A-Rodge Posted March 20, 2014 Share Posted March 20, 2014 (edited) I would like to play a game. The game is called “Fix It or Leave It”. (If you've ever trolled the Team Fortress 2 forums you may be familiar with it) How to Play: - When you reply to this post you can Fix AND Leave one Class/Vehicle/Item (CVI) - FIX will increase the CVI's point total by 1 - LEAVE will decrease the CVI's point total by 1 - All CVI's points start at 20 - Reducing the point total to 0 will remove the CVI from the pool counting it as a balanced. - Pushing the point total over 50 will remove the CVI from the pool counting it as a broken. - Note that CVI's will return to the pool if there has been a significant balance change. - You can also add a brief reason why you are either FIXing or LEAVing a CVI. If there is enough consensus I will add the reason to items that have been removed from the pool - You can only FIX and LEAVE once per day - You can't FIX or LEAVE the same CVI's on consecutive days Example Post: FIX Nod Artillery LEAVE Soldier "(Why I think so)" DUPLICATES: Many classes in Renegade have similar counterparts on the opposing faction (ie: NOD/GDI Officers). For this reason FIX or LEAVE will affect both units until one deviates significantly from the other in future patches. CVI's will be posted below Airstrike 21 Artillery 17 Flamethrower 22 Grenadier 19 Gunner 19 MacFarland 21 MRLS 21 Rocket Soldier 21 Stealth Black Hand 18 Tiberium Auto-Rifle 21 Edited April 3, 2014 by Guest Quote Link to comment Share on other sites More sharing options...
A-Rodge Posted March 20, 2014 Author Share Posted March 20, 2014 FIX Macfarland LEAVE Grenadier Quote Link to comment Share on other sites More sharing options...
Afevis Posted March 20, 2014 Share Posted March 20, 2014 FIX Flamethrower LEAVE Grenadier Quote Link to comment Share on other sites More sharing options...
XD_ERROR_XD Posted March 20, 2014 Share Posted March 20, 2014 FIX MRLS LEAVE Artillery Quote Link to comment Share on other sites More sharing options...
HaTe Posted March 20, 2014 Share Posted March 20, 2014 FIX Airstrike LEAVE Arty Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff yosh56 Posted March 21, 2014 Totem Arts Staff Share Posted March 21, 2014 FIX Tiberium AR LEAVE Arty Quote Link to comment Share on other sites More sharing options...
XD_ERROR_XD Posted March 21, 2014 Share Posted March 21, 2014 FIX Rocket soldier LEAVE gunner Quote Link to comment Share on other sites More sharing options...
A-Rodge Posted March 22, 2014 Author Share Posted March 22, 2014 FIX Flamethrower LEAVE Stealth Black Hand SBHs can be controversial to newer players but they really capture the essence of NOD on levels of style and gameplay. Quote Link to comment Share on other sites More sharing options...
RoundShades Posted March 22, 2014 Share Posted March 22, 2014 I don't think many posters have a valid point to be literally applying math to this sort of thing. Most games would be destroyed if players could just adjust balance by popular vote. I might just go in here as equalizer for the most unfavored yet unreasonably hated items. For instance: Fix: Gunner Leave: Airstrikes Everyone hates airstrikes, but after last nerf they aren't random instagibs anymore, anyone voting for them is out of personal spite. Gunner on the other hand needs a wee buff, which someone above voted for in the form of nerfing rocket soldier, yet it will technically be undone by this since his context was to nerf rocket soldier and leave gunner and mine is fix gunner. So you see where this is going? This will suck. Quote Link to comment Share on other sites More sharing options...
A-Rodge Posted March 22, 2014 Author Share Posted March 22, 2014 @brotranq I see what you mean. This usually works on forums with a bit more traffic and diversity of opinion. My intention wasn't to change the game by any means but to see the popular opinion of our forum posters and its fluctuation. I'm going to leave it up for fun and see if it picks up later. Quote Link to comment Share on other sites More sharing options...
XD_ERROR_XD Posted March 22, 2014 Share Posted March 22, 2014 I don't think many posters have a valid point to be literally applying math to this sort of thing.Most games would be destroyed if players could just adjust balance by popular vote. I might just go in here as equalizer for the most unfavored yet unreasonably hated items. For instance: Fix: Gunner Leave: Airstrikes Everyone hates airstrikes, but after last nerf they aren't random instagibs anymore, anyone voting for them is out of personal spite. Gunner on the other hand needs a wee buff, which someone above voted for in the form of nerfing rocket soldier, yet it will technically be undone by this since his context was to nerf rocket soldier and leave gunner and mine is fix gunner. So you see where this is going? This will suck. So far, the gunner does the same amount of damage against vehicles and buildings as the original, and even has a increased splash damage. I've seen people saying that the reload time of the gunner is really long, but that doesn't make sense either. It hasn't even changed from the original. The gunner HAS been given a slight buff. The rocket soldier instead has been given a much faster projectile speed, homing missiles and much more burst damage, and that just for a price of 225 credits. The rocket soldier is the one OP for it's current price. The gunner isn't. Quote Link to comment Share on other sites More sharing options...
HaTe Posted March 22, 2014 Share Posted March 22, 2014 Improved Rocket Launcher / Rocket LauncherHeadshot damage in Renegade - 200*. Headshot damage in Renegade X - 180. Bodyshot damage in Renegade - 40*. Bodyshot damage in Renegade X - 90. Please see *NOTE. The Renegade damages are just for the direct hit impact damage, whereas the Renegade X damages are the direct hit impact damage + the direct hit explosive damage. I will edit these calculations in the future. Damage to light armored vehicles in Renegade - 38. Damage to light armored vehicles in Renegade X - 40. Damage to heavy armored vehicles in Renegade - 36. Damage to heavy armored vehicles in Renegade X - 40. Slightly increased damage for both vehicle armors. Damage to Buildings (Non-MCT) in Renegade - 1.67%. Damage to Buildings (Non-MCT) in Renegade X - 1.66% Damage to MCT in Renegade - 1.5%. Damage to MCT in Renegade X - 3.33%. RoF in Renegade - 1. RoF in Renegade X - 1.1. Reload time in Renegade - 2.8 seconds. Reload time in Renegade X - 3.8 seconds. Large increase to the reload time for Renegade X. Reload time is a second longer. Quote Link to comment Share on other sites More sharing options...
XD_ERROR_XD Posted March 22, 2014 Share Posted March 22, 2014 Hmm, really? never noticed that... Quote Link to comment Share on other sites More sharing options...
Terekhov Posted March 28, 2014 Share Posted March 28, 2014 FIX Grenadier LEAVE sbh Quote Link to comment Share on other sites More sharing options...
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