleValue [0009.85] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalParticleValue [0009.85] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [0009.85] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalParticleValue [0009.85] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalSecondaryParticleValue [0009.85] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalParticleValue [0009.85] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalSecondaryParticleValue [0009.85] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalParticleValue [0009.85] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalSecondaryParticleValue [0009.85] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalParticleValue [0009.85] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalSecondaryParticleValue [0009.85] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalParticleValue [0009.85] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalSecondaryParticleValue [0009.85] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalParticleValue [0009.85] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalSecondaryParticleValue [0009.85] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalParticleValue [0009.85] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [0009.85] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalParticleValue [0009.85] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalSecondaryParticleValue [0009.85] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0009.85] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0009.85] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0009.85] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0009.85] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalParticleValue [0009.85] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0009.85] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalParticleValue [0009.85] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0009.85] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0009.85] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0009.85] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalParticleValue [0009.85] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0009.85] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalParticleValue [0009.85] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0009.85] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0009.85] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0009.85] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalParticleValue [0009.85] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0009.85] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0009.85] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0009.85] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0009.85] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0009.85] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalParticleValue [0009.85] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalSecondaryParticleValue [0009.85] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalParticleValue [0009.85] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalSecondaryParticleValue [0009.85] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalParticleValue [0009.85] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalSecondaryParticleValue [0009.85] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalParticleValue [0009.85] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalSecondaryParticleValue [0009.85] ScriptLog: START MATCH [0009.87] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0009.87] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0009.88] Rx: PLAYER: GDI,256,Truxa entered from  steamid 0x011000010A0C7C87 [0009.88] Log: ########### Finished loading level: 4.988764 seconds [0009.88] Log: Flushing async loaders. [0011.27] Log: Flushed async loaders. [0011.27] Init: Game engine initialized [0011.27] Log: Initializing Engine Completed [0020.64] Log: >>>>>>>>>>>>>> Initial startup: 20.64s <<<<<<<<<<<<<<< [0020.66] ScriptLog: SWITCHEROO THE HUD Rx_Game [0020.69] Log: Current scalability system settings: [0020.69] Log: StaticDecals = TRUE (Whether to allow static decals.) [0020.69] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.) [0020.69] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.) [0020.69] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.) [0020.69] Log: DynamicShadows = TRUE (Whether to allow dynamic shadows.) [0020.69] Log: LightEnvironmentShadows = TRUE (Whether to allow dynamic light environments to cast shadows.) [0020.69] Log: MotionBlur = TRUE (Whether to allow motion blur.) [0020.69] Log: DepthOfField = TRUE (Whether to allow depth of field.) [0020.69] Log: AmbientOcclusion = TRUE (Whether to allow ambient occlusion.) [0020.69] Log: Bloom = TRUE (Whether to allow bloom.) [0020.69] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.) [0020.69] Log: Distortion = TRUE (Whether to allow distortion.) [0020.69] Log: DropParticleDistortion = FALSE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.) [0020.69] Log: LensFlares = TRUE (Whether to allow rendering of LensFlares.) [0020.69] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.) [0020.69] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.) [0020.69] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.) [0020.69] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.) [0020.69] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.) [0020.69] Log: SkeletalMeshLODBias = 0 (LOD bias for skeletal meshes.) [0020.69] Log: DetailMode = 3 (Current detail mode; determines whether components of actors should be updated/ ticked.) [0020.69] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.) [0020.69] Log: MaxAnisotropy = 8 (Maximum level of anisotropy used.) [0020.69] Log: bAllowD3D9MSAA = FALSE (UKNOWN) [0020.69] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.) [0020.69] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.) [0020.69] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.) [0020.69] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.) [0020.69] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.) [0020.69] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.) [0020.69] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.) [0020.69] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.) [0020.69] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.) [0020.69] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.) [0020.69] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.) [0020.69] ScriptLog: key: StaticDecals | value: True [0020.69] ScriptLog: StaticDecalsTrue [0020.69] ScriptLog: key: DynamicDecals | value: True [0020.69] ScriptLog: DynamicDecalsTrue [0020.69] ScriptLog: key: UnbatchedDecals | value: True [0020.69] ScriptLog: UnbatchedDecalsTrue [0020.69] ScriptLog: key: DecalCullDistanceScale | value: 1 [0020.69] ScriptLog: DecalCullDistanceScale? 1.0000 [0020.69] ScriptLog: key: DynamicShadows | value: True [0020.69] ScriptLog: DynamicShadowsTrue [0020.69] ScriptLog: key: LightEnvironmentShadows | value: True [0020.69] ScriptLog: LightEnvironmentShadowsTrue [0020.69] ScriptLog: key: MotionBlur | value: True [0020.69] ScriptLog: MotionBlurTrue [0020.69] ScriptLog: key: DepthOfField | value: True [0020.69] ScriptLog: DepthOfFieldTrue [0020.69] ScriptLog: key: AmbientOcclusion | value: True [0020.69] ScriptLog: AmbientOcclusionTrue [0020.69] ScriptLog: key: Bloom | value: True [0020.69] ScriptLog: BloomTrue [0020.69] ScriptLog: key: bAllowLightShafts | value: True [0020.69] ScriptLog: bAllowLightShaftsTrue [0020.69] ScriptLog: key: Distortion | value: True [0020.69] ScriptLog: DistortionTrue [0020.69] ScriptLog: key: DropParticleDistortion | value: False [0020.69] ScriptLog: DropParticleDistortionFalse [0020.69] ScriptLog: key: LensFlares | value: True [0020.69] ScriptLog: LensFlaresTrue [0020.69] ScriptLog: key: AllowRadialBlur | value: True [0020.69] ScriptLog: AllowRadialBlurTrue [0020.69] ScriptLog: key: bAllowSeparateTranslucency | value: False [0020.69] ScriptLog: bAllowSeparateTranslucencyFalse [0020.69] ScriptLog: key: bAllowPostprocessMLAA | value: False [0020.69] ScriptLog: bAllowPostprocessMLAAFalse [0020.69] ScriptLog: key: bAllowHighQualityMaterials | value: True [0020.69] ScriptLog: bAllowHighQualityMaterialsTrue [0020.69] ScriptLog: key: MaxFilterBlurSampleCount | value: 16 [0020.69] ScriptLog: MaxFilterBlurSampleCount? 16 [0020.69] ScriptLog: key: SkeletalMeshLODBias | value: 0 [0020.69] ScriptLog: SkeletalMeshLODBias? 0 [0020.69] ScriptLog: key: DetailMode | value: 3 [0020.69] ScriptLog: DetailMode? 3 [0020.69] ScriptLog: key: MaxDrawDistanceScale | value: 1 [0020.69] ScriptLog: MaxDrawDistanceScale? 1.0000 [0020.69] ScriptLog: key: MaxAnisotropy | value: 8 [0020.69] ScriptLog: MaxAnisotropy? 8 [0020.69] ScriptLog: key: bAllowD3D9MSAA | value: False [0020.69] ScriptLog: bAllowD3D9MSAAFalse [0020.69] ScriptLog: key: MinShadowResolution | value: 64 [0020.69] ScriptLog: MinShadowResolution? 64 [0020.69] ScriptLog: key: MinPreShadowResolution | value: 8 [0020.69] ScriptLog: MinPreShadowResolution? 8 [0020.69] ScriptLog: key: MaxShadowResolution | value: 1024 [0020.69] ScriptLog: MaxShadowResolution? 1024 [0020.69] ScriptLog: key: MaxWholeSceneDominantShadowResolution | value: 1280 [0020.69] ScriptLog: MaxWholeSceneDominantShadowResolution? 1280 [0020.69] ScriptLog: key: ShadowTexelsPerPixel | value: 1.3 [0020.69] ScriptLog: ShadowTexelsPerPixel? 1.3000 [0020.69] ScriptLog: key: bEnableBranchingPCFShadows | value: False [0020.69] ScriptLog: bEnableBranchingPCFShadowsFalse [0020.69] ScriptLog: key: bAllowWholeSceneDominantShadows | value: True [0020.69] ScriptLog: bAllowWholeSceneDominantShadowsTrue [0020.69] ScriptLog: key: bUseConservativeShadowBounds | value: False [0020.69] ScriptLog: bUseConservativeShadowBoundsFalse [0020.69] ScriptLog: key: bAllowFracturedDamage | value: True [0020.69] ScriptLog: bAllowFracturedDamageTrue [0020.69] ScriptLog: key: FractureCullDistanceScale | value: 1 [0020.69] ScriptLog: FractureCullDistanceScale? 1.0000 [0020.69] ScriptLog: key: bApexClothingAsyncFetchResults | value: False [0020.69] ScriptLog: bApexClothingAsyncFetchResultsFalse [0020.69] Log: Current preference system settings: [0020.69] Log: UseVsync = TRUE (Whether to use VSync or not.) [0020.69] Log: Fullscreen = TRUE (Fullscreen.) [0020.69] Log: ResX = 1280 (Screen X resolution.) [0020.69] Log: ResY = 720 (Screen Y resolution.) [0020.69] ScriptLog: key: UseVsync | value: True [0020.69] ScriptLog: UseVsyncTrue [0020.69] ScriptLog: key: Fullscreen | value: True [0020.69] ScriptLog: FullscreenTrue [0020.69] ScriptLog: key: ResX | value: 1280 [0020.69] ScriptLog: ResX? 1280 [0020.69] ScriptLog: key: ResY | value: 720 [0020.69] ScriptLog: ResY? 720 [0020.69] Log: Current debug system settings: [0020.69] Log: DynamicLights = TRUE (Whether to allow dynamic lights.) [0020.69] Log: CompositeDynamicLights = TRUE (Whether to composte dynamic lights into light environments.) [0020.69] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.) [0020.69] Log: SpeedTreeLeaves = FALSE (Whether to allow rendering of SpeedTree leaves.) [0020.69] Log: SpeedTreeFronds = FALSE (Whether to allow rendering of SpeedTree fronds.) [0020.69] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.) [0020.69] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.) [0020.69] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.) [0020.69] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.) [0020.69] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.) [0020.69] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.) [0020.69] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.) [0020.69] Log: ParticleLODBias = 0 (LOD bias for particle systems.) [0020.69] Log: MaxMultiSamples = 0 (The maximum number of MSAA samples to use.) [0020.69] Log: bAllowTemporalAA = FALSE (UKNOWN) [0020.69] Log: TemporalAA_MinDepth = 500 (UKNOWN) [0020.69] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN) [0020.69] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.) [0020.69] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.) [0020.69] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.) [0020.69] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.) [0020.69] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.) [0020.69] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.) [0020.69] Log: MobileSceneDepthResolveForShadows = TRUE (UNKNOWN.) [0020.69] Log: MobileUsePreprocessedShaders = TRUE (Whether to use preprocessed shaders on mobile.) [0020.69] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.) [0020.69] Log: MobileWarmUpPreprocessedShaders = TRUE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.) [0020.69] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.) [0020.69] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.) [0020.69] Log: MobileUseCPreprocessorOnShaders = TRUE (Whether to run the C preprocessor on shaders.) [0020.69] Log: MobileLoadCPreprocessedShaders = TRUE ( Whether to load the C preprocessed source.) [0020.69] Log: MobileSharePixelShaders = TRUE (Whether to share pixel shaders across multiple unreal shaders.) [0020.69] Log: MobileShareVertexShaders = TRUE (Whether to share vertex shaders across multiple unreal shaders.) [0020.69] Log: MobileShareShaderPrograms = TRUE (Whether to share shaders program across multiple unreal shaders.) [0020.69] Log: MobileMaxMemory = 300 (Value (in MB) to declare for maximum mobile memory on this device.) [0020.69] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.) [0020.69] Log: MobileBoneCount = 75 (The maximum number of bones supported for skinning.) [0020.69] Log: MobileBoneWeightCount = 2 (The maximum number of bones influences per vertex supported for skinning.) [0020.69] ScriptLog: key: DynamicLights | value: True [0020.69] ScriptLog: DynamicLightsTrue [0020.69] ScriptLog: key: CompositeDynamicLights | value: True [0020.69] ScriptLog: CompositeDynamicLightsTrue [0020.69] ScriptLog: key: DirectionalLightmaps | value: True [0020.69] ScriptLog: DirectionalLightmapsTrue [0020.69] ScriptLog: key: SpeedTreeLeaves | value: False [0020.69] ScriptLog: SpeedTreeLeavesFalse [0020.69] ScriptLog: key: SpeedTreeFronds | value: False [0020.69] ScriptLog: SpeedTreeFrondsFalse [0020.69] ScriptLog: key: OnlyStreamInTextures | value: False [0020.69] ScriptLog: OnlyStreamInTexturesFalse [0020.69] ScriptLog: key: OneFrameThreadLag | value: True [0020.69] ScriptLog: OneFrameThreadLagTrue [0020.69] ScriptLog: key: UpscaleScreenPercentage | value: True [0020.69] ScriptLog: UpscaleScreenPercentageTrue [0020.69] ScriptLog: key: AllowOpenGL | value: False [0020.69] ScriptLog: AllowOpenGLFalse [0020.69] ScriptLog: key: AllowSubsurfaceScattering | value: True [0020.69] ScriptLog: AllowSubsurfaceScatteringTrue [0020.69] ScriptLog: key: AllowImageReflections | value: True [0020.69] ScriptLog: AllowImageReflectionsTrue [0020.69] ScriptLog: key: AllowImageReflectionShadowing | value: True [0020.69] ScriptLog: AllowImageReflectionShadowingTrue [0020.69] ScriptLog: key: ParticleLODBias | value: 0 [0020.69] ScriptLog: ParticleLODBias? 0 [0020.69] ScriptLog: key: MaxMultiSamples | value: 0 [0020.69] ScriptLog: MaxMultiSamples? 0 [0020.69] ScriptLog: key: bAllowTemporalAA | value: False [0020.69] ScriptLog: bAllowTemporalAAFalse [0020.69] ScriptLog: key: TemporalAA_MinDepth | value: 500 [0020.69] Warning: Warning, The System Setting TemporalAA_MinDepth could not be found. [0020.69] ScriptLog: TemporalAA_MinDepth? -1 [0020.69] ScriptLog: key: TemporalAA_StartDepthVelocityScale | value: 100 [0020.69] ScriptLog: TemporalAA_StartDepthVelocityScale? 100.0000 [0020.69] ScriptLog: key: ScreenPercentage | value: 100 [0020.69] ScriptLog: ScreenPercentage? 100.0000 [0020.69] Log: Current unknown system settings: [0020.69] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.) [0020.69] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.) [0020.69] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.) [0020.69] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.) [0020.69] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.) [0020.69] Log: FogVolumes = TRUE (Whether to allow fog volumes.) [0020.69] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.) [0020.69] Log: ShadowFilterQualityBias = 0 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.) [0020.69] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.) [0020.69] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.) [0020.69] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.) [0020.69] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.) [0020.69] Log: PreShadowResolutionFactor = 0.5 (UKNOWN) [0020.69] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.) [0020.69] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.) [0020.69] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.) [0020.69] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.) [0020.69] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.) [0020.69] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.) [0020.69] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.) [0020.69] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.) [0020.69] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0020.69] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0020.69] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0020.69] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.) [0020.69] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.) [0020.69] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.) [0020.69] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.) [0020.69] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.) [0020.69] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.) [0020.69] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1]) [0020.69] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1]) [0020.69] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.) [0020.69] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.) [0020.69] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.) [0020.69] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.) [0020.69] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0020.69] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0020.69] Log: MobileVertexScratchBufferSize = 150 (The size of the scratch buffer for vertices (in kB).) [0020.69] Log: MobileIndexScratchBufferSize = 10 (The size of the scratch buffer for indices (in kB).) [0020.69] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.) [0020.69] Log: MobileTiltShiftPosition = 0.5 (Position of the focused center of the tilt shift effect (in percent of the screen height).) [0020.69] Log: MobileTiltShiftFocusWidth = 0.3 (Width of focused area in the tilt shift effect (in percent of the screen height).) [0020.69] Log: MobileTiltShiftTransitionWidth = 0.5 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).) [0020.69] Log: MobileLightShaftScale = 2 (UNKNOWN.) [0020.69] Log: MobileLightShaftFirstPass = 0.5 (UNKNOWN.) [0020.69] Log: MobileLightShaftSecondPass = 1 (UNKNOWN.) [0020.69] Log: MobileMaxShadowRange = 500 (UNKNOWN.) [0020.69] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).) [0020.69] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group) [0020.69] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled) [0020.69] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.) [0020.69] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).) [0020.69] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.) [0020.69] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.) [0020.69] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).) [0020.69] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.) [0020.69] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.) [0020.69] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.) [0020.69] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).) [0020.69] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).) [0020.69] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.) [0020.69] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.) [0020.69] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.) [0020.69] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.) [0020.69] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.) [0020.69] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.) [0020.69] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.) [0020.69] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.) [0020.69] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.) [0020.69] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.) [0020.69] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.) [0020.69] ScriptLog: key: SHSecondaryLighting | value: True [0020.69] ScriptLog: SHSecondaryLightingTrue [0020.69] ScriptLog: key: MotionBlurPause | value: True [0020.69] ScriptLog: MotionBlurPauseTrue [0020.69] ScriptLog: key: MotionBlurSkinning | value: 1 [0020.69] ScriptLog: MotionBlurSkinning? 1 [0020.69] ScriptLog: key: FilteredDistortion | value: True [0020.69] ScriptLog: FilteredDistortionTrue [0020.69] ScriptLog: key: bAllowDownsampledTranslucency | value: False [0020.69] ScriptLog: bAllowDownsampledTranslucencyFalse [0020.69] ScriptLog: key: FogVolumes | value: True [0020.69] ScriptLog: FogVolumesTrue [0020.69] ScriptLog: key: FloatingPointRenderTargets | value: True [0020.69] ScriptLog: FloatingPointRenderTargetsTrue [0020.69] ScriptLog: key: ShadowFilterQualityBias | value: 0 [0020.69] ScriptLog: ShadowFilterQualityBias? 0 [0020.69] ScriptLog: key: ShadowFadeResolution | value: 128 [0020.69] ScriptLog: ShadowFadeResolution? 128 [0020.69] ScriptLog: key: PreShadowFadeResolution | value: 16 [0020.69] ScriptLog: PreShadowFadeResolution? 16 [0020.69] ScriptLog: key: ShadowFadeExponent | value: 0.25 [0020.69] ScriptLog: ShadowFadeExponent? 0.2500 [0020.69] ScriptLog: key: SceneCaptureStreamingMultiplier | value: 1 [0020.69] ScriptLog: SceneCaptureStreamingMultiplier? 1.0000 [0020.69] ScriptLog: key: PreShadowResolutionFactor | value: 0.5 [0020.69] ScriptLog: PreShadowResolutionFactor? 0.5000 [0020.69] ScriptLog: key: bAllowHardwareShadowFiltering | value: False [0020.69] ScriptLog: bAllowHardwareShadowFilteringFalse [0020.69] ScriptLog: key: TessellationAdaptivePixelsPerTriangle | value: 48 [0020.69] Warning: Warning, The System Setting TessellationAdaptivePixelsPerTriangle could not be found. [0020.69] ScriptLog: TessellationAdaptivePixelsPerTriangle? -1 [0020.69] ScriptLog: key: bEnableForegroundShadowsOnWorld | value: False [0020.69] ScriptLog: bEnableForegroundShadowsOnWorldFalse [0020.69] ScriptLog: key: bEnableForegroundSelfShadowing | value: False [0020.69] ScriptLog: bEnableForegroundSelfShadowingFalse [0020.69] ScriptLog: key: ShadowFilterRadius | value: 2 [0020.69] ScriptLog: ShadowFilterRadius? 2.0000 [0020.69] ScriptLog: key: ShadowDepthBias | value: 0.012 [0020.69] ScriptLog: ShadowDepthBias? 0.0120 [0020.69] ScriptLog: key: PerObjectShadowTransition | value: 60 [0020.69] Warning: Warning, The System Setting PerObjectShadowTransition could not be found. [0020.69] ScriptLog: PerObjectShadowTransition? -1 [0020.69] ScriptLog: key: PerSceneShadowTransition | value: 600 [0020.69] Warning: Warning, The System Setting PerSceneShadowTransition could not be found. [0020.69] ScriptLog: PerSceneShadowTransition? -1 [0020.69] ScriptLog: key: CSMSplitPenumbraScale | value: 0.5 [0020.69] ScriptLog: CSMSplitPenumbraScale? 0.5000 [0020.69] ScriptLog: key: CSMSplitSoftTransitionDistanceScale | value: 4 [0020.69] ScriptLog: CSMSplitSoftTransitionDistanceScale? 4.0000 [0020.69] ScriptLog: key: CSMSplitDepthBiasScale | value: 0.5 [0020.69] ScriptLog: CSMSplitDepthBiasScale? 0.5000 [0020.69] ScriptLog: key: CSMMinimumFOV | value: 40 [0020.69] Warning: Warning, The System Setting CSMMinimumFOV could not be found. [0020.69] ScriptLog: CSMMinimumFOV? -1 [0020.69] ScriptLog: key: CSMFOVRoundFactor | value: 4 [0020.69] ScriptLog: CSMFOVRoundFactor? 4.0000 [0020.69] ScriptLog: key: UnbuiltWholeSceneDynamicShadowRadius | value: 20000 [0020.69] ScriptLog: UnbuiltWholeSceneDynamicShadowRadius? 20000.0000 [0020.69] ScriptLog: key: UnbuiltNumWholeSceneDynamicShadowCascades | value: 3 [0020.69] ScriptLog: UnbuiltNumWholeSceneDynamicShadowCascades? 3 [0020.69] ScriptLog: key: WholeSceneShadowUnbuiltInteractionThreshold | value: 50 [0020.69] ScriptLog: WholeSceneShadowUnbuiltInteractionThreshold? 50 [0020.69] ScriptLog: key: NumFracturedPartsScale | value: 1 [0020.69] ScriptLog: NumFracturedPartsScale? 1.0000 [0020.69] ScriptLog: key: FractureDirectSpawnChanceScale | value: 1 [0020.69] ScriptLog: FractureDirectSpawnChanceScale? 1.0000 [0020.69] ScriptLog: key: FractureRadialSpawnChanceScale | value: 1 [0020.69] ScriptLog: FractureRadialSpawnChanceScale? 1.0000 [0020.69] ScriptLog: key: bForceCPUAccessToGPUSkinVerts | value: False [0020.69] ScriptLog: bForceCPUAccessToGPUSkinVertsFalse [0020.69] ScriptLog: key: bDisableSkeletalInstanceWeights | value: False [0020.69] ScriptLog: bDisableSkeletalInstanceWeightsFalse [0020.69] ScriptLog: key: HighPrecisionGBuffers | value: False [0020.69] ScriptLog: HighPrecisionGBuffersFalse [0020.69] ScriptLog: key: AllowSecondaryDisplays | value: False [0020.69] ScriptLog: AllowSecondaryDisplaysFalse [0020.69] ScriptLog: key: SecondaryDisplayMaximumWidth | value: 1280 [0020.69] ScriptLog: SecondaryDisplayMaximumWidth? 1280 [0020.69] ScriptLog: key: SecondaryDisplayMaximumHeight | value: 720 [0020.69] ScriptLog: SecondaryDisplayMaximumHeight? 720 [0020.69] ScriptLog: key: ApexLODResourceBudget | value: 1e+021 [0020.69] ScriptLog: ApexLODResourceBudget? 1000000020040877300000.0000 [0020.69] ScriptLog: key: ApexDestructionMaxChunkIslandCount | value: 2500 [0020.69] ScriptLog: ApexDestructionMaxChunkIslandCount? 2500 [0020.69] ScriptLog: key: ApexDestructionMaxShapeCount | value: 0 [0020.69] ScriptLog: ApexDestructionMaxShapeCount? 0 [0020.69] ScriptLog: key: ApexDestructionMaxChunkSeparationLOD | value: 1 [0020.69] Warning: Warning, The System Setting ApexDestructionMaxChunkSeparationLOD could not be found. [0020.69] ScriptLog: ApexDestructionMaxChunkSeparationLOD? -1 [0020.69] ScriptLog: key: ApexDestructionMaxFracturesProcessedPerFrame | value: -1 [0020.69] ScriptLog: ApexDestructionMaxFracturesProcessedPerFrame? -1 [0020.69] ScriptLog: key: ApexClothingAvgSimFrequencyWindow | value: 8.40779e-044 [0020.69] ScriptLog: ApexClothingAvgSimFrequencyWindow? 0.0000 [0020.69] ScriptLog: key: ApexDestructionSortByBenefit | value: True [0020.69] ScriptLog: ApexDestructionSortByBenefitTrue [0020.69] ScriptLog: key: ApexGRBEnable | value: False [0020.69] ScriptLog: ApexGRBEnableFalse [0020.69] ScriptLog: key: ApexGRBGPUMemSceneSize | value: 128 [0020.69] ScriptLog: ApexGRBGPUMemSceneSize? 128 [0020.69] ScriptLog: key: ApexGRBGPUMemTempDataSize | value: 128 [0020.69] ScriptLog: ApexGRBGPUMemTempDataSize? 128 [0020.69] ScriptLog: key: ApexGRBMeshCellSize | value: 7.5 [0020.69] ScriptLog: ApexGRBMeshCellSize? 7.5000 [0020.69] ScriptLog: key: ApexGRBNonPenSolverPosIterCount | value: 9 [0020.69] ScriptLog: ApexGRBNonPenSolverPosIterCount? 9 [0020.69] ScriptLog: key: ApexGRBFrictionSolverPosIterCount | value: 3 [0020.69] ScriptLog: ApexGRBFrictionSolverPosIterCount? 3 [0020.69] ScriptLog: key: ApexGRBFrictionSolverVelIterCount | value: 3 [0020.69] ScriptLog: ApexGRBFrictionSolverVelIterCount? 3 [0020.69] ScriptLog: key: ApexGRBSkinWidth | value: 0.025 [0020.69] ScriptLog: ApexGRBSkinWidth? 0.0250 [0020.69] ScriptLog: key: ApexGRBMaxLinearAcceleration | value: 1e+006 [0020.69] ScriptLog: ApexGRBMaxLinearAcceleration? 1000000.0000 [0020.69] ScriptLog: key: bEnableParallelApexClothingFetch | value: True [0020.69] ScriptLog: bEnableParallelApexClothingFetchTrue [0020.69] ScriptLog: key: ApexClothingAvgSimFrequencyWindow | value: 60 [0020.69] ScriptLog: ApexClothingAvgSimFrequencyWindow? 0.0000 [0020.69] ScriptLog: key: ApexClothingAllowAsyncCooking | value: True [0020.69] ScriptLog: ApexClothingAllowAsyncCookingTrue [0020.69] ScriptLog: key: ApexClothingAllowApexWorkBetweenSubsteps | value: False [0020.69] ScriptLog: ApexClothingAllowApexWorkBetweenSubstepsFalse [0020.69] ScriptLog: key: ApexDestructionMaxActorCreatesPerFrame | value: -1 [0020.69] ScriptLog: ApexDestructionMaxActorCreatesPerFrame? -1 [0020.70] Log: Listing all sound classes. [0020.70] Log: Class 'None' has 18 resident sounds taking 1274.73 kb [0020.70] Log: Class 'Item' has 22 resident sounds taking 2473.21 kb, and 1 real time sounds taking 8.89 kb [0020.70] Log: Class 'Vehicle' has 78 resident sounds taking 21201.16 kb, and 9 real time sounds taking 387.62 kb [0020.70] Log: Class 'Weapon' has 217 resident sounds taking 57564.82 kb, and 2 real time sounds taking 226.09 kb [0020.70] Log: Class 'SFX' has 27 resident sounds taking 3574.14 kb, and 8 real time sounds taking 466.97 kb [0020.70] Log: Class 'Character' has 181 resident sounds taking 8670.41 kb [0020.70] Log: Class 'UI' has 22 resident sounds taking 1276.65 kb [0020.70] Log: Class 'Announcer' has 58 resident sounds taking 18144.53 kb [0020.70] Log: Class 'Ambient' has 2 resident sounds taking 652.92 kb [0020.70] Log: Class 'WeaponBulletEffects' has 23 resident sounds taking 673.11 kb, and 1 real time sounds taking 150.46 kb [0020.70] Log: Class 'MovieVoice' has 1 resident sounds taking 28.10 kb [0020.70] Log: Class 'Cinematic' has 4 resident sounds taking 1078.99 kb, and 2 real time sounds taking 498.94 kb [0020.70] Log: Class 'MovieEffects' has 0 resident sounds taking 0.00 kb, and 2 real time sounds taking 336.30 kb [0020.70] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 1 real time sounds taking 1787.79 kb [0020.70] Log: Class 'UnGrouped' has 158 resident sounds taking 50830.51 kb, and 79 real time sounds taking 1622.41 kb [0020.70] Log: 916 total sounds in 15 classes [0020.70] Log: Bool AmbientOcclusion set to 1 [0020.75] ScriptLog: NO VALID MINIMAP INFO IN MAPINFO!!! [0021.18] Log: LoadMap: 88.198.16.101:7778/cnc-goldrush?name=Truxa?Team=0?game=RenX_Game.Rx_Game [0021.18] Log: --- LOADING MOVIE START --- [0021.22] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate() OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0 Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE [0021.22] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game renx-frontendmap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0021.22] ScriptWarning: PlayerStart_2 is not a team playerstart! Rx_Game renx-frontendmap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0021.22] ScriptWarning: Player start not found, failed to restart player Rx_Game renx-frontendmap.TheWorld:PersistentLevel.Rx_Game_0 Function Engine.GameInfo:RestartPlayer:025E [0021.22] ScriptWarning: Accessed None 'Pawn' Rx_Bot renx-frontendmap.TheWorld:PersistentLevel.Rx_Bot_0 Function RenX_Game.Rx_Bot:IsInBuilding:0014 [0021.22] ScriptWarning: Accessed None 'Pawn' Rx_Bot renx-frontendmap.TheWorld:PersistentLevel.Rx_Bot_0 Function RenX_Game.Rx_Bot:IsInBuilding:003C [0021.22] Rx: PLAYER: GDI,256,Truxa disconnected [0024.85] Warning: Warning, Failed to compile Material Instance cnc-goldrush.LandscapeMaterialInstanceConstant_7 with Base Landscape_0_Material for platform PC-D3D-SM3, Default Material will be used in game. [0029.93] Warning: Warning, Material RX_VH_Harvester.Materials.M_Harvester_Fan missing bUsedWithStaticLighting=True! [0029.93] Warning: Warning, Material RX_VH_Harvester.Materials.M_Harvester_Fan missing bUsedWithStaticLighting=True! [0029.93] Warning: Warning, Material RX_VH_Harvester.Materials.M_Harvester_Fan missing bUsedWithStaticLighting=True! [0029.95] Log: Octree Warning (AddPrimitive): StaticMeshComponent_232 (Owner: cnc-goldrush.TheWorld:PersistentLevel.StaticMeshActor_405) Outside World. [0030.05] Log: Primary PhysX scene will be in software. [0030.05] Log: Creating Primary PhysX Scene. [0030.14] Log: Bringing World cnc-goldrush.TheWorld up for play (90) at 2014.04.07-16.51.57 [0030.15] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0030.15] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0030.15] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0030.15] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0030.15] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0030.15] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0030.15] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0030.15] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0030.15] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0030.15] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0030.15] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0030.15] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0030.15] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0030.15] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0030.15] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0030.15] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0030.19] Log: Bringing up level for play took: 0.361416 [0030.19] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0030.19] Warning: Warning, Failed to find object 'Class None.' [0030.19] Log: PlayerController class for the pending level is PlayerController [0030.19] Log: ########### Finished loading level: 9.016083 seconds [0030.27] Log: Save=64.166398 [0030.27] Log: Compressing '..\..\UDKGame\CookedPC\LocalShaderCache-PC-D3D-SM3_save.tmp' to '..\..\UDKGame\CookedPC\LocalShaderCache-PC-D3D-SM3.upk' [0030.67] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-goldrush.TheWorld:PersistentLevel.PlayerController_0 Function Engine.PlayerController:AdjustHUDRenderSize:000D [0030.67] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-goldrush.TheWorld:PersistentLevel.PlayerController_0 Function Engine.PlayerController:AdjustHUDRenderSize:006F [0030.68] ScriptWarning: Accessed None 'Pawn' Rx_Controller cnc-goldrush.TheWorld:PersistentLevel.Rx_Controller_0 Function RenX_Game.Rx_Controller:SetOurCameraMode:0018 [0030.69] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0030.69] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0030.70] Error: StopLocalVoiceProcessing: Ignoring stop request for non-owning user [0030.71] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:BeenShot.BeginState:003A [0031.37] Log: --- LOADING MOVIE TIME: 10.1 sec --- [0031.37] ScriptWarning: Accessed array 'Default__Rx_FamilyInfo_Nod_Engineer.Materials' out of bounds (1/1) Rx_FamilyInfo_Nod_Engineer RenX_Game.Default__Rx_FamilyInfo_Nod_Engineer Function UTGame.UTFamilyInfo:GetTeamMaterials:00AE [0031.38] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0031.38] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0031.38] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0031.38] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0031.39] Log: WARNING: Cooking Convex For Actor: cnc-goldrush.TheWorld:PersistentLevel.Rx_BuildingAttachment_PT_Nod_0 Component: StaticMeshComponent_38 StaticMesh: RX_Deco_Terminal.Mesh.SM_BU_PT (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects. [0031.39] Log: WARNING: Cooking Convex For Actor: cnc-goldrush.TheWorld:PersistentLevel.Rx_BuildingAttachment_MCT_0 Component: StaticMeshComponent_44 StaticMesh: RX_Deco_Terminal.Mesh.SM_BU_MCT (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects. [0031.39] ScriptWarning: Accessed array 'Default__Rx_FamilyInfo_Nod_BlackHandSniper.Materials' out of bounds (1/1) Rx_FamilyInfo_Nod_BlackHandSniper RenX_Game.Default__Rx_FamilyInfo_Nod_BlackHandSniper Function UTGame.UTFamilyInfo:GetTeamMaterials:00AE [0031.39] ScriptWarning: Accessed None 'GRI' Rx_Building_Refinery_Nod cnc-goldrush.TheWorld:PersistentLevel.Rx_Building_Refinery_Nod_1 Function RenX_Content.Rx_Building_Refinery:GiveTeamCredits:0038 [0031.44] ScriptLog: Sending server auth retry request [0031.53] ScriptWarning: Accessed array 'Default__Rx_FamilyInfo_Nod_StealthBlackHand.Materials' out of bounds (1/1) Rx_FamilyInfo_Nod_StealthBlackHand RenX_Game.Default__Rx_FamilyInfo_Nod_StealthBlackHand Function UTGame.UTFamilyInfo:GetTeamMaterials:00AE [0031.53] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0031.53] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0031.65] ScriptWarning: Accessed array 'Default__Rx_FamilyInfo_Nod_Engineer.Materials' out of bounds (1/1) Rx_FamilyInfo_Nod_Engineer RenX_Game.Default__Rx_FamilyInfo_Nod_Engineer Function UTGame.UTFamilyInfo:GetTeamMaterials:00AE [0031.66] ScriptWarning: Accessed array 'Default__Rx_FamilyInfo_Nod_Engineer.Materials' out of bounds (1/1) Rx_FamilyInfo_Nod_Engineer RenX_Game.Default__Rx_FamilyInfo_Nod_Engineer Function UTGame.UTFamilyInfo:GetTeamMaterials:00AE [0031.76] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0031.76] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0031.77] ScriptWarning: Accessed array 'Default__Rx_FamilyInfo_Nod_Engineer.Materials' out of bounds (1/1) Rx_FamilyInfo_Nod_Engineer RenX_Game.Default__Rx_FamilyInfo_Nod_Engineer Function UTGame.UTFamilyInfo:GetTeamMaterials:00AE [0032.34] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0032.34] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0032.34] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0032.34] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0032.39] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionMultiplier [0032.39] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionContrast [0032.39] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalParticleValue [0032.39] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalSecondaryParticleValue [0032.39] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalParticleValue [0032.39] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [0032.39] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalParticleValue [0032.39] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalSecondaryParticleValue [0032.39] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalParticleValue [0032.39] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalSecondaryParticleValue [0032.39] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalParticleValue [0032.39] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalSecondaryParticleValue [0032.39] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalParticleValue [0032.39] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalSecondaryParticleValue [0032.39] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalParticleValue [0032.39] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalSecondaryParticleValue [0032.39] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalParticleValue [0032.39] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalSecondaryParticleValue [0032.39] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalParticleValue [0032.39] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [0032.39] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalParticleValue [0032.39] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalSecondaryParticleValue [0032.39] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0032.39] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0032.39] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0032.39] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0032.39] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalParticleValue [0032.39] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0032.39] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalParticleValue [0032.39] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0032.39] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0032.39] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0032.39] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalParticleValue [0032.39] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0032.39] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalParticleValue [0032.39] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0032.39] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0032.39] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0032.39] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalParticleValue [0032.39] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0032.39] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0032.39] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0032.39] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0032.39] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0032.39] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalParticleValue [0032.39] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalSecondaryParticleValue [0032.39] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalParticleValue [0032.39] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalSecondaryParticleValue [0032.39] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalParticleValue [0032.39] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalSecondaryParticleValue [0032.39] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalParticleValue [0032.39] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalSecondaryParticleValue [0032.44] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned cnc-goldrush.TheWorld:PersistentLevel.Rx_Building_Barracks_Internals_0.SkeletalMeshComponent_362 RX_BU_Barracks.Mesh.SK_BU_GDI_BAR 1 0 1 0 [0032.45] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned cnc-goldrush.TheWorld:PersistentLevel.Rx_Building_Barracks_Internals_0.SkeletalMeshComponent_362 RX_BU_Barracks.Mesh.SK_BU_GDI_BAR 1 0 1 0 [0032.53] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_0 [0032.65] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [0033.18] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0033.18] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0033.18] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_0 [0033.18] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0033.18] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0033.18] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_1 [0033.18] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0033.18] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0033.18] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_4 [0033.18] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0033.18] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0033.18] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0033.18] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0033.18] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0033.18] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0033.18] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0033.18] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0041.43] ScriptLog: Sending server auth retry request [0043.81] Log: Assembled 513 auto-complete commands, manual: 92, exec: 392, kismet: 0 [0051.44] ScriptLog: Sending server auth retry request [0056.97] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:06BF [0056.97] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:06D3 [0059.31] ScriptWarning: Accessed None 'Controller' Rx_BuildingAttachment_RefGarageDoor cnc-goldrush.TheWorld:PersistentLevel.Rx_BuildingAttachment_RefGarageDoor_1 Function RenX_Content.Rx_BuildingAttachment_RefGarageDoor:SensorUnTouch:00C1 [0060.40] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:06BF [0060.40] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:06D3 [0061.15] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:06BF [0061.15] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:06D3 [0061.45] ScriptLog: Server authentication failed after 3 tries [0061.75] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0061.75] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0062.03] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0062.03] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0062.03] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0062.03] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0063.76] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0063.76] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0065.92] ScriptWarning: Accessed null class context 'fam' Rx_Pawn cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_39 Function RenX_Game.Rx_Pawn:GetCharacterClassName:0028 [0065.94] ScriptWarning: Accessed null class context 'fam' Rx_Pawn cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_39 Function RenX_Game.Rx_Pawn:GetCharacterClassName:0028 [0065.95] ScriptWarning: Accessed null class context 'fam' Rx_Pawn cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_39 Function RenX_Game.Rx_Pawn:GetCharacterClassName:0028 [0065.97] ScriptWarning: Accessed null class context 'fam' Rx_Pawn cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_39 Function RenX_Game.Rx_Pawn:GetCharacterClassName:0028 [0074.48] ScriptWarning: Accessed None 'InvManager' Rx_Weapon_TimedC4 cnc-goldrush.TheWorld:PersistentLevel.Rx_Weapon_TimedC4_2 Function Engine.Weapon:WeaponPuttingDown.WeaponIsDown:000D [0074.48] ScriptWarning: Accessed None 'InvManager' Rx_Weapon_TimedC4 cnc-goldrush.TheWorld:PersistentLevel.Rx_Weapon_TimedC4_2 Function Engine.Weapon:WeaponPuttingDown.WeaponIsDown:00BA [0075.91] Warning: Failed to find function GotoIdle for timer in actor Rx_SentinelWeapon_Obelisk_0 [0083.18] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0083.18] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0083.18] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0083.18] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0083.74] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0083.74] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0083.75] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0083.75] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0084.41] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0084.41] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0084.41] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0084.41] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0085.22] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0085.22] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0085.22] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0085.22] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0089.53] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0089.53] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0089.53] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0089.53] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0090.26] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0090.26] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0090.26] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0090.26] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0098.12] ScriptWarning: Accessed None 'Controller' Rx_BuildingAttachment_RefGarageDoor cnc-goldrush.TheWorld:PersistentLevel.Rx_BuildingAttachment_RefGarageDoor_0 Function RenX_Content.Rx_BuildingAttachment_RefGarageDoor:SensorUnTouch:00C1 [0098.47] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:06BF [0098.47] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:06D3 [0101.44] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:06BF [0101.44] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:06D3 [0101.62] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:06BF [0101.62] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:06D3 [0102.43] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_6 [0103.25] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0103.25] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0104.29] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_3 [0105.15] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0105.15] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0107.50] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0107.50] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0107.50] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0107.50] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0108.11] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0108.11] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0108.11] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0108.11] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0113.25] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0113.25] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0113.25] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0113.25] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0113.92] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0113.92] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0113.92] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0113.92] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0132.11] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0132.11] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0132.27] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0132.27] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0132.27] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0132.27] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0133.17] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0133.17] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0133.17] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0133.17] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0133.93] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0133.93] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0133.93] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0133.93] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0143.00] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0143.00] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0143.19] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0143.19] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0143.19] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0143.19] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0159.36] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0159.36] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0159.36] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0159.36] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0160.16] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0160.16] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0160.16] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0160.16] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0172.74] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:06BF [0172.74] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:06D3 [0182.21] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:06BF [0182.21] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:06D3 [0182.49] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0182.49] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0182.76] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0182.76] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0182.76] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0182.76] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0184.42] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0184.42] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0191.07] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0191.07] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0191.25] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0191.25] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0191.25] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0191.25] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0191.72] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0191.72] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0191.72] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0191.72] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0192.29] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0192.29] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0192.29] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0192.29] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0192.69] ScriptWarning: Accessed None 'Controller' Rx_BuildingAttachment_RefGarageDoor cnc-goldrush.TheWorld:PersistentLevel.Rx_BuildingAttachment_RefGarageDoor_1 Function RenX_Content.Rx_BuildingAttachment_RefGarageDoor:SensorUnTouch:00C1 [0216.19] ScriptLog: UTPlayerController::QuitToMainMenu() - Online cleanup failed, finishing quit. [0216.19] ScriptLog: ------ QUIT TO MAIN MENU -------- [0216.19] Log: Failed; returning to Entry [0216.20] Log: LoadMap: RenX-FrontEndMap?closed?name=Truxa?Team=0 [0216.20] Log: --- LOADING MOVIE START --- [0216.28] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate() OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0 Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE [0216.44] NetComeGo: Close TcpNetDriver_0 TcpipConnection_0 88.198.16.101:7778 04/07/14 16:55:04 [0216.44] ScriptLog: LocalPlayer::StaticOnServerConnectionClose: Couldn't find local client auth session [0216.44] ScriptLog: LocalPlayer::StaticOnServerConnectionClose: Couldn't find server auth session [0216.44] Exit: TcpNetDriver_0 shut down [0220.97] Log: Game class is 'Rx_Game' [0221.00] Log: Primary PhysX scene will be in software. [0221.00] Log: Creating Primary PhysX Scene. [0221.00] Log: Bringing World renx-frontendmap.TheWorld up for play (0) at 2014.04.07-16.55.08 [0221.03] ScriptLog: GDI:0.0000 [0221.03] ScriptLog: Script call stack: Function RenX_Game.Rx_Game:PreBeginPlay Function UTGame.UTTeamGame:PreBeginPlay Function RenX_Game.Rx_Game:CreateTeam [0221.03] ScriptLog: Nod:0.0000 [0221.07] Log: Bringing up level for play took: 0.096933 [0221.07] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game renx-frontendmap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0221.07] ScriptLog: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating [0221.07] ScriptWarning: Accessed None 'Pawn' Rx_Controller renx-frontendmap.TheWorld:PersistentLevel.Rx_Controller_0 Function RenX_Game.Rx_Controller:SetOurCameraMode:0018 [0221.08] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game renx-frontendmap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0221.08] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game renx-frontendmap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0221.08] ScriptWarning: Player start not found, using last start spot Rx_Game renx-frontendmap.TheWorld:PersistentLevel.Rx_Game_0 Function Engine.GameInfo:RestartPlayer:0227 [0221.08] Error: Can't start an online game that hasn't been created [0221.08] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionMultiplier [0221.08] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionContrast [0221.08] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalParticleValue [0221.08] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalSecondaryParticleValue [0221.08] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalParticleValue [0221.08] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [0221.08] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalParticleValue [0221.08] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalSecondaryParticleValue [0221.08] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalParticleValue [0221.08] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalSecondaryParticleValue [0221.08] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalParticleValue [0221.08] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalSecondaryParticleValue [0221.08] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalParticleValue [0221.08] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalSecondaryParticleValue [0221.08] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalParticleValue [0221.08] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalSecondaryParticleValue [0221.08] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalParticleValue [0221.08] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalSecondaryParticleValue [0221.08] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalParticleValue [0221.08] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [0221.08] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalParticleValue [0221.08] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalSecondaryParticleValue [0221.08] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0221.08] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0221.08] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0221.08] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0221.08] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalParticleValue [0221.08] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0221.08] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalParticleValue [0221.08] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0221.08] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0221.08] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0221.08] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalParticleValue [0221.08] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0221.08] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalParticleValue [0221.08] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0221.08] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0221.08] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0221.08] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalParticleValue [0221.08] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0221.08] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0221.08] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0221.08] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0221.08] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0221.08] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalParticleValue [0221.08] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalSecondaryParticleValue [0221.08] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalParticleValue [0221.08] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalSecondaryParticleValue [0221.08] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalParticleValue [0221.08] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalSecondaryParticleValue [0221.08] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalParticleValue [0221.08] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalSecondaryParticleValue [0221.08] ScriptLog: START MATCH [0221.10] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0221.10] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0221.11] Rx: PLAYER: GDI,258,Truxa entered from  steamid 0x011000010A0C7C87 [0221.11] Log: ########### Finished loading level: 4.916293 seconds [0221.11] Log: Flushing async loaders. [0222.58] Log: Flushed async loaders. [0222.68] ScriptLog: SWITCHEROO THE HUD Rx_Game [0222.69] Log: Current scalability system settings: [0222.69] Log: StaticDecals = TRUE (Whether to allow static decals.) [0222.69] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.) [0222.69] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.) [0222.69] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.) [0222.69] Log: DynamicShadows = TRUE (Whether to allow dynamic shadows.) [0222.69] Log: LightEnvironmentShadows = TRUE (Whether to allow dynamic light environments to cast shadows.) [0222.69] Log: MotionBlur = TRUE (Whether to allow motion blur.) [0222.69] Log: DepthOfField = TRUE (Whether to allow depth of field.) [0222.69] Log: AmbientOcclusion = TRUE (Whether to allow ambient occlusion.) [0222.69] Log: Bloom = TRUE (Whether to allow bloom.) [0222.69] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.) [0222.69] Log: Distortion = TRUE (Whether to allow distortion.) [0222.69] Log: DropParticleDistortion = FALSE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.) [0222.69] Log: LensFlares = TRUE (Whether to allow rendering of LensFlares.) [0222.69] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.) [0222.69] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.) [0222.69] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.) [0222.69] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.) [0222.69] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.) [0222.69] Log: SkeletalMeshLODBias = 0 (LOD bias for skeletal meshes.) [0222.69] Log: DetailMode = 3 (Current detail mode; determines whether components of actors should be updated/ ticked.) [0222.69] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.) [0222.69] Log: MaxAnisotropy = 8 (Maximum level of anisotropy used.) [0222.69] Log: bAllowD3D9MSAA = FALSE (UKNOWN) [0222.69] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.) [0222.69] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.) [0222.69] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.) [0222.69] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.) [0222.69] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.) [0222.69] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.) [0222.69] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.) [0222.69] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.) [0222.69] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.) [0222.69] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.) [0222.69] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.) [0222.69] ScriptLog: key: StaticDecals | value: True [0222.69] ScriptLog: StaticDecalsTrue [0222.69] ScriptLog: key: DynamicDecals | value: True [0222.69] ScriptLog: DynamicDecalsTrue [0222.69] ScriptLog: key: UnbatchedDecals | value: True [0222.69] ScriptLog: UnbatchedDecalsTrue [0222.69] ScriptLog: key: DecalCullDistanceScale | value: 1 [0222.69] ScriptLog: DecalCullDistanceScale? 1.0000 [0222.69] ScriptLog: key: DynamicShadows | value: True [0222.69] ScriptLog: DynamicShadowsTrue [0222.69] ScriptLog: key: LightEnvironmentShadows | value: True [0222.69] ScriptLog: LightEnvironmentShadowsTrue [0222.69] ScriptLog: key: MotionBlur | value: True [0222.69] ScriptLog: MotionBlurTrue [0222.69] ScriptLog: key: DepthOfField | value: True [0222.69] ScriptLog: DepthOfFieldTrue [0222.69] ScriptLog: key: AmbientOcclusion | value: True [0222.69] ScriptLog: AmbientOcclusionTrue [0222.69] ScriptLog: key: Bloom | value: True [0222.69] ScriptLog: BloomTrue [0222.69] ScriptLog: key: bAllowLightShafts | value: True [0222.69] ScriptLog: bAllowLightShaftsTrue [0222.69] ScriptLog: key: Distortion | value: True [0222.69] ScriptLog: DistortionTrue [0222.69] ScriptLog: key: DropParticleDistortion | value: False [0222.69] ScriptLog: DropParticleDistortionFalse [0222.69] ScriptLog: key: LensFlares | value: True [0222.69] ScriptLog: LensFlaresTrue [0222.69] ScriptLog: key: AllowRadialBlur | value: True [0222.69] ScriptLog: AllowRadialBlurTrue [0222.69] ScriptLog: key: bAllowSeparateTranslucency | value: False [0222.69] ScriptLog: bAllowSeparateTranslucencyFalse [0222.69] ScriptLog: key: bAllowPostprocessMLAA | value: False [0222.69] ScriptLog: bAllowPostprocessMLAAFalse [0222.69] ScriptLog: key: bAllowHighQualityMaterials | value: True [0222.69] ScriptLog: bAllowHighQualityMaterialsTrue [0222.69] ScriptLog: key: MaxFilterBlurSampleCount | value: 16 [0222.69] ScriptLog: MaxFilterBlurSampleCount? 16 [0222.69] ScriptLog: key: SkeletalMeshLODBias | value: 0 [0222.69] ScriptLog: SkeletalMeshLODBias? 0 [0222.69] ScriptLog: key: DetailMode | value: 3 [0222.69] ScriptLog: DetailMode? 3 [0222.69] ScriptLog: key: MaxDrawDistanceScale | value: 1 [0222.69] ScriptLog: MaxDrawDistanceScale? 1.0000 [0222.69] ScriptLog: key: MaxAnisotropy | value: 8 [0222.69] ScriptLog: MaxAnisotropy? 8 [0222.69] ScriptLog: key: bAllowD3D9MSAA | value: False [0222.69] ScriptLog: bAllowD3D9MSAAFalse [0222.69] ScriptLog: key: MinShadowResolution | value: 64 [0222.69] ScriptLog: MinShadowResolution? 64 [0222.69] ScriptLog: key: MinPreShadowResolution | value: 8 [0222.69] ScriptLog: MinPreShadowResolution? 8 [0222.69] ScriptLog: key: MaxShadowResolution | value: 1024 [0222.69] ScriptLog: MaxShadowResolution? 1024 [0222.69] ScriptLog: key: MaxWholeSceneDominantShadowResolution | value: 1280 [0222.69] ScriptLog: MaxWholeSceneDominantShadowResolution? 1280 [0222.69] ScriptLog: key: ShadowTexelsPerPixel | value: 1.3 [0222.69] ScriptLog: ShadowTexelsPerPixel? 1.3000 [0222.69] ScriptLog: key: bEnableBranchingPCFShadows | value: False [0222.69] ScriptLog: bEnableBranchingPCFShadowsFalse [0222.69] ScriptLog: key: bAllowWholeSceneDominantShadows | value: True [0222.69] ScriptLog: bAllowWholeSceneDominantShadowsTrue [0222.69] ScriptLog: key: bUseConservativeShadowBounds | value: False [0222.69] ScriptLog: bUseConservativeShadowBoundsFalse [0222.69] ScriptLog: key: bAllowFracturedDamage | value: True [0222.69] ScriptLog: bAllowFracturedDamageTrue [0222.69] ScriptLog: key: FractureCullDistanceScale | value: 1 [0222.69] ScriptLog: FractureCullDistanceScale? 1.0000 [0222.69] ScriptLog: key: bApexClothingAsyncFetchResults | value: False [0222.69] ScriptLog: bApexClothingAsyncFetchResultsFalse [0222.69] Log: Current preference system settings: [0222.69] Log: UseVsync = TRUE (Whether to use VSync or not.) [0222.69] Log: Fullscreen = TRUE (Fullscreen.) [0222.69] Log: ResX = 1280 (Screen X resolution.) [0222.69] Log: ResY = 720 (Screen Y resolution.) [0222.69] ScriptLog: key: UseVsync | value: True [0222.69] ScriptLog: UseVsyncTrue [0222.69] ScriptLog: key: Fullscreen | value: True [0222.69] ScriptLog: FullscreenTrue [0222.69] ScriptLog: key: ResX | value: 1280 [0222.69] ScriptLog: ResX? 1280 [0222.69] ScriptLog: key: ResY | value: 720 [0222.69] ScriptLog: ResY? 720 [0222.69] Log: Current debug system settings: [0222.69] Log: DynamicLights = TRUE (Whether to allow dynamic lights.) [0222.69] Log: CompositeDynamicLights = TRUE (Whether to composte dynamic lights into light environments.) [0222.69] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.) [0222.69] Log: SpeedTreeLeaves = FALSE (Whether to allow rendering of SpeedTree leaves.) [0222.69] Log: SpeedTreeFronds = FALSE (Whether to allow rendering of SpeedTree fronds.) [0222.69] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.) [0222.69] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.) [0222.69] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.) [0222.69] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.) [0222.69] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.) [0222.69] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.) [0222.69] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.) [0222.69] Log: ParticleLODBias = 0 (LOD bias for particle systems.) [0222.69] Log: MaxMultiSamples = 0 (The maximum number of MSAA samples to use.) [0222.69] Log: bAllowTemporalAA = FALSE (UKNOWN) [0222.69] Log: TemporalAA_MinDepth = 500 (UKNOWN) [0222.69] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN) [0222.69] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.) [0222.69] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.) [0222.69] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.) [0222.69] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.) [0222.69] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.) [0222.69] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.) [0222.69] Log: MobileSceneDepthResolveForShadows = TRUE (UNKNOWN.) [0222.69] Log: MobileUsePreprocessedShaders = TRUE (Whether to use preprocessed shaders on mobile.) [0222.69] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.) [0222.69] Log: MobileWarmUpPreprocessedShaders = TRUE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.) [0222.69] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.) [0222.69] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.) [0222.69] Log: MobileUseCPreprocessorOnShaders = TRUE (Whether to run the C preprocessor on shaders.) [0222.69] Log: MobileLoadCPreprocessedShaders = TRUE ( Whether to load the C preprocessed source.) [0222.69] Log: MobileSharePixelShaders = TRUE (Whether to share pixel shaders across multiple unreal shaders.) [0222.69] Log: MobileShareVertexShaders = TRUE (Whether to share vertex shaders across multiple unreal shaders.) [0222.69] Log: MobileShareShaderPrograms = TRUE (Whether to share shaders program across multiple unreal shaders.) [0222.69] Log: MobileMaxMemory = 300 (Value (in MB) to declare for maximum mobile memory on this device.) [0222.69] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.) [0222.69] Log: MobileBoneCount = 75 (The maximum number of bones supported for skinning.) [0222.69] Log: MobileBoneWeightCount = 2 (The maximum number of bones influences per vertex supported for skinning.) [0222.69] ScriptLog: key: DynamicLights | value: True [0222.69] ScriptLog: DynamicLightsTrue [0222.69] ScriptLog: key: CompositeDynamicLights | value: True [0222.69] ScriptLog: CompositeDynamicLightsTrue [0222.69] ScriptLog: key: DirectionalLightmaps | value: True [0222.69] ScriptLog: DirectionalLightmapsTrue [0222.69] ScriptLog: key: SpeedTreeLeaves | value: False [0222.69] ScriptLog: SpeedTreeLeavesFalse [0222.69] ScriptLog: key: SpeedTreeFronds | value: False [0222.69] ScriptLog: SpeedTreeFrondsFalse [0222.69] ScriptLog: key: OnlyStreamInTextures | value: False [0222.69] ScriptLog: OnlyStreamInTexturesFalse [0222.69] ScriptLog: key: OneFrameThreadLag | value: True [0222.69] ScriptLog: OneFrameThreadLagTrue [0222.69] ScriptLog: key: UpscaleScreenPercentage | value: True [0222.69] ScriptLog: UpscaleScreenPercentageTrue [0222.69] ScriptLog: key: AllowOpenGL | value: False [0222.69] ScriptLog: AllowOpenGLFalse [0222.69] ScriptLog: key: AllowSubsurfaceScattering | value: True [0222.69] ScriptLog: AllowSubsurfaceScatteringTrue [0222.69] ScriptLog: key: AllowImageReflections | value: True [0222.69] ScriptLog: AllowImageReflectionsTrue [0222.69] ScriptLog: key: AllowImageReflectionShadowing | value: True [0222.69] ScriptLog: AllowImageReflectionShadowingTrue [0222.69] ScriptLog: key: ParticleLODBias | value: 0 [0222.69] ScriptLog: ParticleLODBias? 0 [0222.69] ScriptLog: key: MaxMultiSamples | value: 0 [0222.69] ScriptLog: MaxMultiSamples? 0 [0222.69] ScriptLog: key: bAllowTemporalAA | value: False [0222.69] ScriptLog: bAllowTemporalAAFalse [0222.69] ScriptLog: key: TemporalAA_MinDepth | value: 500 [0222.69] Warning: Warning, The System Setting TemporalAA_MinDepth could not be found. [0222.69] ScriptLog: TemporalAA_MinDepth? -1 [0222.69] ScriptLog: key: TemporalAA_StartDepthVelocityScale | value: 100 [0222.69] ScriptLog: TemporalAA_StartDepthVelocityScale? 100.0000 [0222.69] ScriptLog: key: ScreenPercentage | value: 100 [0222.69] ScriptLog: ScreenPercentage? 100.0000 [0222.69] Log: Current unknown system settings: [0222.69] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.) [0222.69] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.) [0222.69] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.) [0222.69] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.) [0222.69] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.) [0222.69] Log: FogVolumes = TRUE (Whether to allow fog volumes.) [0222.69] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.) [0222.69] Log: ShadowFilterQualityBias = 0 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.) [0222.69] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.) [0222.69] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.) [0222.69] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.) [0222.69] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.) [0222.69] Log: PreShadowResolutionFactor = 0.5 (UKNOWN) [0222.69] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.) [0222.69] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.) [0222.69] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.) [0222.69] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.) [0222.69] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.) [0222.69] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.) [0222.69] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.) [0222.69] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.) [0222.69] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0222.69] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0222.69] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0222.69] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.) [0222.69] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.) [0222.69] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.) [0222.69] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.) [0222.69] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.) [0222.69] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.) [0222.69] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1]) [0222.69] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1]) [0222.69] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.) [0222.69] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.) [0222.69] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.) [0222.69] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.) [0222.69] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0222.69] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0222.69] Log: MobileVertexScratchBufferSize = 150 (The size of the scratch buffer for vertices (in kB).) [0222.69] Log: MobileIndexScratchBufferSize = 10 (The size of the scratch buffer for indices (in kB).) [0222.69] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.) [0222.69] Log: MobileTiltShiftPosition = 0.5 (Position of the focused center of the tilt shift effect (in percent of the screen height).) [0222.69] Log: MobileTiltShiftFocusWidth = 0.3 (Width of focused area in the tilt shift effect (in percent of the screen height).) [0222.69] Log: MobileTiltShiftTransitionWidth = 0.5 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).) [0222.69] Log: MobileLightShaftScale = 2 (UNKNOWN.) [0222.69] Log: MobileLightShaftFirstPass = 0.5 (UNKNOWN.) [0222.69] Log: MobileLightShaftSecondPass = 1 (UNKNOWN.) [0222.69] Log: MobileMaxShadowRange = 500 (UNKNOWN.) [0222.69] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).) [0222.69] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group) [0222.69] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled) [0222.69] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.) [0222.69] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).) [0222.69] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.) [0222.69] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.) [0222.69] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).) [0222.69] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.) [0222.69] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.) [0222.69] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.) [0222.69] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).) [0222.69] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).) [0222.69] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.) [0222.69] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.) [0222.69] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.) [0222.69] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.) [0222.69] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.) [0222.69] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.) [0222.69] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.) [0222.69] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.) [0222.69] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.) [0222.69] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.) [0222.69] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.) [0222.69] ScriptLog: key: SHSecondaryLighting | value: True [0222.69] ScriptLog: SHSecondaryLightingTrue [0222.69] ScriptLog: key: MotionBlurPause | value: True [0222.69] ScriptLog: MotionBlurPauseTrue [0222.69] ScriptLog: key: MotionBlurSkinning | value: 1 [0222.69] ScriptLog: MotionBlurSkinning? 1 [0222.69] ScriptLog: key: FilteredDistortion | value: True [0222.69] ScriptLog: FilteredDistortionTrue [0222.69] ScriptLog: key: bAllowDownsampledTranslucency | value: False [0222.69] ScriptLog: bAllowDownsampledTranslucencyFalse [0222.69] ScriptLog: key: FogVolumes | value: True [0222.69] ScriptLog: FogVolumesTrue [0222.69] ScriptLog: key: FloatingPointRenderTargets | value: True [0222.69] ScriptLog: FloatingPointRenderTargetsTrue [0222.69] ScriptLog: key: ShadowFilterQualityBias | value: 0 [0222.69] ScriptLog: ShadowFilterQualityBias? 0 [0222.69] ScriptLog: key: ShadowFadeResolution | value: 128 [0222.69] ScriptLog: ShadowFadeResolution? 128 [0222.69] ScriptLog: key: PreShadowFadeResolution | value: 16 [0222.69] ScriptLog: PreShadowFadeResolution? 16 [0222.69] ScriptLog: key: ShadowFadeExponent | value: 0.25 [0222.69] ScriptLog: ShadowFadeExponent? 0.2500 [0222.69] ScriptLog: key: SceneCaptureStreamingMultiplier | value: 1 [0222.69] ScriptLog: SceneCaptureStreamingMultiplier? 1.0000 [0222.69] ScriptLog: key: PreShadowResolutionFactor | value: 0.5 [0222.69] ScriptLog: PreShadowResolutionFactor? 0.5000 [0222.69] ScriptLog: key: bAllowHardwareShadowFiltering | value: False [0222.69] ScriptLog: bAllowHardwareShadowFilteringFalse [0222.69] ScriptLog: key: TessellationAdaptivePixelsPerTriangle | value: 48 [0222.69] Warning: Warning, The System Setting TessellationAdaptivePixelsPerTriangle could not be found. [0222.69] ScriptLog: TessellationAdaptivePixelsPerTriangle? -1 [0222.69] ScriptLog: key: bEnableForegroundShadowsOnWorld | value: False [0222.69] ScriptLog: bEnableForegroundShadowsOnWorldFalse [0222.69] ScriptLog: key: bEnableForegroundSelfShadowing | value: False [0222.69] ScriptLog: bEnableForegroundSelfShadowingFalse [0222.69] ScriptLog: key: ShadowFilterRadius | value: 2 [0222.69] ScriptLog: ShadowFilterRadius? 2.0000 [0222.69] ScriptLog: key: ShadowDepthBias | value: 0.012 [0222.69] ScriptLog: ShadowDepthBias? 0.0120 [0222.69] ScriptLog: key: PerObjectShadowTransition | value: 60 [0222.69] Warning: Warning, The System Setting PerObjectShadowTransition could not be found. [0222.69] ScriptLog: PerObjectShadowTransition? -1 [0222.69] ScriptLog: key: PerSceneShadowTransition | value: 600 [0222.69] Warning: Warning, The System Setting PerSceneShadowTransition could not be found. [0222.69] ScriptLog: PerSceneShadowTransition? -1 [0222.69] ScriptLog: key: CSMSplitPenumbraScale | value: 0.5 [0222.69] ScriptLog: CSMSplitPenumbraScale? 0.5000 [0222.69] ScriptLog: key: CSMSplitSoftTransitionDistanceScale | value: 4 [0222.69] ScriptLog: CSMSplitSoftTransitionDistanceScale? 4.0000 [0222.69] ScriptLog: key: CSMSplitDepthBiasScale | value: 0.5 [0222.69] ScriptLog: CSMSplitDepthBiasScale? 0.5000 [0222.69] ScriptLog: key: CSMMinimumFOV | value: 40 [0222.69] Warning: Warning, The System Setting CSMMinimumFOV could not be found. [0222.69] ScriptLog: CSMMinimumFOV? -1 [0222.69] ScriptLog: key: CSMFOVRoundFactor | value: 4 [0222.69] ScriptLog: CSMFOVRoundFactor? 4.0000 [0222.69] ScriptLog: key: UnbuiltWholeSceneDynamicShadowRadius | value: 20000 [0222.69] ScriptLog: UnbuiltWholeSceneDynamicShadowRadius? 20000.0000 [0222.69] ScriptLog: key: UnbuiltNumWholeSceneDynamicShadowCascades | value: 3 [0222.69] ScriptLog: UnbuiltNumWholeSceneDynamicShadowCascades? 3 [0222.69] ScriptLog: key: WholeSceneShadowUnbuiltInteractionThreshold | value: 50 [0222.69] ScriptLog: WholeSceneShadowUnbuiltInteractionThreshold? 50 [0222.69] ScriptLog: key: NumFracturedPartsScale | value: 1 [0222.69] ScriptLog: NumFracturedPartsScale? 1.0000 [0222.69] ScriptLog: key: FractureDirectSpawnChanceScale | value: 1 [0222.69] ScriptLog: FractureDirectSpawnChanceScale? 1.0000 [0222.69] ScriptLog: key: FractureRadialSpawnChanceScale | value: 1 [0222.69] ScriptLog: FractureRadialSpawnChanceScale? 1.0000 [0222.69] ScriptLog: key: bForceCPUAccessToGPUSkinVerts | value: False [0222.69] ScriptLog: bForceCPUAccessToGPUSkinVertsFalse [0222.69] ScriptLog: key: bDisableSkeletalInstanceWeights | value: False [0222.69] ScriptLog: bDisableSkeletalInstanceWeightsFalse [0222.69] ScriptLog: key: HighPrecisionGBuffers | value: False [0222.69] ScriptLog: HighPrecisionGBuffersFalse [0222.69] ScriptLog: key: AllowSecondaryDisplays | value: False [0222.69] ScriptLog: AllowSecondaryDisplaysFalse [0222.69] ScriptLog: key: SecondaryDisplayMaximumWidth | value: 1280 [0222.69] ScriptLog: SecondaryDisplayMaximumWidth? 1280 [0222.69] ScriptLog: key: SecondaryDisplayMaximumHeight | value: 720 [0222.69] ScriptLog: SecondaryDisplayMaximumHeight? 720 [0222.69] ScriptLog: key: ApexLODResourceBudget | value: 1e+021 [0222.69] ScriptLog: ApexLODResourceBudget? 1000000020040877300000.0000 [0222.69] ScriptLog: key: ApexDestructionMaxChunkIslandCount | value: 2500 [0222.69] ScriptLog: ApexDestructionMaxChunkIslandCount? 2500 [0222.69] ScriptLog: key: ApexDestructionMaxShapeCount | value: 0 [0222.69] ScriptLog: ApexDestructionMaxShapeCount? 0 [0222.69] ScriptLog: key: ApexDestructionMaxChunkSeparationLOD | value: 1 [0222.69] Warning: Warning, The System Setting ApexDestructionMaxChunkSeparationLOD could not be found. [0222.69] ScriptLog: ApexDestructionMaxChunkSeparationLOD? -1 [0222.69] ScriptLog: key: ApexDestructionMaxFracturesProcessedPerFrame | value: -1 [0222.69] ScriptLog: ApexDestructionMaxFracturesProcessedPerFrame? -1 [0222.69] ScriptLog: key: ApexClothingAvgSimFrequencyWindow | value: 8.40779e-044 [0222.69] ScriptLog: ApexClothingAvgSimFrequencyWindow? 0.0000 [0222.69] ScriptLog: key: ApexDestructionSortByBenefit | value: True [0222.69] ScriptLog: ApexDestructionSortByBenefitTrue [0222.69] ScriptLog: key: ApexGRBEnable | value: False [0222.69] ScriptLog: ApexGRBEnableFalse [0222.69] ScriptLog: key: ApexGRBGPUMemSceneSize | value: 128 [0222.69] ScriptLog: ApexGRBGPUMemSceneSize? 128 [0222.69] ScriptLog: key: ApexGRBGPUMemTempDataSize | value: 128 [0222.69] ScriptLog: ApexGRBGPUMemTempDataSize? 128 [0222.69] ScriptLog: key: ApexGRBMeshCellSize | value: 7.5 [0222.69] ScriptLog: ApexGRBMeshCellSize? 7.5000 [0222.69] ScriptLog: key: ApexGRBNonPenSolverPosIterCount | value: 9 [0222.69] ScriptLog: ApexGRBNonPenSolverPosIterCount? 9 [0222.69] ScriptLog: key: ApexGRBFrictionSolverPosIterCount | value: 3 [0222.69] ScriptLog: ApexGRBFrictionSolverPosIterCount? 3 [0222.69] ScriptLog: key: ApexGRBFrictionSolverVelIterCount | value: 3 [0222.69] ScriptLog: ApexGRBFrictionSolverVelIterCount? 3 [0222.69] ScriptLog: key: ApexGRBSkinWidth | value: 0.025 [0222.69] ScriptLog: ApexGRBSkinWidth? 0.0250 [0222.69] ScriptLog: key: ApexGRBMaxLinearAcceleration | value: 1e+006 [0222.69] ScriptLog: ApexGRBMaxLinearAcceleration? 1000000.0000 [0222.69] ScriptLog: key: bEnableParallelApexClothingFetch | value: True [0222.69] ScriptLog: bEnableParallelApexClothingFetchTrue [0222.69] ScriptLog: key: ApexClothingAvgSimFrequencyWindow | value: 60 [0222.69] ScriptLog: ApexClothingAvgSimFrequencyWindow? 0.0000 [0222.69] ScriptLog: key: ApexClothingAllowAsyncCooking | value: True [0222.69] ScriptLog: ApexClothingAllowAsyncCookingTrue [0222.69] ScriptLog: key: ApexClothingAllowApexWorkBetweenSubsteps | value: False [0222.69] ScriptLog: ApexClothingAllowApexWorkBetweenSubstepsFalse [0222.69] ScriptLog: key: ApexDestructionMaxActorCreatesPerFrame | value: -1 [0222.69] ScriptLog: ApexDestructionMaxActorCreatesPerFrame? -1 [0222.70] Log: Listing all sound classes. [0222.70] Log: Class 'None' has 18 resident sounds taking 1274.73 kb [0222.70] Log: Class 'Item' has 22 resident sounds taking 2473.21 kb, and 1 real time sounds taking 8.89 kb [0222.70] Log: Class 'Vehicle' has 65 resident sounds taking 14936.83 kb, and 4 real time sounds taking 217.45 kb [0222.70] Log: Class 'Weapon' has 190 resident sounds taking 61702.51 kb, and 6 real time sounds taking 368.38 kb [0222.70] Log: Class 'SFX' has 27 resident sounds taking 3574.14 kb, and 9 real time sounds taking 494.85 kb [0222.70] Log: Class 'Character' has 181 resident sounds taking 8670.41 kb [0222.70] Log: Class 'UI' has 22 resident sounds taking 1276.65 kb [0222.70] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 1 real time sounds taking 1787.79 kb [0222.70] Log: Class 'Announcer' has 58 resident sounds taking 18144.53 kb [0222.70] Log: Class 'Cinematic' has 4 resident sounds taking 1078.99 kb, and 2 real time sounds taking 498.94 kb [0222.70] Log: Class 'WeaponBulletEffects' has 63 resident sounds taking 2799.74 kb, and 1 real time sounds taking 150.46 kb [0222.70] Log: Class 'MovieEffects' has 0 resident sounds taking 0.00 kb, and 2 real time sounds taking 336.30 kb [0222.70] Log: Class 'MovieVoice' has 1 resident sounds taking 28.10 kb [0222.70] Log: Class 'Ambient' has 2 resident sounds taking 652.92 kb [0222.70] Log: Class 'UnGrouped' has 120 resident sounds taking 42586.34 kb, and 76 real time sounds taking 1306.09 kb [0222.70] Log: 875 total sounds in 15 classes [0222.71] Log: Bool AmbientOcclusion set to 1 [0222.76] ScriptLog: NO VALID MINIMAP INFO IN MAPINFO!!! [0222.76] Log: --- LOADING MOVIE TIME: 6.56 sec --- [0223.85] ScriptLog: [GeminiOnlineService] Getting Data [0223.85] ScriptLog: [GeminiLinkClient] Resolving: renegadexgs.appspot.com [0223.88] ScriptLog: [GeminiLinkClient] renegadexgs.appspot.com resolved to 173.194.65.141:0 [0223.88] ScriptLog: [GeminiLinkClient] Bound to port: 51115 [0223.88] Log: CheckConnectionAttempt: Connection attempt has not yet completed. [0223.90] Log: CheckConnectionAttempt: Connection attempt has not yet completed. [0223.91] ScriptLog: [GeminiLinkClient] TCP connection opened [0223.91] ScriptLog: [GeminiLinkClient] End TCP connection [0224.39] ScriptLog: [GeminiLinkClient] TCP connection closed [0230.83] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemPress [0230.93] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0231.35] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemPress [0232.52] ScriptLog: mapName Islands [0232.52] ScriptLog: mapFileName img://RenXFrontEnd.MapImage.___map-pic-cnc-island [0232.52] ScriptLog: serverName [0232.52] ScriptLog: isFavourites False [0232.52] ScriptLog: isLocked False [0232.52] ScriptLog: serverLocation [0232.52] ScriptLog: serverGameType Command & Conquer [0232.52] ScriptLog: playerCount 33 [0232.52] ScriptLog: botCount 0 [0232.52] ScriptLog: maxPlayers 40 [0232.52] ScriptLog: ping 99 [0232.52] ScriptLog: serverPort 7780 [0232.52] ScriptLog: serverAddress 192.99.5.129 [0232.52] ScriptLog: [Rx_GFxFrontEnd_Multiplayer] : open 192.99.5.129:7780 [0232.52] ScriptLog: <> [0232.52] Init: WinSock: Socket queue 32768 / 32768 [0233.04] Log: LoadMap: 192.99.5.129:7780/cnc-islands?name=Truxa?Team=0?game=RenX_Game.Rx_Game [0233.04] Log: --- LOADING MOVIE START --- [0233.08] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate() OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0 Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE [0233.08] ScriptWarning: PlayerStart_2 is not a team playerstart! Rx_Game renx-frontendmap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0233.08] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game renx-frontendmap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0233.08] ScriptWarning: Player start not found, failed to restart player Rx_Game renx-frontendmap.TheWorld:PersistentLevel.Rx_Game_0 Function Engine.GameInfo:RestartPlayer:025E [0233.08] ScriptWarning: Accessed None 'Pawn' Rx_Bot renx-frontendmap.TheWorld:PersistentLevel.Rx_Bot_0 Function RenX_Game.Rx_Bot:IsInBuilding:0014 [0233.08] ScriptWarning: Accessed None 'Pawn' Rx_Bot renx-frontendmap.TheWorld:PersistentLevel.Rx_Bot_0 Function RenX_Game.Rx_Bot:IsInBuilding:003C [0233.08] Rx: PLAYER: GDI,258,Truxa disconnected [0238.30] Warning: Warning, Failed to compile Material Instance cnc-islands.LandscapeMaterialInstanceConstant_57 with Base M_Landscape for platform PC-D3D-SM3, Default Material will be used in game. [0242.90] Log: Primary PhysX scene will be in software. [0242.90] Log: Creating Primary PhysX Scene. [0242.96] Log: Bringing World cnc-islands.TheWorld up for play (90) at 2014.04.07-16.55.30 [0243.01] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0243.01] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0243.01] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0243.01] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0243.01] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0243.01] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0243.01] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0243.01] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0243.01] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0243.01] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0243.01] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0243.01] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0243.01] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0243.01] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0243.02] Log: Bringing up level for play took: 0.335237 [0243.02] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0243.02] Warning: Warning, Failed to find object 'Class None.' [0243.02] Log: PlayerController class for the pending level is PlayerController [0243.02] Log: ########### Finished loading level: 9.988076 seconds [0243.09] Log: Save=54.168726 [0243.09] Log: Compressing '..\..\UDKGame\CookedPC\LocalShaderCache-PC-D3D-SM3_save.tmp' to '..\..\UDKGame\CookedPC\LocalShaderCache-PC-D3D-SM3.upk' [0243.40] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-islands.TheWorld:PersistentLevel.PlayerController_1 Function Engine.PlayerController:AdjustHUDRenderSize:000D [0243.40] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-islands.TheWorld:PersistentLevel.PlayerController_1 Function Engine.PlayerController:AdjustHUDRenderSize:006F [0243.40] ScriptWarning: Accessed None 'Pawn' Rx_Controller cnc-islands.TheWorld:PersistentLevel.Rx_Controller_0 Function RenX_Game.Rx_Controller:SetOurCameraMode:0018 [0243.41] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0243.41] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0243.42] Error: StopLocalVoiceProcessing: Ignoring stop request for non-owning user [0243.43] ScriptWarning: Accessed None 'TopHalfAnimSlot' Rx_Pawn cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_8 Function RenX_Game.Rx_Pawn:ReplicatedEvent:010F [0243.43] ScriptWarning: Accessed None 'TopHalfAnimSlot' Rx_Pawn cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_19 Function RenX_Game.Rx_Pawn:ReplicatedEvent:010F [0243.43] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0243.43] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0244.79] Log: --- LOADING MOVIE TIME: 11.7 sec --- [0244.81] ScriptWarning: Accessed None 'TopHalfAnimSlot' Rx_Pawn cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_6 Function RenX_Game.Rx_Pawn:ReplicatedEvent:010F [0244.81] Log: WARNING: Cooking Convex For Actor: cnc-islands.TheWorld:PersistentLevel.Rx_BuildingAttachment_PT_GDI_0 Component: StaticMeshComponent_371 StaticMesh: RX_Deco_Terminal.Mesh.SM_BU_PT (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects. [0244.81] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [0244.81] Log: WARNING: Cooking Convex For Actor: cnc-islands.TheWorld:PersistentLevel.Rx_BuildingAttachment_MCT_0 Component: StaticMeshComponent_374 StaticMesh: RX_Deco_Terminal.Mesh.SM_BU_MCT (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects. [0244.83] ScriptWarning: Accessed None 'OptionalObject' Rx_Message_Buildings RenX_Content.Default__Rx_Message_Buildings Function RenX_Content.Rx_Message_Buildings:ClientReceive:003B [0244.83] ScriptWarning: Accessed None 'OptionalObject' Rx_Message_Buildings RenX_Content.Default__Rx_Message_Buildings Function RenX_Content.Rx_Message_Buildings:AnnouncementSound:0034 [0244.83] ScriptWarning: Accessed array 'Default__Rx_FamilyInfo_Nod_StealthBlackHand.Materials' out of bounds (1/1) Rx_FamilyInfo_Nod_StealthBlackHand RenX_Game.Default__Rx_FamilyInfo_Nod_StealthBlackHand Function UTGame.UTFamilyInfo:GetTeamMaterials:00AE [0244.83] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0244.83] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0244.83] ScriptWarning: Accessed None 'TopHalfAnimSlot' Rx_Pawn cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_22 Function RenX_Game.Rx_Pawn:ReplicatedEvent:010F [0244.84] ScriptWarning: Accessed array 'Default__Rx_FamilyInfo_Nod_LaserChainGunner.Materials' out of bounds (1/1) Rx_FamilyInfo_Nod_LaserChainGunner RenX_Game.Default__Rx_FamilyInfo_Nod_LaserChainGunner Function UTGame.UTFamilyInfo:GetTeamMaterials:00AE [0244.85] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0244.85] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0244.85] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0244.85] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0244.87] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0244.87] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0244.88] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0244.88] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0244.88] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0244.88] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0244.89] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0244.89] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0244.90] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned cnc-islands.TheWorld:PersistentLevel.Rx_Building_Barracks_Internals_0.SkeletalMeshComponent_1456 RX_BU_Barracks.Mesh.SK_BU_GDI_BAR 1 0 1 0 [0244.91] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0244.91] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0244.92] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0244.92] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0244.92] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0244.92] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0244.95] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned cnc-islands.TheWorld:PersistentLevel.Rx_Building_Barracks_Internals_0.SkeletalMeshComponent_1456 RX_BU_Barracks.Mesh.SK_BU_GDI_BAR 1 0 1 0 [0245.09] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0245.09] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0245.09] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0245.09] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0245.09] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0245.09] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0245.14] ScriptWarning: Accessed None 'Controller' Rx_BuildingAttachment_RefGarageDoor cnc-islands.TheWorld:PersistentLevel.Rx_BuildingAttachment_RefGarageDoor_0 Function RenX_Content.Rx_BuildingAttachment_RefGarageDoor:SensorUnTouch:00C1 [0245.19] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0245.19] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0245.23] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0245.23] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0245.23] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0245.23] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0245.37] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionMultiplier [0245.37] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionContrast [0245.37] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalParticleValue [0245.37] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalSecondaryParticleValue [0245.37] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalParticleValue [0245.37] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [0245.37] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalParticleValue [0245.37] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalSecondaryParticleValue [0245.37] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalParticleValue [0245.37] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalSecondaryParticleValue [0245.37] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalParticleValue [0245.37] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalSecondaryParticleValue [0245.37] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalParticleValue [0245.37] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalSecondaryParticleValue [0245.37] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalParticleValue [0245.37] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalSecondaryParticleValue [0245.37] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalParticleValue [0245.37] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalSecondaryParticleValue [0245.37] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalParticleValue [0245.37] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [0245.37] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalParticleValue [0245.37] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalSecondaryParticleValue [0245.37] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0245.37] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0245.37] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0245.37] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0245.37] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalParticleValue [0245.37] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0245.37] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalParticleValue [0245.37] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0245.37] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0245.37] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0245.37] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalParticleValue [0245.37] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0245.37] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalParticleValue [0245.37] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0245.37] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0245.37] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0245.37] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalParticleValue [0245.37] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0245.37] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0245.37] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0245.37] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0245.37] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0245.37] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalParticleValue [0245.37] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalSecondaryParticleValue [0245.37] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalParticleValue [0245.37] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalSecondaryParticleValue [0245.37] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalParticleValue [0245.37] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalSecondaryParticleValue [0245.37] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalParticleValue [0245.37] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalSecondaryParticleValue [0246.05] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_0 [0248.37] ScriptWarning: Accessed None 'InvManager' Rx_Weapon_TimedC4 cnc-islands.TheWorld:PersistentLevel.Rx_Weapon_TimedC4_2 Function Engine.Weapon:WeaponPuttingDown.WeaponIsDown:000D [0248.37] ScriptWarning: Accessed None 'InvManager' Rx_Weapon_TimedC4 cnc-islands.TheWorld:PersistentLevel.Rx_Weapon_TimedC4_2 Function Engine.Weapon:WeaponPuttingDown.WeaponIsDown:00BA [0252.00] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_2 [0252.00] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_194 [0253.10] ScriptLog: Server authentication failed after 3 tries [0255.44] ScriptWarning: Accessed None 'Controller' Rx_BuildingAttachment_RefGarageDoor cnc-islands.TheWorld:PersistentLevel.Rx_BuildingAttachment_RefGarageDoor_1 Function RenX_Content.Rx_BuildingAttachment_RefGarageDoor:SensorUnTouch:00C1 [0261.88] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0261.88] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0262.43] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0262.43] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0262.43] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0262.43] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0263.66] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0263.66] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0263.66] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0263.66] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0264.13] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0264.13] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0264.16] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_1 [0264.26] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0264.26] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0264.26] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0264.26] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0265.97] ScriptWarning: Accessed None 'Pawn' Rx_HUD cnc-islands.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:TogglePauseMenu:03C1 [0266.04] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0266.04] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0268.01] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_1 [0272.66] ScriptWarning: Accessed None 'Controller' Rx_BuildingAttachment_RefGarageDoor cnc-islands.TheWorld:PersistentLevel.Rx_BuildingAttachment_RefGarageDoor_0 Function RenX_Content.Rx_BuildingAttachment_RefGarageDoor:SensorUnTouch:00C1 [0276.08] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:06BF [0276.08] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:06D3 [0277.63] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:06BF [0277.63] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:06D3 [0282.14] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0282.14] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0284.13] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0284.13] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0293.85] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:06BF [0293.85] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:06D3 [0294.11] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [0298.42] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0298.42] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0298.45] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_2 [0300.22] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0300.22] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0300.41] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0300.41] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0300.71] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0300.71] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0300.71] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0300.71] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0301.47] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0301.47] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0301.47] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0301.47] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0302.17] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0302.17] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0307.24] ScriptWarning: Accessed None 'Controller' Rx_BuildingAttachment_RefGarageDoor cnc-islands.TheWorld:PersistentLevel.Rx_BuildingAttachment_RefGarageDoor_1 Function RenX_Content.Rx_BuildingAttachment_RefGarageDoor:SensorUnTouch:00C1 [0309.38] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0309.38] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0309.38] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0309.38] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0310.01] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0310.01] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0310.01] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0310.01] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0318.53] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0318.53] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0318.53] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0318.53] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0320.19] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0320.19] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0320.19] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0320.19] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0324.79] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0324.79] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0324.79] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0324.79] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0325.76] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0325.76] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0325.76] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0325.76] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0327.42] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [0327.93] ScriptWarning: Accessed None 'Controller' Rx_BuildingAttachment_RefGarageDoor cnc-islands.TheWorld:PersistentLevel.Rx_BuildingAttachment_RefGarageDoor_0 Function RenX_Content.Rx_BuildingAttachment_RefGarageDoor:SensorUnTouch:00C1 [0330.07] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [0335.57] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [0336.97] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_0 [0346.57] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:06BF [0346.57] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:06D3 [0350.58] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:06BF [0350.58] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:06D3 [0350.78] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:06BF [0350.78] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:06D3 [0355.21] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0355.21] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0357.18] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0357.18] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0359.06] ScriptWarning: Accessed None 'Controller' Rx_BuildingAttachment_RefGarageDoor cnc-islands.TheWorld:PersistentLevel.Rx_BuildingAttachment_RefGarageDoor_1 Function RenX_Content.Rx_BuildingAttachment_RefGarageDoor:SensorUnTouch:00C1 [0362.23] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [0376.96] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:06BF [0376.96] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:06D3 [0394.97] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0394.97] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0395.02] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_3 [0396.97] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0396.97] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0410.82] ScriptWarning: Accessed None 'Controller' Rx_BuildingAttachment_RefGarageDoor cnc-islands.TheWorld:PersistentLevel.Rx_BuildingAttachment_RefGarageDoor_1 Function RenX_Content.Rx_BuildingAttachment_RefGarageDoor:SensorUnTouch:00C1 [0420.96] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:06BF [0420.96] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:06D3 [0423.13] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [0423.26] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0423.26] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0426.78] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0426.78] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0428.74] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0428.74] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0429.03] ScriptWarning: Accessed None 'AmmoReserveN' Rx_GFxHud Transient.Rx_GFxHud_0 Function RenX_Game.Rx_GFxHud:UpdateWeapon:054F [0435.31] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [0438.43] ScriptWarning: Accessed None Rx_GFxPurchaseMenu Transient.Rx_GFxPurchaseMenu_2 Function RenX_Game.Rx_GFxPurchaseMenu:TickHud:04A5 [0441.94] ScriptWarning: Accessed None 'Instigator' Rx_InventoryManager_Nod_StealthBlackHand cnc-islands.TheWorld:PersistentLevel.Rx_InventoryManager_Nod_StealthBlackHand_0 Function RenX_Game.Rx_InventoryManager:SetCurrentWeapon:002A [0441.94] ScriptWarning: Accessed None 'Instigator' Rx_InventoryManager_Nod_StealthBlackHand cnc-islands.TheWorld:PersistentLevel.Rx_InventoryManager_Nod_StealthBlackHand_0 Function RenX_Game.Rx_InventoryManager:SetCurrentWeapon:002A [0443.42] ScriptWarning: Accessed None Rx_GFxPurchaseMenu Transient.Rx_GFxPurchaseMenu_3 Function RenX_Game.Rx_GFxPurchaseMenu:TickHud:04A5 [0443.83] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_4 [0444.02] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0444.02] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0454.18] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0454.18] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0457.87] Log: === Critical error: === Fatal error! Address = 0x2091a7b (filename not found) [in C:\Games\Renegade X Beta 2\Binaries\Win32\UDK.exe] Address = 0x81c9bc (filename not found) Address = 0x209319a (filename not found) [in C:\Games\Renegade X Beta 2\Binaries\Win32\UDK.exe] Address = 0x1579c6c (filename not found) [in C:\Games\Renegade X Beta 2\Binaries\Win32\UDK.exe] Address = 0x1579c6c (filename not found) [in C:\Games\Renegade X Beta 2\Binaries\Win32\UDK.exe] Address = 0x1558fa5 (filename not found) [in C:\Games\Renegade X Beta 2\Binaries\Win32\UDK.exe] Address = 0x1579e1e (filename not found) [in C:\Games\Renegade X Beta 2\Binaries\Win32\UDK.exe] Address = 0x1579be5 (filename not found) [in C:\Games\Renegade X Beta 2\Binaries\Win32\UDK.exe] Address = 0x1577836 (filename not found) [in C:\Games\Renegade X Beta 2\Binaries\Win32\UDK.exe]