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Server Crashes


Goku

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Not sure if this is the correct section but after having some trouble with cheaters and having fun keeping them out. The server app has crashed around 2-3 am two times in a row now. Also the server doesnt seem to crash when we are populated (over 20 players).

Just wondering if this is because everything is in beta or another reason. Here is the last bit of the game log if it helps.

[60641.73] Rx: GAME: "TTFP"<883> killed "parsec"<874> with "Rx_DmgType_AutoRifle"
[60642.84] Log: Script call stack:
Function RenX_Game.Rx_Bot:ExecuteWhatToDoNext
Function UTGame.UTBot:ExecuteWhatToDoNext
Function RenX_Game.Rx_Bot:AssignSquadResponsibility
Function UTGame.UTBot:AssignSquadResponsibility
Function UTGame.UTSquadAI:AssignSquadResponsibility
Function RenX_Game.Rx_SquadAI:CheckSquadObjectives
Function RenX_Game.Rx_BuildingObjective:TellBotHowToDisable
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack

[60642.84] Critical: appError called: Infinite script recursion (250 calls) detected
Rx_Vehicle_Chinook_Nod cnc-walls_flying.TheWorld:PersistentLevel.Rx_Vehicle_Chinook_Nod_11
Function UTGame.UTVehicle:TooCloseToAttack:0000
Script call stack:
Function RenX_Game.Rx_Bot:ExecuteWhatToDoNext
Function UTGame.UTBot:ExecuteWhatToDoNext
Function RenX_Game.Rx_Bot:AssignSquadResponsibility
Function UTGame.UTBot:AssignSquadResponsibility
Function UTGame.UTSquadAI:AssignSquadResponsibility
Function RenX_Game.Rx_SquadAI:CheckSquadObjectives
Function RenX_Game.Rx_BuildingObjective:TellBotHowToDisable
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack

[60642.84] Critical: Windows GetLastError: The operation completed successfully. (0)
[82434.13] Log: === Critical error: ===
Infinite script recursion (250 calls) detected
Rx_Vehicle_Chinook_Nod cnc-walls_flying.TheWorld:PersistentLevel.Rx_Vehicle_Chinook_Nod_11
Function UTGame.UTVehicle:TooCloseToAttack:0000
Script call stack:
Function RenX_Game.Rx_Bot:ExecuteWhatToDoNext
Function UTGame.UTBot:ExecuteWhatToDoNext
Function RenX_Game.Rx_Bot:AssignSquadResponsibility
Function UTGame.UTBot:AssignSquadResponsibility
Function UTGame.UTSquadAI:AssignSquadResponsibility
Function RenX_Game.Rx_SquadAI:CheckSquadObjectives
Function RenX_Game.Rx_BuildingObjective:TellBotHowToDisable
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack
Function RenX_Vehicles.Rx_Vehicle:TooCloseToAttack
Function UTGame.UTVehicle:TooCloseToAttack


Address = 0x77692eec (filename not found) [in C:\Windows\SYSTEM32\KERNELBASE.dll]
Address = 0x428cd1   (filename not found) [in D:\RenegadeX\AOW\Binaries\Win32\UDK.exe]
Address = 0x463983   (filename not found) [in D:\RenegadeX\AOW\Binaries\Win32\UDK.exe]

But before hand the server worked fine since release. If it persists i will reinstall n see what happens.

If any devs or what not want the full log ill keep a copy handy.

Thanks for your time guys!

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  • 2 weeks later...

Another Crash this time running beta 2.

[3547.03] ScriptLog: ---------------------------------------------
[3547.03] ScriptLog: | AGN-AE Checking Rx_Pawn! ...
[3547.03] ScriptLog: ---------------------------------------------
[3547.03] ScriptLog: [AGN-AE] Found Pawn Rx_Pawn_310.
[3547.03] ScriptLog: [AGN-AE] Pawn Rx_Pawn_310's PRI is Rx_PRI_6.
[3547.03] ScriptLog: [AGN-AE] Found Pawn Rx_Pawn_309.
[3547.03] ScriptLog: [AGN-AE] Pawn Rx_Pawn_309's PRI is None.
[3547.03] ScriptLog: [AGN-AE] Found Pawn UTPawn_118.
[3547.03] ScriptLog: [AGN-AE] Pawn UTPawn_118's PRI is None.
[3547.03] ScriptLog: [AGN-AE] Found Pawn Rx_Vehicle_Harvester_Nod_8.
[3547.03] ScriptLog: [AGN-AE] Pawn Rx_Vehicle_Harvester_Nod_8's PRI is None.
[3547.03] ScriptLog: [AGN-AE] Found Pawn Rx_Pawn_308.
[3547.03] ScriptLog: [AGN-AE] Pawn Rx_Pawn_308's PRI is Rx_PRI_27.
[3547.03] ScriptLog: [AGN-AE] Found Pawn Rx_Pawn_307.
[3547.03] ScriptLog: [AGN-AE] Found Pawn Rx_Pawn_306.
[3547.03] ScriptLog: [AGN-AE] Pawn Rx_Pawn_306's PRI is Rx_PRI_8.
[3547.03] ScriptLog: [AGN-AE] Found Pawn Rx_Vehicle_MammothTank_5.
[3547.03] ScriptLog: [AGN-AE] Pawn Rx_Vehicle_MammothTank_5's PRI is Rx_PRI_13.
[3547.03] ScriptLog: [AGN-AE] Found Pawn Rx_VehicleSeatPawn_112.
[3547.03] ScriptLog: [AGN-AE] Pawn Rx_VehicleSeatPawn_112's PRI is None.
[3547.03] ScriptLog: [AGN-AE] Found Pawn Rx_Pawn_303.
[3547.03] ScriptLog: [AGN-AE] Pawn Rx_Pawn_303's PRI is Rx_PRI_7.
[3547.03] ScriptLog: [AGN-AE] Found Pawn Rx_Pawn_302.
[3547.03] ScriptLog: [AGN-AE] Pawn Rx_Pawn_302's PRI is None.
[3547.03] ScriptLog: [AGN-AE] Found Pawn Rx_Pawn_300.
[3547.03] ScriptLog: [AGN-AE] Pawn Rx_Pawn_300's PRI is Rx_PRI_24.
[3547.03] ScriptLog: [AGN-AE] Found Pawn Rx_Vehicle_MediumTank_24.
[3547.03] ScriptLog: [AGN-AE] Pawn Rx_Vehicle_MediumTank_24's PRI is Rx_PRI_3.
[3547.03] ScriptLog: [AGN-AE] Found Pawn Rx_VehicleSeatPawn_110.
[3547.03] ScriptLog: [AGN-AE] Pawn Rx_VehicleSeatPawn_110's PRI is None.
[3547.03] ScriptLog: [AGN-AE] Found Pawn Rx_Pawn_299.
[3547.03] ScriptLog: [AGN-AE] Pawn Rx_Pawn_299's PRI is None.
[3547.03] ScriptLog: [AGN-AE] Found Pawn Rx_Vehicle_MammothTank_4.
[3547.03] ScriptLog: [AGN-AE] Pawn Rx_Vehicle_MammothTank_4's PRI is Rx_PRI_25.
[3547.03] ScriptLog: [AGN-AE] Found Pawn Rx_VehicleSeatPawn_109.
[3547.03] ScriptLog: [AGN-AE] Pawn Rx_VehicleSeatPawn_109's PRI is None.
[3547.03] ScriptLog: [AGN-AE] Found Pawn Rx_Pawn_295.
[3547.03] ScriptLog: [AGN-AE] Pawn Rx_Pawn_295's PRI is None.
[3547.03] ScriptLog: [AGN-AE] Found Pawn Rx_Pawn_287.
[3547.03] ScriptLog: [AGN-AE] Pawn Rx_Pawn_287's PRI is Rx_PRI_4.
[3547.03] ScriptLog: [AGN-AE] Found Pawn Rx_Pawn_268.
[3547.03] ScriptLog: [AGN-AE] Pawn Rx_Pawn_268's PRI is Rx_PRI_14.
[3547.03] ScriptLog: [AGN-AE] Found Pawn Rx_Pawn_264.
[3547.03] ScriptLog: [AGN-AE] Pawn Rx_Pawn_264's PRI is Rx_PRI_0.
[3547.03] ScriptLog: [AGN-AE] Found Pawn Rx_Pawn_258.
[3547.03] ScriptLog: [AGN-AE] Pawn Rx_Pawn_258's PRI is Rx_PRI_17.
[3547.03] ScriptLog: [AGN-AE] Found Pawn Rx_Pawn_254.
[3547.03] ScriptLog: [AGN-AE] Pawn Rx_Pawn_254's PRI is Rx_PRI_5.
[3547.03] ScriptLog: [AGN-AE] Found Pawn Rx_Vehicle_MammothTank_3.
[3547.03] ScriptLog: [AGN-AE] Pawn Rx_Vehicle_MammothTank_3's PRI is Rx_PRI_19.
[3547.03] ScriptLog: [AGN-AE] Found Pawn Rx_VehicleSeatPawn_94.
[3547.03] ScriptLog: [AGN-AE] Pawn Rx_VehicleSeatPawn_94's PRI is None.
[3547.03] ScriptLog: [AGN-AE] Found Pawn Rx_Pawn_251.
[3547.03] ScriptLog: [AGN-AE] Pawn Rx_Pawn_251's PRI is None.
[3547.03] ScriptLog: [AGN-AE] Found Pawn Rx_Pawn_249.
[3547.03] ScriptLog: [AGN-AE] Pawn Rx_Pawn_249's PRI is Rx_PRI_22.
[3547.03] ScriptLog: [AGN-AE] Found Pawn UTPawn_88.
[3547.03] ScriptLog: [AGN-AE] Pawn UTPawn_88's PRI is None.
[3547.03] ScriptLog: [AGN-AE] Found Pawn Rx_Vehicle_Harvester_GDI_1.
[3547.03] ScriptLog: [AGN-AE] Pawn Rx_Vehicle_Harvester_GDI_1's PRI is None.
[3547.03] ScriptLog: [AGN-AE] Found Pawn Rx_Vehicle_APC_GDI_2.
[3547.03] ScriptLog: [AGN-AE] Pawn Rx_Vehicle_APC_GDI_2's PRI is Rx_PRI_10.
[3547.03] ScriptLog: [AGN-AE] Found Pawn Rx_VehicleSeatPawn_58.
[3547.03] ScriptLog: [AGN-AE] Pawn Rx_VehicleSeatPawn_58's PRI is None.
[3547.03] ScriptLog: [AGN-AE] Found Pawn Rx_VehicleSeatPawn_57.
[3547.03] ScriptLog: [AGN-AE] Pawn Rx_VehicleSeatPawn_57's PRI is None.
[3547.03] ScriptLog: [AGN-AE] Found Pawn Rx_VehicleSeatPawn_56.
[3547.03] ScriptLog: [AGN-AE] Pawn Rx_VehicleSeatPawn_56's PRI is None.
[3547.03] ScriptLog: [AGN-AE] Found Pawn Rx_VehicleSeatPawn_55.
[3547.03] ScriptLog: [AGN-AE] Pawn Rx_VehicleSeatPawn_55's PRI is None.
[3547.03] ScriptLog: [AGN-AE] Found Pawn Rx_Pawn_108.
[3547.03] ScriptLog: [AGN-AE] Pawn Rx_Pawn_108's PRI is Rx_PRI_9.
[3547.03] ScriptLog: [AGN-AE] Found Pawn Rx_Pawn_86.
[3547.03] ScriptLog: [AGN-AE] Pawn Rx_Pawn_86's PRI is Rx_PRI_12.
[3547.03] ScriptLog: [AGN-AE] Found Pawn Rx_Pawn_1.
[3547.03] ScriptLog: [AGN-AE] Pawn Rx_Pawn_1's PRI is Rx_PRI_1.
[3547.03] ScriptLog: [AGN-AE] Found Pawn Rx_Defence_Turret_1.
[3547.03] ScriptLog: [AGN-AE] Pawn Rx_Defence_Turret_1's PRI is UTPlayerReplicationInfo_1.
[3547.03] ScriptLog: [AGN-AE] Found Pawn Rx_Defence_Turret_0.
[3547.03] ScriptLog: [AGN-AE] Found Pawn Rx_Sentinel_Obelisk_Laser_Base_0.
[3547.03] ScriptLog: [AGN-AE] Pawn Rx_Sentinel_Obelisk_Laser_Base_0's PRI is Rx_SentinelReplicationInfo_11.
[3547.03] ScriptLog: [AGN-AE] Found Pawn Rx_Sentinel_AGT_Rockets_Base_0.
[3547.03] ScriptLog: [AGN-AE] Pawn Rx_Sentinel_AGT_Rockets_Base_0's PRI is Rx_SentinelReplicationInfo_5.
[3547.03] ScriptLog: [AGN-AE] Found Pawn Rx_Sentinel_AGT_MG_Base_3.
[3547.03] ScriptLog: [AGN-AE] Pawn Rx_Sentinel_AGT_MG_Base_3's PRI is Rx_SentinelReplicationInfo_9.
[3547.03] ScriptLog: [AGN-AE] Found Pawn Rx_Sentinel_AGT_MG_Base_2.
[3547.03] ScriptLog: [AGN-AE] Pawn Rx_Sentinel_AGT_MG_Base_2's PRI is Rx_SentinelReplicationInfo_8.
[3547.03] ScriptLog: [AGN-AE] Found Pawn Rx_Sentinel_AGT_MG_Base_1.
[3547.03] ScriptLog: [AGN-AE] Pawn Rx_Sentinel_AGT_MG_Base_1's PRI is Rx_SentinelReplicationInfo_7.
[3547.03] ScriptLog: [AGN-AE] Found Pawn Rx_Sentinel_AGT_MG_Base_0.
[3547.03] ScriptLog: [AGN-AE] Pawn Rx_Sentinel_AGT_MG_Base_0's PRI is Rx_SentinelReplicationInfo_6.
[4496.26] Log: === Critical error: ===
Fatal error!

Address = 0x19cd474  (filename not found) [in D:\RenegadeX\Marathon\Binaries\Win32\UDK.exe]

If you want the crash dump let me know.

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Thanks. updated to latest version of that. But also seem to get another crash randomly.

[141096.22] Log: SpawnPartMulti: Missing WorldInfo or FractureManager.
[141096.26] Log: SpawnPartMulti: Missing WorldInfo or FractureManager.
[141096.26] Log: SpawnPartMulti: Missing WorldInfo or FractureManager.
[141096.26] Log: SpawnPartMulti: Missing WorldInfo or FractureManager.
[141096.26] Log: SpawnPartMulti: Missing WorldInfo or FractureManager.
[141096.26] Log: SpawnPartMulti: Missing WorldInfo or FractureManager.
[141096.26] Log: SpawnPartMulti: Missing WorldInfo or FractureManager.
[141096.26] Log: SpawnPartMulti: Missing WorldInfo or FractureManager.
[141096.26] Log: SpawnPartMulti: Missing WorldInfo or FractureManager.
[141096.26] Log: SpawnPartMulti: Missing WorldInfo or FractureManager.
[141096.26] Log: SpawnPartMulti: Missing WorldInfo or FractureManager.
[141096.26] Log: SpawnPartMulti: Missing WorldInfo or FractureManager.
[141096.26] Log: SpawnPartMulti: Missing WorldInfo or FractureManager.
[141096.26] Log: SpawnPartMulti: Missing WorldInfo or FractureManager.
[141096.26] Log: SpawnPartMulti: Missing WorldInfo or FractureManager.
[141103.03] Log: === Critical error: ===
Fatal error!

Address = 0x19cd474  (filename not found) [in D:\RenegadeX\Marathon\Binaries\Win32\UDK.exe]

If anyone has any ideas about that. Would be epic.

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