FakenEh Posted March 15, 2014 Share Posted March 15, 2014 (edited) Hello fellow renegaders! I'm just here to post my feedback so far. Things I think need changed: (Do remember that these are all in my opinion, so please take what I suggest with a grain of salt.) - Airstrikes need an increase in cost from 700 to 1000. I think this is much more balanced price wise since you can only choose a beacon or an airstrike, and it prevents spamming. - The Engineer hotkey for the purchase terminal is too close to the refill hotkey. He needs to get moved to another key so I don't accidentally downgrade my character trying to refill. - McFarland needs an ammo clip nerf from 12 to 8. 12 is way too much for someone with his damage capability. - The Flametrooper should do more damage the closer he is to his target. The opposite can be said about the Grenadier's primary fire, but make his secondary fire do full damage since they're delayed. This will fix the role reversal these two had when vsing infantry. (Note: This change shouldn't effect both weapons vs vehicles and buildings, since both weapons are suppose to have the same DPS against them.) - The Carbine and machine pistol need less recoil when zoomed in. - Tiberium weapons need a price increase (by how much I'm not sure), because they deal way too much damage to warrant the current price they're at. Goldrush: - What I think GDI's base should look like. I think GDI's current layout is way too messy and confusing, with the AGT being next to useless. With this set-up, the AGT should be able to cover most of the base (noted by the red killzone). So if you try to go anywhere else besides the Barracks, the AGT is gonna bring the hurt. The Weapons Factory took over the Ref's previous location, with it's smoke stacks wide open to vehicle fire. The Ref has a nifty arch formation to protect it from direct fire, although it can still get hit by Nod's Arty (the same can be said about the AGT). - I don't know if this is a bug, an oversite, or actually intended; but please make the flowing water by GDI's infantry bridge insta-kill you. - The AGT can shoot Nod infantry that tries to use the goldmine roof battlements, making it unfair to Nod who is trying to push with infantry support. I'll try to keep this updated if I come up with any more ideas that can help keep this game balanced! EDIT: Added another thing of feedback involving the Engineer hotkey for the purchase terminal. Edited March 15, 2014 by Guest Quote Link to comment Share on other sites More sharing options...
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