MechanicalMan Posted April 3, 2014 Share Posted April 3, 2014 If GDi plant a beacon in the SW corner inside the Obelisk it not only kills the Obi, but takes out the Refinery AND the Airstrip in one go..think that's pretty much GG for Nod at that point and one GDi player rolling in points and credits.. have tested in skirmish, all buildings 100% HP, so was not a fluke, is a major issue. 0=MM=C Quote Link to comment Share on other sites More sharing options...
RoundShades Posted April 3, 2014 Share Posted April 3, 2014 That's a pretty impressive point. If it was a concrete lit structure outside (think old "beacon pedestal") between buildings marking a "vunerable point" to plant, it would be a gameplay mechanic. As it stands, yeah, that is a pretty serious issue. Quote Link to comment Share on other sites More sharing options...
MechanicalMan Posted April 3, 2014 Author Share Posted April 3, 2014 Yeah, found it by accident while playing Vs bot on a Lan game with friends, planted, went off [killing me] after respawn saw 3 unlit icons, fiends where rather shocked, and so was I Quote Link to comment Share on other sites More sharing options...
Nuker77 Posted April 5, 2014 Share Posted April 5, 2014 Maybe this has nothing to do with the issue on goldrush, but it's a similar thing. So I post it here: On field I noticed that GDI can take out the airstrip and refinery by planting ion beacons at the walls right next to the lower entrance to the tunnels. I don't know if this was already a feature in the original Renegade, but I think this should be fixed, cause it seems to me like exploiting a mistake in the map design. Quote Link to comment Share on other sites More sharing options...
Valor Posted April 6, 2014 Share Posted April 6, 2014 It seems the buildings on this map have a much larger nuke/ion radius than they should. For example: viewtopic.php?f=124&t=73261 Quote Link to comment Share on other sites More sharing options...
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