Jump to content

FakenEh

Members
  • Posts

    10
  • Joined

  • Last visited

Personal Information

  • Allegiance
    GDI
  • Location
    Stuck In Ohio

FakenEh's Achievements

Newbie

Newbie (1/14)

0

Reputation

  1. Nope. I crash, try to rejoin the same server I played on (which had 30 players on it when I crashed, even after refreshing the list), and then it throws me back to the menu. I'm also only joining servers that have a [b2.0] tag or the like in the server name, so that's not the issue either. It could be an authentication problem, but I wouldn't know.
  2. I support this since I'm one of those people who likes to use the refill hotkey in firefights. It's quite obvious how danger close those two keys are.
  3. I do think these are the cause. Maybe make it so the turret emplacements and crate vehicles don't contribute to vehicle count? As for stolen vehicles, I'm not really sure how they should count toward the counter.
  4. I have a small list I'd like to contribute. I hope these help! 1.) I freeze and/or crash whenever a player driven vehicle explodes while I'm looking at it. This has only been happening on walls_flying so far. 2.) There's a small chance for me to freeze and/or crash while piloting a Mammoth. This can happen on any map. 3.) There's a small chance for me to crash when a server goes to Island. 4.) Whiteout is the only map where I'll just crash for reasons currently unknown. I'd also like to point out that whenever I crash, I can't rejoin any server unless I exit and stay away from RX for 30 minutes or so. This never happened on Beta 1 so I have to assume this is new.
  5. I noticed that at times the vehicle count will start counting backwards into the negatives (Ex. The last time it did this it went to -25!). Purchasing vehicles still makes the counter go up, but something is causing it to count backwards. Some people say that the server probably has unlimited vehicles, but I don't think that's the case. Any idea on what's causing this?
  6. Crashed inside the Weapons Factory when an Orca came out on Whiteout. I'd also like to point out that whenever I crash I can't rejoin any servers unless I exit and stay away from RX for 30 minutes or so. Launch.log
  7. [insert generic excitement meme here.] Also, unless I missed it while reading, did this patch fix the exploding vehicle crash?
  8. I actually sketched what I think GDI's base should look like. Of course it's IMO, but I think this is a much more viable set-up than the current one. Nod's base, on the other hand, is fine. There are two things I think need changed: 1.) The flowing water by GDI's infantry bridge should insta-kill. 2.) The missile launcher on top of the AGT needs to be blocked just enough so it can't shoot Nod infantry that tries to use the goldmine roof battlements. Personally, I have no gripes with the look of the map. I think the sunset ambiance is a nice touch! Overall, besides a few balance gripes, it's a good map!
  9. I'm glad you liked them! I was going by their original one time purchase, and I can't wait until they release the patch that fixes that annoying bug! I was just thinking a 50-100 bump in price for both weapons would make them fair sidegrades. As for Goldrush; I was just throwing that idea out there mostly because I felt GDI's base looked messy. I know GDI's current base is suppose to have a haphazard look, but I just feel that their standards would've been higher than that. I still think they need to make that flowing water by GDI's bridge insta-kill and make it so the AGT can't fire on Nod infantry trying to support it's vehicles on top of the goldmine battlements. I'd also like to add that the Engineer hotkey for the purchase terminal is too close to the refill hotkey. Any chance you devs can move it to another key so I don't accidentally downgrade my character trying to refill?
  10. Hello fellow renegaders! I'm just here to post my feedback so far. Things I think need changed: (Do remember that these are all in my opinion, so please take what I suggest with a grain of salt.) - Airstrikes need an increase in cost from 700 to 1000. I think this is much more balanced price wise since you can only choose a beacon or an airstrike, and it prevents spamming. - The Engineer hotkey for the purchase terminal is too close to the refill hotkey. He needs to get moved to another key so I don't accidentally downgrade my character trying to refill. - McFarland needs an ammo clip nerf from 12 to 8. 12 is way too much for someone with his damage capability. - The Flametrooper should do more damage the closer he is to his target. The opposite can be said about the Grenadier's primary fire, but make his secondary fire do full damage since they're delayed. This will fix the role reversal these two had when vsing infantry. (Note: This change shouldn't effect both weapons vs vehicles and buildings, since both weapons are suppose to have the same DPS against them.) - The Carbine and machine pistol need less recoil when zoomed in. - Tiberium weapons need a price increase (by how much I'm not sure), because they deal way too much damage to warrant the current price they're at. Goldrush: - What I think GDI's base should look like. I think GDI's current layout is way too messy and confusing, with the AGT being next to useless. With this set-up, the AGT should be able to cover most of the base (noted by the red killzone). So if you try to go anywhere else besides the Barracks, the AGT is gonna bring the hurt. The Weapons Factory took over the Ref's previous location, with it's smoke stacks wide open to vehicle fire. The Ref has a nifty arch formation to protect it from direct fire, although it can still get hit by Nod's Arty (the same can be said about the AGT). - I don't know if this is a bug, an oversite, or actually intended; but please make the flowing water by GDI's infantry bridge insta-kill you. - The AGT can shoot Nod infantry that tries to use the goldmine roof battlements, making it unfair to Nod who is trying to push with infantry support. I'll try to keep this updated if I come up with any more ideas that can help keep this game balanced! EDIT: Added another thing of feedback involving the Engineer hotkey for the purchase terminal.
×
×
  • Create New...