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How to keybind an Xbox controller?


Valor

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So I noticed this game natively supports a 360 controller as I can move and aim smoothly, but I can't shoot or use any weapon commands.

I checked the UDKInput.ini but it's not intuitive on how to keybind something.

P.S. Search for "freeaim" in the UDKInput.ini. :)

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Here is my UDKInput file that I have modified to suit the Xbox 360 Controller. The controls are similar to the Call of Duty controls.

Special keys:

Left Button = Toggle from first-person to third-person

Right Button = Spotting key (the Q key on the keyboard)

DPAD Left and Right = Change Weapon

Y = Next Weapon

B = Use (E key)

Notes:

I haven't tried flying air vehicles but I assume it will be hard.

Chatting, using the purchase terminal, Night Vision, Vehicle Locking, changing on-game gamestats view( the V key) = need to use the keyboard fore this.

I'm not responsible for any damage done to your game or if you get in trouble for using this. This can be considered as an advantage that would lead to unfair game play so be careful.

Since I wasn't allowed to upload a .ini file, here is how to get this working:

Open your UDKInput.ini and in the [Engine.PlayerInput] section, remove all the bindings that start with "XboxTypeS".

Then, somewhere in the middle of that same section, add the following lines:

Bindings=(Name="XboxTypeS_LeftThumbstick",Command="GBA_Sprint")
Bindings=(Name="XboxTypeS_Start",Command="GBA_ShowMenu")
Bindings=(Name="XboxTypeS_LeftX",Command="GBA_StrafeLeft_Gamepad")
Bindings=(Name="XboxTypeS_LeftY",Command="GBA_MoveForward_Gamepad")
Bindings=(Name="XboxTypeS_RightX",Command="GBA_TurnLeft_Gamepad")
Bindings=(Name="XboxTypeS_RightY",Command="GBA_Look_Gamepad")
Bindings=(Name="XboxTypeS_RightShoulder",Command="GBA_Spotting")
Bindings=(Name="XboxTypeS_RightTrigger",Command="GBA_Fire")
Bindings=(Name="XboxTypeS_LeftShoulder",Command="ToggleCam | causeevent fpress")
Bindings=(Name="XboxTypeS_LeftTrigger",Command="GBA_AltFire")
Bindings=(Name="XboxTypeS_RightThumbstick",Command="Duck | Axis aUp Speed=-1.0  AbsoluteAxis=100")
Bindings=(Name="XboxTypeS_Back",Command="GBA_ShowScores")
Bindings=(Name="XboxTypeS_DPad_Up",Command="GBA_ToggleMinimap")
Bindings=(Name="XboxTypeS_DPad_Down",Command="GBA_FeignDeath")
Bindings=(Name="XboxTypeS_DPad_Left",Command="GBA_NextWeapon")
Bindings=(Name="XboxTypeS_DPad_Right",Command="GBA_PrevWeapon")
Bindings=(Name="XboxTypeS_X",Command="GBA_Reload")
Bindings=(Name="XboxTypeS_A",Command="Jump")
Bindings=(Name="XboxTypeS_B",Command="Use")
Bindings=(Name="XboxTypeS_LeftTriggerAxis",Command="Axis aLeftAnalogTrigger Speed=1.0 DeadZone=0.11")
Bindings=(Name="XboxTypeS_RightTriggerAxis",Command="Axis aRightAnalogTrigger Speed=1.0 DeadZone=0.11")
Bindings=(Name="XboxTypeS_Y",Command="GBA_NextWeapon")

Hope this works. If it doesn't then I might have to send you my own file though another file sharing service.

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Thanks a lot, I have the general idea of how it works now.

And I believe that no PC gamer would consider using a gamepad over keyboard/mouse to be an advantage. I'll be using my controller from time to time to put less strain on my wrist.

To the devs, you ought to tell people this game supports the 360 controller. Many FPS gamers are accustomed to using it.

Hey I tried this but it always reverts to the default controls (i.e. there's no way to shoot). Any ideas?

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Hint 4 players who use the XBOX360-Controller:

Try 2 combine XBOX360-Controller w./ xpadder.

Create an new (blank) profile 4 xpadder & do only assign:

- Mouse-View (Standard),

- MouseButton1

- ESC

By doing this 1 can navigate easily in the purchase-menu.

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