HaTe Posted March 10, 2014 Share Posted March 10, 2014 (edited) First off, I'd like to state that I am using SFJake's chart for the Renegade X damage calculations. None of the Renegade X statistics are found by me, and are strictly coming from that chart. Disclaimer: This is strictly for DAMAGE. A gun may not do equal damage from Renegade to Renegade X, but still be more effective in other ways. There is no range, velocity, tracking, SprayAngle, or anything else being taken into consideration. I do not have the stats for Renegade X on these factors, and so I cannot compare them. The only thing this information is doing is comparing the damage, and that is it. Renegade X does not have neck shot damage, whereas Renegade does - which is important to keep in mind as well. The damage calculations for Renegade come directly from the Renegade files, so they are exact (no estimates or rounding - just pure math). How accurate SFJake's chart is remains unclear, since his RoF and reload time specifically are observations rather than listed fact in the files (which is what the Renegade numbers are). Therefore, much of the Renegade X information (Reload time and RoF in particular) is incomplete or possibly inaccurate. This is no one's fault, as SFJake used what he has, and no known Renegade X statistical files have been released. *NOTE: Explosive (splash) damage in Renegade is calculated serverside. Therefore, calculating the splash damage is extremely complicated to predict (a direct impact hit will sometimes do splash damage, and sometimes not do splash damage - depending on the connection from client to server). For any explosive damage done to infantry, only the DIRECT damage is used in this post. It can then be assumed that most of the time, the weapon's explosive warhead damage will also be added on to that amount (each weapon has a different explosive raw damage). For Renegade X, the calculations done by SFJake are done ingame, and not through server files. Because of this, direct impact splash damage is being taken into consideration. If needed, I can provide the calculations for the direct impact splash damage in Renegade as well, but at a different time (this is enough work as it is). So, the infantry calculations for weapons with explosive damage in Renegade are currently incomplete. The vehicle damage is exact, however (I have done the vehicle calculations in the past already for a separate project). **A slight error in SFJake's chart occurs for the RoF of 1 shot reload weapons. The RoF for these weapons is supposed to be 100; which is just the max. He used 1 second/reload time, but reload time and RoF are 2 separate calculations. I have corrected his error in my post. Side Note: Explosive damage in Renegade did not harm the MCT, whereas in Renegade X, it does a noticeably large amount of damage to the MCT. So damage with explosive weapons do a very large amount of damage to the MCT in Renegade X, compared to Renegade. Whether or not this is intended is unknown. Since vehicles do 0 damage to the MCT, it can be assumed that this is just a beta glitch and will be edited. Silenced Pistol Renegade headshot damage - 50. Renegade X headshot damage - 35. Renegade bodyshot damage - 10. Renegade X bodyshot damage - 20. The pistol does 15 less damage per headshot, but double the damage for a bodyshot. Renegade damage to light armored vehicles - 1. Renegade X damage to light armored vehicles - 4.5 Renegade damage to heavy armored vehicles - 0.25. Renegade X damage to heavy armored vehicles - 0.12 The pistol has become much stronger against light armored vehicles it seems. RoF in Renegade - 4. RoF in Renegade X - 7. Reload time in Renegade - 1.86 seconds. Reload time in Renegade X - 2.1 seconds. I'm unsure how SFJake got his RoF for this weapon, but according to his chart - the pistol shoots much quicker in Renegade X. C4s The C4's appear to do the same damage. The splash radius appears to be different, however. The farther you are from a proximity mine explosion, means a little bit less damage received in Renegade X. This was not the case in Renegade. According to SFJake's chart, C4's have a reload time of 1.5 seconds in Renegade X. That is a whole .5 seconds faster than Renegade's 2.0 second reload time. This is a big difference. Automatic Rifle Renegade headshot damage - 35 / 25 (GDI/Nod). Renegade X headshot damage - 20. Renegade bodyshot damage - 7 / 5 (GDI/Nod). Renegade X bodyshot damage - 8. Headshot damage drastically decreased, while bodyshot damage slightly increased. Renegade damage to light armored vehicles - 0.7 / 0.5 (GDI/Nod). Renegade X damage to light armored vehicles - 2. Renegade damage to heavy armored vehicles - 0.175 / 0.125 (GDI/Nod). Renegade X damage to heavy armored vehicles - 0.06. Damage to light armored vehicles increased. Damage to heavy armored vehicles decreased. RoF in Renegade - 10. RoF in Renegade X - 13. Reload time in Renegade - 2.06 seconds. Reload time in Renegade X - 2.3 seconds. Again, it is unclear how accurate the Renegade X chart is for RoF, but apparently the autorifle shoots noticeably faster in Renegade X, and the reload time is slightly increased. Shotgun Headshot damage in Renegade - 75*8 = 600. Headshot damage in Renegade X - 12*16=192. Bodyshot damage in Renegade - 15*8= 120. Bodyshot damage in Renegade x - 12*16=192. Apparently the Renegade X shotgun has an increased spraycount of 4 bullets per shot. Also, it apparently does not do headshot damage, meaning that the body shot damage is increased, and the headshot damage is drastically decreased. Damage to light armored vehicles in Renegade - 12. Damage to light armored vehicles in Renegade X - 39. Damage to heavy armored vehicles in Renegade - 3. Damage to heavy armored vehicles in Renegade X - 2.5. Damage significantly increased against light armored vehicles, and slightly decreased against heavy armored vehicles. RoF in Renegade - 1.0 RoF in Renegade X - 1.0. Reload time in Renegade - 2.13 seconds. Reload time in Renegade X - 4.4 seconds (1.2 + (0.4*8)). Rate of fire is the same. Reload time is apparently hugely increased in Renegade X, according to the chart. Grenadier Headshot damage in Renegade - 75*. Headshot damage in Renegade X - 140. Bodyshot damage in Renegade - 15*. Bodyshot damage in Renegade X - 70. Please see *NOTE. The Renegade damages are just for the direct hit impact damage, whereas the Renegade X damages are the direct hit impact damage + the direct hit explosive damage. I will edit these calculations in the future. Damage to light armored vehicles in Renegade - 33. Damage to light armored vehicles in Renegade X - 25. Damage to heavy armored vehicles in Renegade - 32.25. Damage to heavy armored vehicles in Renegade X - 25. Slightly decreased damage to both vehicle armors. Damage to buildings (non-MCT) in Renegade - 1.625%. Damage to buildings (non-MCT) in Renegade X - 1.5%. Damage to MCT in Renegade - 1.375%. Damage to MCT in Renegade X - 2.5%. Almost the same damage to buildings. RoF in Renegade - 0.75. RoF in Renegade X - 1.1. Reload time in Renegade - 3.2 seconds. Reload time in Renegade X - 2.8 seconds. Grenadier shoots noticeably faster in Renegade X, apparently. Reload time slightly decreased in Renegade X. Chaingun Headshot damage in Renegade - 25. Headshot damage in Renegade X - 20. Bodyshot damage in Renegade - 5. Bodyshot damage in Renegade X - 10. Following the trend of increased damage for body, decreased for head. Damage to light armored vehicles in Renegade - 1. Damage to light armored vehicles in Renegade X - 2.5. Damage to heavy armored vehicles in Renegade - 0.75. Damage to heavy armored vehicles in Renegade X - 0.07. Very large increase to light armor vehicle damage in Renegade X. Very large decrease to heavy armored vehicles. RoF in Renegade - 10. RoF in Renegade X - 18. Reload time in Renegade - 2 seconds. Reload time in Renegade X - 3.6 seconds. Shoots MUCH faster in Renegade X according to the chart. Reload time is sort of irrelevant. Weak Rocket Launcher / Missile Launcher Headshot damage in Renegade - 175*. Headshot damage in Renegade X - 350+. Bodyshot damage in Renegade - 35*. Bodyshot damage in Renegade X - 100. Please see *NOTE. The Renegade damages are just for the direct hit impact damage, whereas the Renegade X damages are the direct hit impact damage + the direct hit explosive damage. I will edit these calculations in the future. Damage to light armored vehicles in Renegade - 37. Damage to light armored vehicles in Renegade X - 55. Damage to heavy armored vehicles in Renegade - 35.33. Damage to heavy armored vehicles in Renegade X - 55. Pretty large increase in damage between the 2 weapons. However, the missile launcher (Renegade X) has 1 shot per clip, whereas the weak rocket launcher has 6. The missile launcher is also a lock-on weapon, whereas the weak rocket launcher is not. Damage to Buildings (Non-MCT) in Renegade - 1.67%. Damage to Buildings (Non-MCT) in Renegade X - 3.5%. Damage to MCT in Renegade - 1.5%. Damage to MCT in Renegade X - 7%. Very large increase in damage, but this is without taking the clip size, RoF, or reload into consideration. I may calculate that out in the future to properly compare the 2 weapons' complete damages for each second. RoF in Renegade - 0.75. RoF in Renegade X - 100**. Reload time in Renegade - 2.8 seconds. Reload time in Renegade X - 2.8 seconds. Sniper Rifle Headshot damage in Renegade - 500. Headshot damage in Renegade X - 350+ (350 is the max HP for an infantry unit, so any higher is irrelevant - the exact amount is currently unknown). Bodyshot damage in Renegade - 100. Bodyshot damage in Renegade X - 100. Same damage. Damage to light armored vehicles in Renegade - 30. Damage to light armored vehicles in Renegade X - 30. Damage to heavy armored vehicles in Renegade - 2.5. Damage to heavy armored vehicles in Renegade X - 1. Same damage to light armored vehicles in Renegade X. Decreased damage to heavy armored vehicles. RoF in Renegade - 1. RoF in Renegade X - 0.7. Reload time in Renegade - 3.06 seconds. Reload time in Renegade X - 3.3 seconds. Shoots noticeably slower in Renegade X, and also has a slightly increased reload time, apparently. Improved Rocket Launcher / Rocket Launcher Headshot damage in Renegade - 200*. Headshot damage in Renegade X - 180. Bodyshot damage in Renegade - 40*. Bodyshot damage in Renegade X - 90. Please see *NOTE. The Renegade damages are just for the direct hit impact damage, whereas the Renegade X damages are the direct hit impact damage + the direct hit explosive damage. I will edit these calculations in the future. Damage to light armored vehicles in Renegade - 38. Damage to light armored vehicles in Renegade X - 40. Damage to heavy armored vehicles in Renegade - 36. Damage to heavy armored vehicles in Renegade X - 40. Slightly increased damage for both vehicle armors. Damage to Buildings (Non-MCT) in Renegade - 1.67%. Damage to Buildings (Non-MCT) in Renegade X - 1.66% Damage to MCT in Renegade - 1.5%. Damage to MCT in Renegade X - 3.33%. RoF in Renegade - 1. RoF in Renegade X - 1.1. Reload time in Renegade - 2.8 seconds. Reload time in Renegade X - 3.8 seconds. Large increase to the reload time for Renegade X. Ramjet Rifle Headshot damage in Renegade - 1000. Headshot damage in Renegade X - 350+ (max noticeable). Bodyshot damage in Renegade - 200. Bodyshot damage in Renegade X - 200. Same (noticeable) damage. Damage to light armored vehicles in Renegade - 60. Damage to light armored vehicles in Renegade X - 60. Damage to heavy armored vehicles in Renegade - 5. Damage to heavy armored vehicles in Renegade X - 2. Noticeably decreased damage to heavy armored vehicles. RoF in Renegade - 0.75. RoF in Renegade X - 0.7. Reload time in Renegade - 2.06. Reload time in Renegade X - 4.64 (2.2+(4*0.66)). Apparently, the reload time is very drastically increased. Volt Automatic Rifle Headshot damage in Renegade - 50. Headshot damage in Renegade X - 20. Bodyshot damage in Renegade - 10. Bodyshot damage in Renegade X - 10 (ignoring burn damage, since it is not being calculated into the Renegade damage). A lot less headshot damage. Damage to light armored vehicles in Renegade - 4. Damage to light armored vehicles in Renegade X - 4. Damage to heavy armored vehicles in Renegade - 4. Damage to light armored vehicles in Renegade X - 4. Same damage to vehicles. Damage to Buildings (Non-MCT) in Renegade - 0.1%. Damage to Buildings (Non-MCT) in Renegade X - 0.1%. Damage to MCT in Renegade - 0.2%. Damage to MCT in Renegade X - 0.2%. Same damage to buildings and MCT. RoF in Renegade - 10. RoF in Renegade X - 20. Reload time in Renegade - 2.27 seconds. Reload time in Renegade X - 3.3 seconds. Apparently, according to SFJake's chart - the Rate of Fire is doubled in Renegade X for the volt. Meaning it effectively does the listed damages for Renegade X twice as fast as the listed damages for Renegade. That is hugely significant. PIC Headshot damage in Renegade - 1000. Headshot damage in Renegade X - 350+ (max noticeable). Bodyshot damage in Renegade - 200. Bodyshot damage in Renegade X - 200. Same damages. Damage to light armored vehicles in Renegade - 80. Damage to light armored vehicles in Renegade X - 85. Damage to heavy armored vehicles in Renegade - 80. Damage to heavy armored vehicles in Renegade X - 85. Same damages. Damage to Buildings (Non-MCT) in Renegade - 2%. Damage to Buildings (Non-MCT) in Renegade X - 2%. Damage to MCT in Renegade - 4%. Damage to MCT in Renegade X - 4%. Same damages to buildings. RoF in Renegade - 100 (max). RoF in Renegade X - 100*. Reload time in Renegade - 3 seconds. Reload time in Renegade X - 3.3 seconds. Slightly longer reload time in Renegade X. Humvee Headshot damage in Renegade - 60. Headshot damage in Renegade X - 24. Bodyshot damage in Renegade - 12. Bodyshot damage in Renegade X - 16. Huge decrease in headshot damage. Slight increase in bodyshot damage. Damage to light armored vehicles in Renegade - 2.4. Damage to light armored vehicles in Renegade X - 3. Damage to heavy armored vehicles in Renegade - 1.8. Damage to heavy armored vehicles in Renegade X - 2.4. Noticeably increased damage to both armors in Renegade X. RoF in Renegade - 8. RoF in Renegade X - 10. Reload time in Renegade - 3 seconds. Reload time in Renegade X - 1.8 seconds. Apparently, Renegade X's humvee reloads faster and shoots slightly faster. APC Headshot damage in Renegade - 60. Headshot damage in Renegade X - 28. Bodyshot damage in Renegade - 12. Bodyshot damage in Renegade X - 14. Drastically decreased headshot damage in Renegade X. Slightly increased bodyshot damage. Note: the damage for the Renegade humvee and Renegade APC are the same. The difference for the 2 Renegade vehicles is in RoF. The 2 Renegade X vehicles have different damage amounts. Damage to light armored vehicles in Renegade - 2.4. Damage to light armored vehicles in Renegade X - 2.9. Damage to heavy armored vehicles in Renegade - 1.8. Damage to heavy armored vehicles in Renegade X - 2.1. RoF in Renegade - 12. RoF in Renegade X - 12. Reload time in Renegade - 2 seconds. Reload time in Renegade X - 1.9 seconds. MRLS Headshot damage in Renegade - 90*. Headshot damage in Renegade X - 156. Bodyshot damage in Renegade - 18*. Bodyshot damage in Renegade X - 78. Please see *NOTE. The Renegade damages are just for the direct hit impact damage, whereas the Renegade X damages are the direct hit impact damage + the direct hit explosive damage. I will edit these calculations in the future. Damage to light armored vehicles in Renegade - 39. Damage to light armored vehicles in Renegade X - 37. Damage to heavy armored vehicles in Renegade - 39. Damage to heavy armored vehicles in Renegade X - 37. Almost the same. Damage to Buildings (Non-MCT) in Renegade - 1.83%. Damage to Buildings (Non-MCT) in Renegade X - 2%. Slightly increased damage to buildings. RoF in Renegade - 3. RoF in Renegade X - 4. Reload time in Renegade - 3 seconds. Reload time in Renegade X - 3.3 seconds. Apparently, a slightly faster RoF and a slightly longer reload time to balance it out. Medium Tank Headshot damage in Renegade - 400*. Headshot damage in Renegade X - 350+ (max noticeable). Bodyshot damage in Renegade - 80*. Bodyshot damage in Renegade X - 80. Please see *NOTE. The Renegade damages are just for the direct hit impact damage, whereas the Renegade X damages are the direct hit impact damage + the direct hit explosive damage. I will edit these calculations in the future. Damage to light armored vehicles in Renegade - 62. Damage to light armored vehicles in Renegade X - 64. Damage to heavy armored vehicles in Renegade - 62. Damage to heavy armored vehicles in Renegade X - 64. Almost identical. Damage to Buildings (Non-MCT) in Renegade - 2.7%. Damage to Buildings (Non-MCT) in Renegade X - 2.8% Almost the same. RoF in Renegade - 100 (max). RoF in Renegade X - 100*. Reload time in Renegade - 1.5 seconds. Reload time in Renegade X - 1.4 seconds. Apparently, a slightly quicker reload time for the med. Mammoth Tank - Rockets/Missiles Headshot damage in Renegade - 75*. Headshot damage in Renegade X - 350+ (max noticeable). Bodyshot damage in Renegade - 80*. Bodyshot damage in Renegade X - 40. Please see *NOTE. The Renegade damages are just for the direct hit impact damage, whereas the Renegade X damages are the direct hit impact damage + the direct hit explosive damage. I will edit these calculations in the future. Damage to light armored vehicles in Renegade - 75. Damage to light armored vehicles in Renegade X - 30. Damage to heavy armored vehicles in Renegade - 75. Damage to heavy armored vehicles in Renegade X - 30. Keep in mind the completely different way the mammoth tank functions - especially the way it shoots. Damage to Buildings (Non-MCT) in Renegade - 3.57%. Damage to Buildings (Non-MCT) in Renegade X - 1.5%. RoF in Renegade - 100 (max). RoF in Renegade X - 6.66. Reload time in Renegade - 2 seconds. Reload time in Renegade X - 4.7 seconds. Mammoth tank - Cannons Headshot damage in Renegade - 375*. Headshot damage in Renegade X - 350+ (max noticeable). Bodyshot damage in Renegade - 75*. Bodyshot damage in Renegade X - 80. Please see *NOTE. The Renegade damages are just for the direct hit impact damage, whereas the Renegade X damages are the direct hit impact damage + the direct hit explosive damage. I will edit these calculations in the future. Damage to light armored vehicles in Renegade - 60. Damage to light armored vehicles in Renegade X - 64. Damage to heavy armored vehicles in Renegade - 60. Damage to heavy armored vehicles in Renegade X - 64. Damage to Buildings (Non-MCT) in Renegade - 2.56%. Damage to Buildings (Non-MCT) in Renegade X - 2.8%. RoF in Renegade - 100 (max). RoF in Renegade X - 5. Reload time in Renegade - 1 second. Reload time in Renegade X - 2.1 seconds. Orca - Machine Gun Headshot damage in Renegade - 100. Headshot damage in Renegade X - 27. Bodyshot damage in Renegade - 20. Bodyshot damage in Renegade X - 18. A LOT weaker. Damage to light armored vehicles in Renegade - 4. Damage to light armored vehicles in Renegade X - 3.33. Damage to heavy armored vehicles in Renegade - 3. Damage to heavy armored vehicles in Renegade X - 3.33 RoF in Renegade - 12. RoF in Renegade X - 9. Reload time in Renegade - 3 seconds (effectively 0). Reload time in Renegade X - 4.7 seconds. Machine gun is noticeably weaker to just about everything in Renegade X. Orca - Rockets/Missiles Headshot damage in Renegade - 150*. Headshot damage in Renegade X - 240. Bodyshot damage in Renegade - 30*. Bodyshot damage in Renegade X - 80. Please see *NOTE. The Renegade damages are just for the direct hit impact damage, whereas the Renegade X damages are the direct hit impact damage + the direct hit explosive damage. I will edit these calculations in the future. Damage to light armored vehicles in Renegade - 45. Damage to light armored vehicles in Renegade X - 80. Damage to heavy armored vehicles in Renegade - 45. Damage to light armored vehicles in Renegade X - 80. Rockets damage in Renegade X is clearly superior to the damage in Renegade vs vehicles (though it also works differently). Damage to Buildings (Non-MCT) in Renegade - 2.08%. Damage to Buildings (Non-MCT) in Renegade X - 4%. A ton stronger vs buildings as well, as far as damage is concerned. RoF in Renegade - 100 (max). RoF in Renegade X - 2. Reload time in Renegade - 3 seconds. Reload time in Renegade X - 4.7 seconds. I will do the rest of the calculations, as well as compare the new weapons vs the replaced weapons at a later time. I plan on eventually doing the Nod comparisons as well, but doing the GDI comparisons has already taken a very long time. Hope you guys find this useful, and please keep the notes and disclaimer in mind. Edited March 11, 2014 by Guest Quote Link to comment Share on other sites More sharing options...
SFJake Posted March 10, 2014 Share Posted March 10, 2014 Timed C4 in Renegade X has definitely killed me (I fondly remember a match where this happened) as Mobius, yet you say they do only 264 damage. I'm a bit confused by that. Quote Link to comment Share on other sites More sharing options...
iovandrake Posted March 11, 2014 Share Posted March 11, 2014 Man the Orca sucks really bad now. Quote Link to comment Share on other sites More sharing options...
Valor Posted March 11, 2014 Share Posted March 11, 2014 tl;dr Renegade X is friendly towards bads since headshots do less damage and bodyshots do more compared to original. Quote Link to comment Share on other sites More sharing options...
iovandrake Posted March 11, 2014 Share Posted March 11, 2014 tl;drRenegade X is friendly towards bads since headshots do less damage and bodyshots do more compared to original. More like headshots in the original were over rewarded vs body shots. The changes to headshots here seem far better. The changes aren't perfect (Orca) but stop pretending that 5x damage headshots were a great way to balance the game. It was severely easy to kill people with headshots and not hard to land them in Renegade. Quote Link to comment Share on other sites More sharing options...
Letty Posted March 11, 2014 Share Posted March 11, 2014 tl;drRenegade X is friendly towards bads since headshots do less damage and bodyshots do more compared to original. That just means that bads will be lulled into a false sense of security and stay bad while I git gud and destroy them with headshots. But seriously, I'm not adverse to, say, a 3x multiplier instead of 5x. My main issue with headshots is that they are an inconsistent multiplier. Machine pistol only gets +50% damage on a headshot? wat? That's not even worth aiming at the head, and you'd have to go on the forums and read a damage chart to find that out. Quote Link to comment Share on other sites More sharing options...
HaTe Posted March 11, 2014 Author Share Posted March 11, 2014 Timed C4 in Renegade X has definitely killed me (I fondly remember a match where this happened) as Mobius, yet you say they do only 264 damage. I'm a bit confused by that. typo. thanks - fixed it. Quote Link to comment Share on other sites More sharing options...
gsus Posted March 11, 2014 Share Posted March 11, 2014 Wow, that must have take a shitload of time to make this post. Kudo's! I agree with HaTe here, I think it should be more rewarding to aim for the head. It was always the strong point of Renegade. By aiming for the head, it was easier to see the skill difference between two players. It made battles interesting and you could win against three / four people at once when you were a top aimer. Ren-X has made that nearly impossible. Quote Link to comment Share on other sites More sharing options...
RoundShades Posted March 11, 2014 Share Posted March 11, 2014 tl;drRenegade X is friendly towards bads since headshots do less damage and bodyshots do more compared to original. More like headshots in the original were over rewarded vs body shots. The changes to headshots here seem far better. The changes aren't perfect (Orca) but stop pretending that 5x damage headshots were a great way to balance the game. It was severely easy to kill people with headshots and not hard to land them in Renegade. Correct. For an arcade shooter and a fps rts game, aim shouldn't be that heaftily rewarded. They still are heavily, just not as much as a washout. I wouldn't consider them bads, I think the only thing overly good aim rewards in is every game most people avoid. Call of Duty, I haven't played since classic where the guns actually limited your killpower. Battlefield, pfft, you kidding me, that killed this game, it can go to hell. Counterstrike, maybe here and there, but then I always go to a game that doesn't piss me off. Quote Link to comment Share on other sites More sharing options...
HaTe Posted March 11, 2014 Author Share Posted March 11, 2014 The damage multiplier in Renegade X appears to be anywhere from 1.5-2.0 In Renegade the damage multiplier was always 5. If they wanted to tone it down, whilst also increasing the body shot damage, they should have at least made the multiplier consistent throughout the game. That and increased the current multiplier too. Not saying to Renegade's multiplier amount, but a 2.5 multiplier would at least provide sufficient reward for superior aiming. Right now it's not even worth it to aim high and risk missing over the head, or right to left (since the head is a smaller width than the body). You're better off aiming for strictly bodyshots; which is not how it should be for more advanced players. It's too noob friendly, and not even reward for more skilled players. Quote Link to comment Share on other sites More sharing options...
dirtycopgangsta Posted March 13, 2014 Share Posted March 13, 2014 The damage multiplier in Renegade X appears to be anywhere from 1.5-2.0In Renegade the damage multiplier was always 5. If they wanted to tone it down, whilst also increasing the body shot damage, they should have at least made the multiplier consistent throughout the game. That and increased the current multiplier too. Not saying to Renegade's multiplier amount, but a 2.5 multiplier would at least provide sufficient reward for superior aiming. Right now it's not even worth it to aim high and risk missing over the head, or right to left (since the head is a smaller width than the body). You're better off aiming for strictly bodyshots; which is not how it should be for more advanced players. It's too noob friendly, and not even reward for more skilled players. This explains how I'm able to kill people in RX Quote Link to comment Share on other sites More sharing options...
iran Posted March 13, 2014 Share Posted March 13, 2014 I think the MRLS could use a damage boost, it's very weak at close range. Quote Link to comment Share on other sites More sharing options...
fetchystick Posted March 13, 2014 Share Posted March 13, 2014 This is unsettling. I did notice that headshots (especially from vehicles) weren't as effective as they used to be. Quote Link to comment Share on other sites More sharing options...
SFJake Posted March 13, 2014 Share Posted March 13, 2014 I'd vote for a more generalized 3x headshot damage myself. Some weapons are just too weak on headshots. Quote Link to comment Share on other sites More sharing options...
XD_ERROR_XD Posted March 13, 2014 Share Posted March 13, 2014 I'd vote for a more generalized 3x headshot damage myself. Some weapons are just too weak on headshots. Problem is, this would make some weapons overpowered (Lazer rifle, flak cannon...). A more generalised headshot multiplier would be good, but don't overdo it on that part Quote Link to comment Share on other sites More sharing options...
HaTe Posted March 13, 2014 Author Share Posted March 13, 2014 You could always tone down the body damage if the 3x multiplier is too much for the headshot damage. Quote Link to comment Share on other sites More sharing options...
iovandrake Posted March 14, 2014 Share Posted March 14, 2014 Why not actually make it part of the armor system? Like for example body shots do significantly reduced damage as long as there is still armor while headshots do their bonus damage all the time. This means that while a character is a full health (with armor) a headshot is far more preferable to land and yet when a character has taken significant damage and has no armor body shots become a viable way to finish them off. Quote Link to comment Share on other sites More sharing options...
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